More persistent dust / smoke from indoor grenades

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Mormegil

FNG / Fresh Meat
Nov 21, 2005
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Nargothrond
I would think a grenade going off indoors would result in more and longer lasting dust / smoke, making the area more confusing. Indoor areas would have more plaster, debris, etc floating around as dust after a nade goes off.

Without the large area to dissipate or wind outdoors, I would think smoke would be thicker and persist longer.

If you really wanted to put in some nice details, you could have soldiers in the room (who survive, or enter afterwards), coughing a bit.

Discuss.
 
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SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
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www.tangodown.nl
That would be great.
This would be made even better if the sound of the explosion changes from where you are: outside the building, in the next room, standing in the door opening etc.
Basically muffling the sound if there are walls between you and the explosion.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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Amsterdam, Netherlands
dunno how much dust grenades make when going off indoor but when outdoor i guess some dirt should kickup as well.

But in general more dirt dust and smoke from contact would be nice.
From vehicles on loose ground, from bullets hitting a concrete wall etc.
 

Napoleon Blownapart

FNG / Fresh Meat
Jul 1, 2009
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Los Angeles, CA
and some more....

and some more....

well... found this too... some grenades (1:30)... has good urban fighting... just like Stalingrad... should give a good sense.... OK OK... i know this is Iraq but... as close to what we;re lookin' for as i can find... the last min or so doesn't have anything... just trying to save u guys time...
parts to look at...
(0:40-1:05, 1:30-1:40, 2:40-3:10) that's all the relevant stuff

YouTube - WAR - A first hand perspective (A must see!!)
 

213

FNG / Fresh Meat
Jul 22, 2009
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the problem with that video is wedon't know what we're looking at. are those dust clouds produced by small arms fire or by a cannon off screen?

and you said at 1:30 was a grenade, however, based on the position of the troops, the proximity of the camera, it is more likely that it was a breaching charge.
 

skittlesareyum47

FNG / Fresh Meat
Jun 29, 2009
707
246
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good post! this is definatly a good idea if TWI doesnt implement this atleast a littlebit then they dont care as much about realis mthan we thought, we have yet to see.
 

{Core}Craig

FNG / Fresh Meat
Mar 2, 2008
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In maps like Zhito, you would like the apparts to be purely in smoke/dust due to the nade fest it always is??

Realism only works in computer games to a certain extent . . . . . .
 

SchutzeSepp

FNG / Fresh Meat
Sep 23, 2006
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good idea, but mappers would have to then set some sort of "humidity" factor to their level, like there is a temperature factor now.
nades won't make as much dust on a cold, wet and foggy winter morning in old ruins, as on a sunny summer afternoon in fresh ruins.
 

{Core}Craig

FNG / Fresh Meat
Mar 2, 2008
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a flaw i can see in this is the demand on the graphix . . . . yes lets kick up dust at 10 fps . . . .. would need to be an option like foliage.
 

Rikharthu

FNG / Fresh Meat
Jul 1, 2009
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In maps like Zhito, you would like the apparts to be purely in smoke/dust due to the nade fest it always is??

Realism only works in computer games to a certain extent . . . . . .

Yes, I would like the apartments to be filled with smoke/dust due to a nade fest. Just because it's a game doesn't mean we should limit it. I play RO to get as close to an intense WWII battle experience as I can, thankfully without the lethality, and from the comfort of my home.

In any case, they could set it to "ON" on realism servers and "OFF" on relaxed realism servers. Options can satisfy everyone.
 

{Core}Craig

FNG / Fresh Meat
Mar 2, 2008
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Stuff rik said.

I can see this is a very opinionated option with no right or wrong answer but see my post above, I hope it has no effect on fps . . to many added extras can cause havok on weaker system. hence why some effects in ost can be switched off.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
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Nargothrond
I don't think it would have a huge hit on FPS. We've already got smoke grenades, and that's WAY more smoke than what I'm talking about.

Though I would imagine a smoke grenade indoors would really persist.
 

{Core}Craig

FNG / Fresh Meat
Mar 2, 2008
756
178
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I don't think it would have a huge hit on FPS. We've already got smoke grenades, and that's WAY more smoke than what I'm talking about.

Though I would imagine a smoke grenade indoors would really persist.

I dont think it would be the single or double smoke but all the small animations like nades that would add up . . if youve ever been on a server and say 4/5 sachels have went off pretty much one after the other the server starts to get a little jumpy.

Done right im sure it would be fine, but done wrongly it could be a pita
 

Xendance

FNG / Fresh Meat
Nov 21, 2005
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Elitist Prick Club RS Branch
Actually smoke does have a major impact on FPS. If you have multiple transparent sheets of fog overlapping, the engine spends a ****loads of time to figure out what to render and what to not render.