Just checked RO1s loadouts
The typical load out seemed to have 1x squad leader, 1x MG, 2x Semi autos & 4x Assault (an a sniper rifle if available). Or roughly half the team should have something other than a bolt action rifle.
Never mind the fact that on many maps where tanks are present the ratio (for the Germans at lest) increases by roughly 3 more SMGs (2x PAK and a Engineer).
The Atypical RO2 load out AFAIK is
5x Commanders with SMGs (or semis)
4x Assault troopers (SMGs)
4x MGs
4x Semi auto riflemen
2x Snipers
Then theirs tank fighting with 2x Semi auto ATRs and 2x Engineers (IIRC)
This is effectively the same ratios as RO1 had. Which for some odd reason many are saying is more realistic on the load outs. Well their wrong. Though it may have seemed like it when the servers managed to get upgraded to handle 64 players... (however a single squad leader and one or two MGs for a "platoon" of 32 men is not very historically accurate in any case. RO2 in fact has the historically accurate numbers for these two roles in a "platoon").
---------------------------
This is what the loadouts of the maps where
Note it's perfectly possible for Tank crews to be used as "infantry".
Baksan Valley
Squad leader =1 (or SL)
MG =1
Semi =2
Assault = 2
6x Automatic weapons out of 16
Basovka
SL =1
MG =1
Semi =2
Assault =4 (Russian =3)
Sniper =1
7 or 8 automatics out of 16 (Sans Snipers)
Danzig
SL =1
MG =1
Sniper =1
Semi =2
Assault =4
8 out of 16
Koningsburg platz
SL =1
MG =1 (Russian =2)
Assault =4
Semi =2
Sniper =1
Eng =1 (Russian =2)
PAK =2 (zero on russian)
Tank Crew =2 (Russian =5)
Tank leader =1
12 out of 16
Lyes Krovy
SL =1
Assault =4 (Russian =11 +1 sniper)
Semi =2
MG =2
9 or 15 out of 16
Kaukasus
SL =1
Semi =1
Assault =1
MG =1
4 out of 16
Hedgehog
SL =1
MG =1
Semi =2
Assault =4
PAK =2 (Russian PAKs do not have SMGs though)
Sniper =1
Tank Crew =2 (Russian =1)
Tank Leader =1
9 or 11 out of 16
Fallen Heros
SL =1
MG =2 (Russian =1)
Semi =1 (Russian =2)
Assault =4
Eng =1
PAK =2 (both sides have PTRDs, no SMGs)
Tank Crew =3 (Russian =2)
Tank Leader =1
10 out of 16
Stalingrad Kessel
SL = 1
MG = 2 (Russian =1)
Semi = 2
Assault = 4 (Russian +2 Eng)
Sniper = 1
9 or 10 out of 16
Krasnyi oktobr
SL =1
MG =1
Semi =1 (Russian =2)
Assault =3
Sniper =1
6 or 7 out of 16
Odessa
SL =1
MG =1
Semi =2
Assault =2
Sniper =1
6 out of 16
Rakowice
SL =1
MG =1
Semi =3
Assault =1
PAK =2
Eng =1 (Russian =2)
Sniper =1
Tank Crew =4
Tank Leader =1
9 or 10 out of 16
It's not about popularity, but what was actually on hand. You go to war with the equipment you have, not what you wish you had.So everyone voting in here for increased realism is certain that squads weren't outfitted with similar weapons in real life? (minus the mkb and other rare weapons- I agree there) I certainly am not an expert, but I would think that smgs would be a popular choice in urban environments...
what game u playin? on most servers i see theres 6 assault slots open
And that should give you a hint about what things they possibly will address or take as a serious concern from the community.im really excited when TWI will start doing something! its like every single of the polls concerning realism, against unlocks, against massive semi weapons turns out like this poll, but no changes made yet, not even a statement or anything <.<....
And now look at some threads/polls asking for the possibility to disable that feature. What are the chances if the president of the company has this standpoint about a feature?Yes because it was SO much fun in RO1 to be stuck defending an objective for 15-60 minutes It's so much better to be bored for a very long time attacking an objective when the teams are stacked, or defending an objective forever when the attacking team can't get momentum. Those were the days...
I mean, if they dont play on their "ground" of historical fps game, tripwire is gonna loose their fans, because if we want to play automatic guns games only, we'll just left this game for BF3 or CoD 4 for others, to get this feelings.
Just checked RO1s loadouts
The typical load out seemed to have 1x squad leader, 1x MG, 2x Semi autos & 4x Assault (an a sniper rifle if available). Or roughly half the team should have something other than a bolt action rifle.
Never mind the fact that on many maps where tanks are present the ratio (for the Germans at lest) increases by roughly 3 more SMGs (2x PAK and a Engineer).
The Atypical RO2 load out AFAIK is
5x Commanders with SMGs (or semis)
4x Assault troopers (SMGs)
4x MGs
4x Semi auto riflemen
2x Snipers
Then theirs tank fighting with 2x Semi auto ATRs and 2x Engineers (IIRC)
This is effectively the same ratios as RO1 had. Which for some odd reason many are saying is more realistic on the load outs. Well their wrong. Though it may have seemed like it when the servers managed to get upgraded to handle 64 players... (however a single squad leader and one or two MGs for a "platoon" of 32 men is not very historically accurate in any case. RO2 in fact has the historically accurate numbers for these two roles in a "platoon").
---------------------------
This is what the loadouts of the maps where
Note it's perfectly possible for Tank crews to be used as "infantry".
Baksan Valley
Squad leader =1 (or SL)
MG =1
Semi =2
Assault = 2
6x Automatic weapons out of 16
Basovka
SL =1
MG =1
Semi =2
Assault =4 (Russian =3)
Sniper =1
7 or 8 automatics out of 16 (Sans Snipers)
Danzig
SL =1
MG =1
Sniper =1
Semi =2
Assault =4
8 out of 16
Koningsburg platz
SL =1
MG =1 (Russian =2)
Assault =4
Semi =2
Sniper =1
Eng =1 (Russian =2)
PAK =2 (zero on russian)
Tank Crew =2 (Russian =5)
Tank leader =1
12 out of 16
Lyes Krovy
SL =1
Assault =4 (Russian =11 +1 sniper)
Semi =2
MG =2
9 or 15 out of 16
Kaukasus
SL =1
Semi =1
Assault =1
MG =1
4 out of 16
Hedgehog
SL =1
MG =1
Semi =2
Assault =4
PAK =2 (Russian PAKs do not have SMGs though)
Sniper =1
Tank Crew =2 (Russian =1)
Tank Leader =1
9 or 11 out of 16
Fallen Heros
SL =1
MG =2 (Russian =1)
Semi =1 (Russian =2)
Assault =4
Eng =1
PAK =2 (both sides have PTRDs, no SMGs)
Tank Crew =3 (Russian =2)
Tank Leader =1
10 out of 16
Stalingrad Kessel
SL = 1
MG = 2 (Russian =1)
Semi = 2
Assault = 4 (Russian +2 Eng)
Sniper = 1
9 or 10 out of 16
Krasnyi oktobr
SL =1
MG =1
Semi =1 (Russian =2)
Assault =3
Sniper =1
6 or 7 out of 16
Odessa
SL =1
MG =1
Semi =2
Assault =2
Sniper =1
6 out of 16
Rakowice
SL =1
MG =1
Semi =3
Assault =1
PAK =2
Eng =1 (Russian =2)
Sniper =1
Tank Crew =4
Tank Leader =1
9 or 10 out of 16
killing power of semi-autos/automatics in RO:Ost thanks to sway, recoil, no zoom vs killing power of bolt action rifles was balanced.
killing power of semi-autos/automatics in RO:HoS thanks to no sway, no recoil, 2x zoom, instant IS mode is over 9000.
also in roost weapons loadout didn't increase with the number of players (50 maximum, so it was roughly 20-30% as average of automatics and not 50-60% or more).
RO:Ost gameplay was completly different, even a hypothetical map with half autos and half bolts would have been balanced thanks to the very good gameplay/realism compromise they achieved.
In RO:HoS all of this disappears, giving space for the fast spaced arcade world of fps.
I mean they could have called this game just Heroes of Stalingrad, the red orchestra tag just feels so wrong according to me.
I mean, if they dont play on their "ground" of historical fps game, tripwire is gonna loose their fans, because if we want to play automatic guns games only, we'll just left this game for BF3 or CoD 4 for others, to get this feelings.
Ah so theirs 2 more Assaults, for 19 Automatics. Was not quite sure if it was 4 or 6.
This however dose not change much
It's on par with maps like Lyes Krovy and Stalingrad Kessel.
However the point is RO1 loadouts where not that much different than their RO2 load outs in terms of automatics.
To bring RO2 to more inline with RO1s numbers of automatics, all you need is four assault Class and three semi auto class (for a total of 16 out of 32)...