More guns later on?

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Caspy

FNG / Fresh Meat
May 17, 2009
42
0
0
I'm suprised you didn't put a Webley Mk. IV in your list, I would love to use that revolver.

I also feel the need for blunt trauma melee weapons, here are some ideas I've had and ones I've seen:

Billy Club: Can stun lower level specimens (Clots, Gorefasts, Stalkers, Crawlers) takes A LOT of hits to kill one though. (Possibly an optional alternative to the knife.)

Cricket Bat: Can stun and with enough hits (varies depending on what level beserker you are) you can cause their head to explode similar to the way they do after a headshot.

Sledgehammer: I've seen this one suggested A LOT. Basically it dishes out a lot of damage but has longer gaps between hits (Have it so that leveling up in beserker has less of an effect on the fire rate of this weapon) (Also causes heads to explode, seeing a pattern in my psyche here?)
 

Zeptorem

FNG / Fresh Meat
Apr 30, 2009
373
106
0
I like the cut of your jib, Caspy.

I'm suprised you didn't put a Webley Mk. IV in your list, I would love to use that revolver.

I considered it... but really, it's a bit underpowered as far as revolvers go, and the increase in reload time mixed with the decrease in capacity doesn't seem worth it.

I also feel the need for blunt trauma melee weapons, here are some ideas I've had and ones I've seen:

Billy Club: Can stun lower level specimens (Clots, Gorefasts, Stalkers, Crawlers) takes A LOT of hits to kill one though. (Possibly an optional alternative to the knife.)

Cricket Bat: Can stun and with enough hits (varies depending on what level beserker you are) you can cause their head to explode similar to the way they do after a headshot.

Sledgehammer: I've seen this one suggested A LOT. Basically it dishes out a lot of damage but has longer gaps between hits (Have it so that leveling up in beserker has less of an effect on the fire rate of this weapon) (Also causes heads to explode, seeing a pattern in my psyche here?)

I didn't include melee weapons because there's a good number so far (and berserker is my least-played class, so I can't really pass judgement on what it "needs"), but I like the idea of some blunt weapons, especially ones with some interesting mechanics (like the billy club). I the katana was a massive disappointment because, ignoring it's inherent weeabooness, it's just another bladed weapon. We already have four of those.
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
0
30
East Sussex, England
We can fantacise allday about having 'nade launchers and sledge hammers, but realistically all the game needs is a 2nd tier commando wep, which has been announced I don't see them releasing any more guns short of releasing KF on an entirely new engine.
 

Krieg Jaeger

FNG / Fresh Meat
Jun 21, 2009
298
34
0
Suggestion for a different flame thrower weapon:
Plasma gun: 2000 dollar price tag. Lights specimens on fire with double the flame damage. Ammunition is effected just the same. Flames are blue. The kicker? Contact causes contact specific damage. Keep spraying it in somethings face, it counts as a head shot. Spray down it's arm, and there goes that limb.

Let's say it's an upgrade on the horzine flamethrower using a potent chemical compound and reinforced materials (to take the heat, of course) that had to be revised after the creation of fleshpounds (as far as destroying the evidence where their experiments to be exposed is concerned [standard Flamethrower is obviously not up to the job of completely destroying something half man half machine]), as something capable of melting high density steel was required.

Is it overpowered? Very likely.

Anyone else want to melt some fleshpounds?

(btw, I love the flare idea)

"We can fantacise allday about having 'nade launchers and sledge hammers, but realistically all the game needs is a 2nd tier commando wep, which has been announced I don't see them releasing any more guns short of releasing KF on an entirely new engine."

They also released the katana, and obviously, a few skins. Not exactly mandatory for the continuation of the game as is. So more weapons? Why not.
 
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Moosecat

FNG / Fresh Meat
May 19, 2009
260
2
0
I love the idea of a flare gun, but how would it work in a map like biotics lab?
 

Zeptorem

FNG / Fresh Meat
Apr 30, 2009
373
106
0
I love the idea of a flare gun, but how would it work in a map like biotics lab?

Well, it's more designed for the facilitation of dark, open, outdoor maps, which are critically lacking in KF beyond Farm, which is unnavigable at best and frustrating at worst (IMO). You could, for indoor maps, make it so the flare bounces around and comes to rest in the corner of a room to provide illumination, or so the mapmaker decides whether players get a flaregun or just road flares/chemlights.
 
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Soduka

FNG / Fresh Meat
Jun 27, 2009
44
0
0
All I need is my trusty revolver and I'm set as far as weapons go for this game.
 

!_Zombie_!

FNG / Fresh Meat
Jul 5, 2009
128
7
0
How about the NeoStead-2000? Underused gun and it doesn't get the credit it deserves, last I remember it was in Bad Company. I'd love to get some unique shotguns running in this game, the Saiga-12 would put me in a euphoric mood if it were ever added.

http://en.wikipedia.org/wiki/NS2000


 
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Caspy

FNG / Fresh Meat
May 17, 2009
42
0
0
In my opinion, we should just get rid of the machete. Its completely pointless, after the first wave (I'm always a beserker except for the last wave, then I go over to support) I always have enough money to buy the axe and sometimes even the chainsaw (for some reason I really prefer the axe much more and only grab the chainsaw when fleshpounds start showing up) and never ever buy it. Sometimes I use it if I can find it lying around during the first wave but I've leveled up enough that my knife is just fine.

The only time I actually buy the machete is during the Patriarch battle when I'm support because I need a backup weapon for the clots and other specimens when they start showing up, but I can live without it. I say get rid of the machete and replace it with something like the cricket bat, at the very least I would have more fun with that.
 

Wolfdust

FNG / Fresh Meat
Jul 24, 2009
236
9
0
Massachusetts, USA
I didn't know; the commando perk just says he can see cloaked stalkers, and I've never been suicidal enough to play as commando during the patriarch wave...

It's really not that bad. Maybe on difficulties harder than normal it's suicidal, but it works wonderfully on Normal. There must've been like, four of six guys rocking the bullpup last game I played. We still ruined the Patriarch.

Commando will be more viable once we get the AK anyways...

I'm suprised you didn't put a Webley Mk. IV in your list, I would love to use that revolver.

**** yes! Revolvers are awesome, especially the Webley.

Billy Club: Can stun lower level specimens (Clots, Gorefasts, Stalkers, Crawlers) takes A LOT of hits to kill one though. (Possibly an optional alternative to the knife.)
Makes so much sense. I'd so want one to use with the Briar skin. Riot Police asswhuppin'.

Should also stun Sirens, just because that would be hilarious. "SHUTUP! WHAM."

Cricket Bat: Can stun and with enough hits (varies depending on what level beserker you are) you can cause their head to explode similar to the way they do after a headshot.

Sledgehammer: I've seen this one suggested A LOT. Basically it dishes out a lot of damage but has longer gaps between hits (Have it so that leveling up in beserker has less of an effect on the fire rate of this weapon) (Also causes heads to explode, seeing a pattern in my psyche here?)
Do want. Head asplode!

I the katana was a massive disappointment because, ignoring it's inherent weeabooness, it's just another bladed weapon. We already have four of those.

Yeah, but two of those four are pretty much worthless. Knife's the only sensible melee weapon for anyone but a berserker (As thjey have other uses for the weight-blocks a melee weapon would take up) and it's only good on weak *** specimens. Machete is basically the knife, but a bit faster. It sucks.

Fire Axe is pretty much the only Berserker weapon worth paying attention to that isn't the Chainsaw.

Well, it's more designed for the facilitation of dark, open, outdoor maps, which are critically lacking in KF beyond Farm, which is unnavigable at best and frustrating at worst (IMO). You could, for indoor maps, make it so the flare bounces around and comes to rest in the corner of a room to provide illumination, or so the mapmaker decides whether players get a flaregun or just road flares/chemlights.


Farm's not that bad.

Have you ever played West London Night v7? Now that's dark and frustrating. The rain really doesn't help.

Incredible atmosphere, though.

How about the NeoStead-2000? Underused gun and it doesn't get the credit it deserves, last I remember it was in Bad Company. I'd love to get some unique shotguns running in this game, the Saiga-12 would put me in a euphoric mood if it were ever added.

[url]http://en.wikipedia.org/wiki/NS2000[/URL]
This?

neostead.jpg


I like it.

(for some reason I really prefer the axe much more and only grab the chainsaw when fleshpounds start showing up)

The reason: The idle sound of the chainsaw is really annoying after a couple waves. :p
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
0
30
East Sussex, England
I'd like to see a lower powered, chaper flamethrower. Perhaps a gas flamethrower instead of liquid, it has little or no staying power, but has a large backpack meaning one BIG clip.
 

Man And A Half

FNG / Fresh Meat
Jun 8, 2009
201
1
0
This?

neostead.jpg


I like it.

Holy hell, that thing is an abortion. It's pseudo-futuristic polymer look doesn't fit the KF aesthetic. And we don't need another pump-shotgun. If we did, there are all sorts of better-looking weapons to choose from.
 
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