More Grenades and more realistic ones too.

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Afterburner

FNG / Fresh Meat
Sep 19, 2006
184
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Ok one thing I've noticed in RO is that though there are alot of maps, they still arn't as widespread as they should be. Grenades wre used ALOT during WWII. Wanted to clear a room? Grenade it. Wanted to charge a trench? Grenade it first. Wanted to do keep enemies from rushing your trench? Throw some nades in front.

But at the same time if you increase the amount of nades I think people would be dying from nades too often, since they are pretty hard to run away from. So I have two suggestions that would balance out grenades and make them more realistic if the number of nades is increased.

1.)Have random fuses for grenades. Every grenade wasn't the same length on the fuse, so you wouldn't hold a grenade for very long at all. It should be the same in game if it isn't already. There could be as much as a 2 second difference in the timer one way or the other between grenades. This way you couldn't cook the grenade until just the right moment and allow no time for a person to act when you throw it. This isn't too big of a problem in RO but I see it happen sometimes still.

2.)The second is making the grenades more random. I once read the story of an American paratrooper who had a German stick grenade thrown at him. He picked the grenade back up by the stick and tossed it but it explode just as it was leaving his hand. His fingers were a bit messed up and his hearing was temporarily gone but he was ok otherwise and returned to duty within two months.

My point? Grenades should be alot more random in the way they explode. The explosion wouldn't always be the same power, and it wouldn't even always go 360 around the grenade. This way you might be on top of a grenade one time and have it only wound you, and the next tiem it might be some distance away and would kill you. More often then not it should be as deadly as it is now but every once in awhile there should be the oddball grenade and even duds.
 

Neuromante

FNG / Fresh Meat
May 25, 2006
228
20
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Kinda agree with the "more grenades" point, limited to some maps and situations. For example, on maps like Basovka the russkies could have some grenade crates where nades respawn (kinda like the PanzerFausts on Arad) close to their defence line. They'd help you defending, at the cost of leaving your position to rearm.
Also, one of the cool things that were in the mod was the ability to pick up two enemy grenades with you, that could be brought back.

BUT, to prevent the whole game from collapsing in an endless "grenade spamming fest", http://www.redorchestragame.com/forum/showthread.php?t=11050.

EDIT:
As for random fuses, no please. "Random" things are never good for a game, IMO. The player needs to have complete control over his actions. That's why Cone Of Fire doesn't help gameplay.
 

Afterburner

FNG / Fresh Meat
Sep 19, 2006
184
0
0
EDIT:
As for random fuses, no please. "Random" things are never good for a game, IMO. The player needs to have complete control over his actions. That's why Cone Of Fire doesn't help gameplay.

Except a cone of fire wouldn't be realistic. Grenades acually HAD random fuses. Not ridiculously random, usually only varying by a half second or so. But they could sometimes have very random fuses, or could simply be duds.
 

piller

FNG / Fresh Meat
Mar 2, 2006
289
0
0
I have those german grenades get me from about 15' away sometimes.

I also noticed the grenades dont do much damage to people while prone. Grenades can be as close as 5' away and not kill a prone person - kinda odd in my opionion
 

[5.SS]Strother

FNG / Fresh Meat
Mar 19, 2006
2,506
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West "By God" Virginia
Usually going prone when a nade is about to explode is the best thing to do. The explosion of the grenade goes out and up, so if you manage to get just a slightly lower elevation you can survive.
 

[CoFR]BeerHunter

FNG / Fresh Meat
Feb 23, 2006
265
0
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Grande Prairie , Alberta
GOD NO!!! NO MORE GRENADES -PLEEEEEZE!!

Spamming and tk'ng with these things is rampant as it is. God help us if there are more available by default.

You're supposed to be an infantry man with a gun , not a mortar crew.
 

[CiA]Stiletto

FNG / Fresh Meat
Nov 22, 2005
845
1
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Even without spamming, I tend to blow people up with grenades simply because they're morons and don't keep moving. *shrug*

Or maybe I'm just a ninja.
 

Gunwing

FNG / Fresh Meat
Nov 22, 2005
377
0
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Isn't the random time fuse already implemented? Together with a chance of a dud(5% or so)?

yes it is and on top of that the nades cook off as you hold them so you better not hold it too long or boom! your a dead man without an arm. Just like in real life.
 

mobilechomp

FNG / Fresh Meat
Jun 26, 2006
43
0
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I don't know, I enjoy cooking off russian grenades and having them blow right in front of the german's face.
 

[5.SS]Strother

FNG / Fresh Meat
Mar 19, 2006
2,506
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West "By God" Virginia
No, nadespam is bad as it is. I doubt highly that grenades were used as often as in game.

I use to sort of think that as well, but then I remember a book I read "Siege" about the Ostfront, it was a fictional book (possibly has some sort of real life backing) but the author mentioned a lot of nade spam, it seemed like nades were the preferred weapon but mostly that is because the battles took place in fortified cities and towns where grenades were needed to flush the germans out.

The thing with grenades isn't the spam, its how people use them in specific situations. Like a 1 on 1 out in a field, someone unrealistically pulls out a nade and hurls it....or they throw grenades at a "camper" who outsmarts everyone and finds an awesome spot only to be duped by a random nade from the guy he just killed, because the guy doesn't have enough smarts or skill to actually shoot the camper.
 

snakedude24

FNG / Fresh Meat
Sep 16, 2006
1,042
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So tossing a grenade at a "camper" isn't really a legitimate way of killing him?

Strother, I understand what you are trying to say, but I think you are painting with too broad a brush.
 

REZ

FNG / Fresh Meat
Nov 21, 2005
3,534
482
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The Elitist Prick Casino
I kill enemies with a nade in a 1 vs 1 situation all the time. Its alot smarter than exposing yourself to the end of their rifle.


...and we've been over the term 'nadespam' a thousand times. They used alot of grenades in WWII. Alot.


Different types of grenades would be cool. I think the loadout in terms of numbers is fine just the way it is.
 

Phoenix-D

FNG / Fresh Meat
Feb 28, 2006
706
0
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The only problem with grenades is the maps are fixed, so everyone knows the likely approach routes, hiding spots, etc.

As for RL use..there was one Russian commander at Stalingrad that had his soliders toss a grenade into every room before they entered it. Now THAT is spam.
 

[CiA]Stiletto

FNG / Fresh Meat
Nov 22, 2005
845
1
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No, that's roomclearing.

If you're assaulting a position, especially in a situation like Stalingrad, either there will be enemies ahead or there will be nobody. Certainly no friendlies if you're in an advance team.

That's just a smart way to minimize casualties for your own men.

Even in WWII, a Soviet conscript cost/was worth a lot more than the cost of a few grenades. Troops were given as many grenades as their logistical train could sustain, because they could be used to kill without directly exposing their users. Disposable ordnance of that sort is even more popular as you get into modern militaries, in which every soldier represents hundreds of thousands of dollars (I want to say something like $150k goes into each grunt first entering duty in the US Army, little bit more for the Marine Corps?), so every soldier pretty much gets as many grenades as he can carry/the ammo dump can supply.
 
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[5.SS]Strother

FNG / Fresh Meat
Mar 19, 2006
2,506
0
0
West "By God" Virginia
Yeah but those soldiers don't stop in the middle of a field when they see 1 enemy and pull out a nade and toss it, it would take to long and shooting is the best option. It is these little unrealistic uses of the grenades that I find annoying. I can certainly live with it though since there is no way to change it, the only way to change it is by altering the user's perspective on the game and the tactic.