Ok one thing I've noticed in RO is that though there are alot of maps, they still arn't as widespread as they should be. Grenades wre used ALOT during WWII. Wanted to clear a room? Grenade it. Wanted to charge a trench? Grenade it first. Wanted to do keep enemies from rushing your trench? Throw some nades in front.
But at the same time if you increase the amount of nades I think people would be dying from nades too often, since they are pretty hard to run away from. So I have two suggestions that would balance out grenades and make them more realistic if the number of nades is increased.
1.)Have random fuses for grenades. Every grenade wasn't the same length on the fuse, so you wouldn't hold a grenade for very long at all. It should be the same in game if it isn't already. There could be as much as a 2 second difference in the timer one way or the other between grenades. This way you couldn't cook the grenade until just the right moment and allow no time for a person to act when you throw it. This isn't too big of a problem in RO but I see it happen sometimes still.
2.)The second is making the grenades more random. I once read the story of an American paratrooper who had a German stick grenade thrown at him. He picked the grenade back up by the stick and tossed it but it explode just as it was leaving his hand. His fingers were a bit messed up and his hearing was temporarily gone but he was ok otherwise and returned to duty within two months.
My point? Grenades should be alot more random in the way they explode. The explosion wouldn't always be the same power, and it wouldn't even always go 360 around the grenade. This way you might be on top of a grenade one time and have it only wound you, and the next tiem it might be some distance away and would kill you. More often then not it should be as deadly as it is now but every once in awhile there should be the oddball grenade and even duds.
But at the same time if you increase the amount of nades I think people would be dying from nades too often, since they are pretty hard to run away from. So I have two suggestions that would balance out grenades and make them more realistic if the number of nades is increased.
1.)Have random fuses for grenades. Every grenade wasn't the same length on the fuse, so you wouldn't hold a grenade for very long at all. It should be the same in game if it isn't already. There could be as much as a 2 second difference in the timer one way or the other between grenades. This way you couldn't cook the grenade until just the right moment and allow no time for a person to act when you throw it. This isn't too big of a problem in RO but I see it happen sometimes still.
2.)The second is making the grenades more random. I once read the story of an American paratrooper who had a German stick grenade thrown at him. He picked the grenade back up by the stick and tossed it but it explode just as it was leaving his hand. His fingers were a bit messed up and his hearing was temporarily gone but he was ok otherwise and returned to duty within two months.
My point? Grenades should be alot more random in the way they explode. The explosion wouldn't always be the same power, and it wouldn't even always go 360 around the grenade. This way you might be on top of a grenade one time and have it only wound you, and the next tiem it might be some distance away and would kill you. More often then not it should be as deadly as it is now but every once in awhile there should be the oddball grenade and even duds.