i understand the major part of the game is all about team play with occupying territory and all,
but having more game modes or little modified territory might be interesting.
i dont' know how many people have played medal of honor breakthrough online, but the campaign with specific objectives were really fun.
occupying territory, destroy certain objective, open channel through radio, and i think there was even rescuing hostage.
and many people gonna hate me saying this. but. having small scale firefight / tdm would also be nice. or just having one king of the hill with small number of players, small scale of map.
2 factions begin at the end of a map and there is only one single capture point at the top of the hill. once a faction captures the point, they have to hold it for 15 min? if sustaining for 15 min is impossible, winning faction can be decided by whoever hold the point until the timer runs out or if none had captured the hill, whichever loses all the ticket loses.
and as other thread suggested, VIP mode could be interesting.
for instance. sl1 spwn with at location of VIP and others spwn at rendezvous point. VC or the other faction spw inbetween VIP starting point and rendezvous point. something like that.
or simply one faction starts with VIP and secure to the rendezvous point.
or hostage rescue. just like good old cs. except the map is much larger scale.
or if spamming hostage is an issue, let the objective be like reach and secure objective where hostages are and defend until additional reinforcement arrives. therefore, the attacker becomes defender at the last objective.
oh and since this is going to be in vietnam....
but having more game modes or little modified territory might be interesting.
i dont' know how many people have played medal of honor breakthrough online, but the campaign with specific objectives were really fun.
occupying territory, destroy certain objective, open channel through radio, and i think there was even rescuing hostage.
and many people gonna hate me saying this. but. having small scale firefight / tdm would also be nice. or just having one king of the hill with small number of players, small scale of map.
2 factions begin at the end of a map and there is only one single capture point at the top of the hill. once a faction captures the point, they have to hold it for 15 min? if sustaining for 15 min is impossible, winning faction can be decided by whoever hold the point until the timer runs out or if none had captured the hill, whichever loses all the ticket loses.
and as other thread suggested, VIP mode could be interesting.
for instance. sl1 spwn with at location of VIP and others spwn at rendezvous point. VC or the other faction spw inbetween VIP starting point and rendezvous point. something like that.
or simply one faction starts with VIP and secure to the rendezvous point.
or hostage rescue. just like good old cs. except the map is much larger scale.
or if spamming hostage is an issue, let the objective be like reach and secure objective where hostages are and defend until additional reinforcement arrives. therefore, the attacker becomes defender at the last objective.
oh and since this is going to be in vietnam....
as many suggested...
clearing rat tunnel with complete darkness relying on flash light only, suicide bombers to destroy certain building / complex, hidden fatal traps, defending objective for certain amount of time or until reinforcement arrives.