More flashlights

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Leliel

FNG / Fresh Meat
Jul 21, 2009
14
0
0
Probably already suggested, just not that the Search function can find.

Add a flashlight to the Bullpup, maybe also to the LAR. Give the early weapons a niche even when you have access to more powerful stuff.
 

playmaker_41

FNG / Fresh Meat
May 3, 2010
128
1
0
30
Canada
i don't mind it as it currently is, although it is odd how only the shotgun gets a flashlight and the other perks don't. I like the feeling of fighting in the dark and how every time you fire you see more specimen walking towards you :p
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
It would be cool if you could purchase a flashlight attachement to some lower tier weapons. Or, a flashlight attachement to your suit (in the shoulder for example). I would have said to the helmet but then everyone looks like miners xD

Anyway Id definately welcome more possibilities with flashlights since my lights out maps are kinda nightmare-ish with pistol and shotgun only :/. Well you can use weapon muzzleflash and flamer to light up areas too but thats not very practical.
 

Major Liability

FNG / Fresh Meat
Apr 14, 2010
921
165
0
New York
The side rails on the SCAR are just begging for some attachments. Really, I think the laser should have been on the SCAR, not the M14.
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
The side rails on the SCAR are just begging for some attachments. Really, I think the laser should have been on the SCAR, not the M14.

xD people would say the SCAR Is overpowered when already the damage and ammo of a m14 is equivalent too a scar xD.... Laser Sights are overpowered some people believe...
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
xD people would say the SCAR Is overpowered when already the damage and ammo of a m14 is equivalent too a scar xD.... Laser Sights are overpowered some people believe...
So you can kill a 6 player suicidal pound with 6 SCAR headshots?
That's news to me.
Clearly do people only say the m14 is too strong because of that red dot that isn't even really reliable because it lags behind and sticks to models in a weird way...
 
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KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
So you can kill a 6 player suicidal pound with 6 SCAR headshots?
That's news to me.
Clearly do people only say the m14 is too strong because of that red dot that isn't even really reliable because it lags behind and sticks to models in a weird way...

I didnt mean..... EXACT. But a scar can kill about everything with 1-3 shots up too siren, maybe m14 is better but meh. And I think the m14 is just over powered i think the laser sight is useless like you say, I mean i have worse aim using it >.<
 

S3R4PH!M

FNG / Fresh Meat
Mar 27, 2010
47
7
0
i would suggest that you an have two 9mm flashlights at the same time, so when you find a 9mm dropped by a killed player not only the model lying on the ground has the flashlight but when you hold it in your hands it has it, too. then the flashlight could "flash" the double size of area or or it can flash double the distance or it can flash double the time by turning one off when the energy is down and turning the other one on.
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
So you can kill a 6 player suicidal pound with 6 SCAR headshots?
That's news to me.
Clearly do people only say the m14 is too strong because of that red dot that isn't even really reliable because it lags behind and sticks to models in a weird way...

The Laser sight works fine for me, never lags.
Not saying I use it or anything..
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
I dont see why some pistols couldnt have a lasersight. Cause, its not like you can do any massive damage with pistols anyway, so it could be a cool feature for some new weapons. Eg. the one Jack made.
 

Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
I dont see why some pistols couldnt have a lasersight. Cause, its not like you can do any massive damage with pistols anyway, so it could be a cool feature for some new weapons. Eg. the one Jack made.


Pistols can do massive damage if your aim is good. I routinely rape crowds of lower level enemies with a support and my standard 9mm. I use that until they get in shotgun range.
 

Repeller

FNG / Fresh Meat
Apr 20, 2010
120
1
0
Lmao, when I saw "more flashlights", I thought you ment more types of lighting sources to use like lanterns or floodlights. xD


FLESHPOUND GOONA GET BLIND, YO!
 

airsoft343

FNG / Fresh Meat
Jul 21, 2009
81
0
0
Meh

Meh

I think that flashlights add a small challenge.. In the sense that not having one makes you think to avoid dark areas, or use less powerful weapons when in them.
"I would have said to the helmet but then everyone looks like miners xD"
Metro 2033 lol
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
I think that flashlights add a small challenge..

That's exactly why the flashlights are on semi-weak weapons, depending on the perk you're playing as. It adds a moment of weakness to your otherwise pretty strong arsenal of weapons (unless your firebug and short on ammo). It makes you risk firepower for sight. Unless you're commando, in which case you wouldn't need a flashlight. Just look at health bars.

i don't mind it as it currently is, although it is odd how only the shotgun gets a flashlight and the other perks don't.

I think it's because most other weapons are two handed. Flamethrower, LAW, Katana, Chainsaw, Axe, etc. Although I don't understand why they don't have a flashlight option for machete and knife. Especially the knife, seeing as how the flashlight's only available for weak to semi-weak weapons.

Really, I think the laser should have been on the SCAR, not the M14.

I second that. The achievement with the M14 pisses me off. Every time I play clot mut and try to get 25 headshots in a row, some ninja clot always sneaks in the moment I shoot another clot and I kill the ninja clot by shooting its arm off. Then the counter resets.