More details on the Summer Update

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[TW]Wilsonam

VP, Tripwire Int.
Oct 17, 2005
4,060
2,618
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Roswell, GA
www.tripwireinteractive.com
Summer Update Details and Screenshots!*

We know how much people like to see more information on the updates, so here are a bunch of screen-shots for you, along with some more information - and the change-log on the forums.

More detail on the new and updated features:

New map - "Krivoi Rog". This is set on the plains of the southern Ukraine in late 1943 and allows the German Tiger tank to show at its very best, matching its firepower against the speed and agility of the Russian T-34. This map also puts the new long view distances and higher player numbers to good use*- giving massed tank engagements over an unprecedented 24 square kilometers of play area with a view distance of 3,000 meters.

New vehicle - the mid-war German Panzer IV G. This one bridges the gap between the under-powered early-war German tanks and the very powerful later-war machines.

Graphical enhancements - The game now features an all new adaptive bloom system that aside from looking amazing (even at low resolutions) also simulates the effect of the eye adjusting when looking at bright areas. We have even added the in-game anti-aliasing and anisotropic filtering settings for even more eye-candy.New vehicle features including a manual tank shell reloading option and a dynamic camera movement system for when driving or riding in vehicles.

New system for locational and damage type specific pain and death sounds. For example, head shots will result in a quieter death sound, shots to the lower torso will result in a loud screaming death sound.Many new server admin requested options and features include forced team balance, banning by ROID and improved Idle Kick.

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Changelog

Key Changes

New Level – Krivoi Rog:

All new map from Tripwire Interactive – Krivoi Rog. This map is an all out long range tank slugfest featuring a playable area over 4 kilometers long by 4 kilometers wide and a viewable range of 3000 meters. Set on the plains of the southern Ukraine the level pits the heavily armored Tiger and early war Panzers against the speedy T34/76. This is the first official Tripwire Interactive map to take advantage of the engine enhancements released with the last update which allow for rendering much longer view distances.

Graphical Enhancements:

- All new adaptive bloom system - The game now features an all new adaptive bloom system that aside from looking amazing also simulates the effect of the eye adjusting when looking at bright areas. For those of you that experienced a "blurry" effect with the old bloom system (especially at low resolution) you'll be happy to hear that the all new bloom effect is crystal clear even at low resolutions.

- Added Anti-Aliasing and Anistropic Filtering settings to the in-game display settings.

New Vehicle and Vehicle Features:

- New tank variant – the Panzer IV G (add some info here about the panzer iv G)
- Added Manual Tank Shell reloading option that allows the selection of round type prior to loading the next round into the cannon.
- Dynamic camera movement system for when driving or riding in vehicles.
- German half track machine gunner now has the ability to rise up to look over the gun/shield.


Detailed Changelog:

**Additions**

- All new map from Tripwire Interactive – Krivoi Rog. This map is an all out long range tank slugfest featuring a playable area over 4 kilometers long by 4 kilometers wide and a viewable range of 3000 meters. Set on the plains of the southern Ukraine the level pits the heavily armored Tiger and early war Panzers against the speedy T34/76. This is the first official Tripwire Interactive map to take advantage of the engine enhancements released with the last update which allow for rendering much longer view distances.

- All new adaptive bloom system - The game now features an all new adaptive bloom system that aside from looking amazing also simulates the effect of the eye adjusting when looking at bright areas. For those of you that experienced a "blurry" effect with the old bloom system (especially at low resolution) you'll be happy to hear that the all new bloom effect is crystal clear even at low resolutions.

- Added Anti-Aliasing and Anistropic Filtering settings to the in-game display settings.

- New tank variant – the Panzer IV G

- Added Manual Tank Shell reloading that allows the selection of round type prior to loading it into the cannon. This is a client side option.

- New system for locational and damage type specific pain and death sounds. For example, shooting someone in the head will result in a quieter death sound, while shooting them in the lower torso will result in a loud screaming death sound.

- Added Forgive TK system. Players can now say "np" or "forgive" when they are TKed and this system is enabled. This is a server side option which will be on by default.

- German half track machine gunner now has the ability to rise up to look over the gun/shield.

- Added a screen shaking/blurring effect when a player is hit by a melee attack.

- Engine enhancement to support much larger terrain sizes.

- Added an option to turn off in-game music, but leave menu music on.

- Integrated a tank obliteration effect for tanks/cars/vehicles that plays when their ammo depots are penetrated.

- Gave Machine Gunner Roles binoculars.

- A message is now displayed when attempting to reload or fire a bipod weapon letting the player know that they need to be deployed to perform these actions.

- New Loading Screen images.

**Server Admin Requested Additions/Enhancements**

- Added a forced team balance system which will swap players to the other team when they die if teams are unbalanced. This is a server side option.

- Added a Max Team Difference setting for server admins to allow admins to specify the player difference between team sizes (before it was hard coded at 2).

- Added per map Round Limit and Win Limit settings to WebAdmin.

- Added ability to add bans by ROID in Web Admin (used to only allow IP).

- Added AdminLoginSilent command. When used the fact that an admin is currently playing will never be revealed. All commands look like they were issued from WebAdmin.

- Added Session Banning to Web Admin.

- Added Reset Game feature to Web Admin.

- Added Friendly Fire Kill and Damage Limit settings to Web Admin and In-Game local server menu.

- Added Friendly Fire Kill count to Web Admin's scoreboard.

- Added mouse movement and shot firing detection to the Idle Kick. This allows idle kicking to be much more useful, as before idle kicking only took into account movement. This was problematic for players with deployed MGs, sniping, or any other role where they could be stationary, but still actively playing.

**Clan/Ladder Requested Features/Enhancements**

- Added a server option to show IP, Time, and Date on the Scoreboard.

- Added 10 second countdown timer and messages that display when the ResetGame command is used.

- Added Max Players Override, which allows admins limit the number of players allowed into a server to a setting lower than Max Players setting. This will also scale the number of reinforcements accordingly.


**Changes**

- Arty strikes are now cancelled if the commander leaves the server or switches teams. This fixes an exploit which was being used to avoid TKs.

- Player gibs(arm/leg/hand) now hang around as long as the player’s ragdoll.

- Your kills now show up in white text in the upper right corner of the HUD.

- Increased the "Dry-Fire" sound volume.

- PTRD now also reloads when you press fire, not just when you press reload.

- Players can no longer change channels or speak on Voice Chat when it is not enabled.

**Fixes**

- If you mark arty as a commander, and switch to another role, you can no longer mark arty. (Released as a “hotfix”, now part of the full build).

- Fixed "Coordinates Not Selected Yet" still displayed for players who can't call in arty strikes. (Released as a “hotfix”, now part of the full build).

- Marking arty on an area before it becomes a "NoArtyZone" and then calling it in later (it now become invalid when you try and call it in later). This was being used as an exploit. (Released as a “hotfix”, now part of the full build).

- Arty strikes are now cancelled when they are called on a "NoArtyZone", even if it’s about to become active. This was being used as an exploit. (Released as a “hotfix”, now part of the full build).

- Fixed an exploit where you can throw a grenade and then switch teams which results in you not getting a team kill. Now if you switch teams after throwing a grenade or satchel, it does no damage. (Released as a “hotfix”, now part of the full build).

- Fixed current team balancing and "Auto-Select" button.

- Players can no longer obtain 4 grenades (2 from each team).

- Switching weapons while firing an SMG or MG causes you to be weaponless.

- Empty clips can no longer be put back into ammo pouch if last bullet is in the chamber.

- Entering a vehicle while reloading no longer allows reload to continue.

- Players can’t go iron sights, switch weapon, and fire during a melee attack, fixing many exploits.

- Players can no longer work their bolt while melee attacking, which allowed the rifle to become a semi-automatic rifle.

- Fixed map vote window to allow selection of a map in the top list and clicking “Submit”. It used to send a vote for the map selected on the bottom list.

- Compass is now centered at all resolutions.

- Fixed terrain lighting through sniper scope. Previously the terrain would appear unlit when looking through the sniper scope.

- Fixed a potential bug that could cause a player to spawn 4 legs and 3 arms when they were 'obliterated'.

- Fixing spectating 3rd person inside a tank.

- Fixed the vehicle MG direction resetting to top left every time you enter the vehicle.

- Fixed vehicle mounted DT MG's not shooting where they were aimed. (Note for mod-authors, the base vehicle mounted MG code for DTs and MG34s has been completely rewritten and uses a new rotation system. Any mods using this functionality may need to update their code.)

- Weapons now light correctly and their specularity (shininess) works properly on when in Iron-Sights.

- Fixed bug that won't allow you to re-mute a player who disconnects and reconnects to a server unless you also reconnect.

- Fixed voice chat randomly stopping some players from hearing certain other players.

- Fixed the DemoPlay console command crashing the game crashing.

- BT-7 Tank, Fixed rider issue when a player could not attach and ride the tank when a driver is present. Gunner’s HUD now only displays AP as an ammo option.

**Maps Changes**

RO-Berezina:
- Set all area volumes precedence.
- Minor visual bugs.
- Removed bed from CP attic to avoid players clipping onto roof.
- Vehicle placements adjusted.

RO-Kryokovo:
- Corrected blocking volumes along tree lines to prevent exploit.
- Removed a flickering smoke emitter that was Z-fighting with the white snow cloud emitters.

RO-Leningrad:
- Performance improvements.
- Reinforcement tweaks - added slightly more Russian reinforcements.
- Added another entrance into the Command Bunker on the Allied side.
- Changed all tank respawn times from 20 seconds to 30.
- Moved one trolleybus slightly to provide more cover near the Searchlight Building.
- Added an AT obstacle to the second destroyable barricade to prevent German armor from driving through without the help of a sapper.
- Moved some AT obstacles around to help prevent tanks from getting stuck in shell holes.
- Moved 5 artillery spots out of the play area. (Only a few hit the play area now)
- Moved some of the 1st Russian spawn Player Starts back..
- Fixed HOM/BSP error.
- Modified the role limits.
 

Psycho_Sam

FNG / Fresh Meat
Mar 6, 2006
1,242
16
0
35
Birmingham, UK
www.rawgames.co.uk
Sweetness on a stick. The new gfx features really make the game look a couple of years younger. Gonna make Mare Nostrum look awesome especially with the bloom effects when looking towards the sun. Can't wait to see it myself after hearing such good things from testers and devs.

Who said Unreal 2.5 was outdated graphically? :p
 

SVicar

FNG / Fresh Meat
Jul 27, 2007
24
0
0
Awesome screenies. its been such a blast being able to participate in the beta test as well. One question I have though. I have this amazing screen shot of an AP projectile leaving the barrel of a tiger on Krivoi. Can I post it? Its been unaltered and is such a sweet shot.
 

Darkseed

FNG / Fresh Meat
Dec 2, 2005
458
82
0
Sweden
Looking good, though I'm a little curious about the reasoning behind this particular change: "PTRD now also reloads when you press fire, not just when you press reload."

It seems kinda pointless to me.
 

[TW]Ramm-Jaeger

Tripwire Interactive President
Oct 11, 2005
1,884
3,097
0
www.redorchestragame.com
Looking good, though I'm a little curious about the reasoning behind this particular change: "PTRD now also reloads when you press fire, not just when you press reload."

It seems kinda pointless to me.

The PTRD is halfway between a bolt action and a single shot. With the bolt action's you press fire again to work the bolt. With the PTRD, it always felt a bit odd that it didn't have the same behavior. So for consistency we changed it.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
great stuf again TW, but I dont see anywhere the option to disable autodrop weapon, the only problem that really pisses me off in this game
 

Alexei

FNG / Fresh Meat
Aug 3, 2006
170
67
0
- Added Forgive TK system. Players can now say "np" or "forgive" when they are TKed and this system is enabled. This is a server side option which will be on by default.
finally! ^^
 

Gunwing

FNG / Fresh Meat
Nov 22, 2005
377
0
0
Best bug fix list ever! also the new MG features, and the Hanomag should be mutch more fun to gun with than it is now! Also qutos to the dev team for adding location basied death sounds. IE the headshot/chest stuff. Should help make the game mutch more realistic!

BTW thanks ever so much for fixing the BT-7 rideing problems! Also for fixing up the maps! TWI ROCKS!
 

monkeyfarmer

FNG / Fresh Meat
Mar 3, 2006
152
1
0
Ontario, Canada
Awsome! This update is gonna be great, but when is it gonna come out? How much longer do we have to wait? Also, by the looks of the change list there is no mention of the graphics being optimized for better frame rates. Can we put that rumor to bed now? To bad if it was just a rumor, I really coulda used an extra 10-20 fps as I am using a ****box for a computer and cannot afford to upgrade at this time.
 

merder

FNG / Fresh Meat
Sep 20, 2006
72
0
0
California
Did you fix that issue where text saying stuff like "ROplayer has left channel OtherPlayer" when "ROplayer" leaves the game? I still see that from time to time, and it's not any less annoying.