Money Ballancing

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Blockbot

FNG / Fresh Meat
Jun 25, 2011
1,594
661
0
Money Ballance suggestion.

The Idea is that you loose money when you get hit/held by a specimen. and boost a litle bit money by the end of a wave.

The Idea is in example. that perks like Berzerkers, firebugs, commando and medic is kinda dirt cheap to play. against the Demolition, sharpshooter and support which are the exspensive ones.

but another fact we know about cheap perks. is they usually stay in the frontrow. which means that they well be more ganged up on. which also means they will lose more cash and get less cash to spend. but the expensive classes will most likely not loose so much cash since they are in the backrow (unless they play like a noobish rambo)

my thoughts:
so players which are skilled and can keep away a good mob would get more money. but it might cause less team play since they now most likely wont share so much cash with eachother, since they now have the cash they need :p (im talking about the expensive classes when i say that)
 
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Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
Gonna have to disagree with this myself.

It's true that Sharpshooter, Support and Demo are more expensive than the other perks, but they are also far more destructive. They can kill specimens that other perks just aren't really equipped to.

The whole idea is your perks whose weapons are cheap and money efficient will take out the smaller specimens so that the hard hitting perks don't have to waste their expensive ammunition on killing regular trash. This means they can concentrate their fire on the big threats when needed.

Spoiler!


If you make it so that it costs more money to run the cheaper perks, you effectively kill them from the game, because there is no reason for them being there ahead of the hard hitting perks.

Good players of the cheaper perks know that they should be giving out their excess money to better equip the hard hitters. Teamwork and cooperation is a big part of playing that particular perk, as you will be relying on that hard hitter to kill the big specimen about to turn you into a player sandwich.
 
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Elsea

FNG / Fresh Meat
Feb 22, 2011
75
19
0
Your premise is also faulty. You're saying that cheaper classes are the ones in the front row taking hits when I can give a very apparent counterexample: The Support. The Support should be at the front of almost everyone with the exception of berserkers (obviously) and firebugs (to take husk hits and not lessen potential of blinding teammates). I don't know about you but being a support can be a pretty costly endeavor. This is especially true if you're a katana/aa12/hunting support since the aa12 is the most expensive weapon in the game. the hunting shotgun's ammo is 15 dosh per 2 shells, and the katana is also pretty costly if you don't get a berserker to buy one for you.

If you're a support, you're expected to get hit. Husks will definitely get you almost every single time since you're expected to be crouching if you're in the front lines, making it nearly impossible to dodge. Sirens will also get you once they get into a range that is a good distance for you to shoot at them with your shotguns and not waste a ton of ammo. The majority of sharpshooters you'll meet in a public game cannot take care of scrakes efficiently if at all in the higher difficulties because they're unaware of the hitbox issue. This means that the scrake will rage right in the support's face and cause them to lose money yet again. Fleshpounds will also most likely give a fist to a support's face before any other class unless there's an actually good medic that knows how to tank, which I find very few of in public games.

One last thing is that in a game, you're pretty much expected to be giving money away. The cheaper perks such as firebug are expected to be giving their money to that demolitions for pipes or to the sharpshooter for bolts. Maybe at a lower level this isn't true, but in almost every case on higher difficulties, if you just entered a server or just died, you should expect people to give you money immediately upon arriving at the trader, without even needing to ask. There's just no reason to be take away certain players' money just because of some arbitrary reason such as perk, because the money, ultimately, is the team's money. It's possessed by the team and not the player. If you don't think that way, it'll be very hard for you to be useful and successful at higher difficulties.

Plus, the commando/berserker/firebug could just spam the dosh button to a sharpshooter sitting way in the back, take all the damage, and lose like no money anyway. No real point.
 
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Dipsh

FNG / Fresh Meat
Jul 19, 2011
37
7
0
Vancouver,Canada
Your premise is also faulty. You're saying that cheaper classes are the ones in the front row taking hits when I can give a very apparent counterexample: The Support. The Support should be at the front of almost everyone with the exception of berserkers (obviously) and firebugs (to take husk hits and not lessen potential of blinding teammates). I don't know about you but being a support can be a pretty costly endeavor. This is especially true if you're a katana/aa12/hunting support since the aa12 is the most expensive weapon in the game. the hunting shotgun's ammo is 15 dosh per 2 shells, and the katana is also pretty costly if you don't get a berserker to buy one for you.

If you're a support, you're expected to get hit. Husks will definitely get you almost every single time since you're expected to be crouching if you're in the front lines, making it nearly impossible to dodge. Sirens will also get you once they get into a range that is a good distance for you to shoot at them with your shotguns and not waste a ton of ammo. The majority of sharpshooters you'll meet in a public game cannot take care of scrakes efficiently if at all in the higher difficulties because they're unaware of the hitbox issue. This means that the scrake will rage right in the support's face and cause them to lose money yet again. Fleshpounds will also most likely give a fist to a support's face before any other class unless there's an actually good medic that knows how to tank, which I find very few of in public games.

One last thing is that in a game, you're pretty much expected to be giving money away. The cheaper perks such as firebug are expected to be giving their money to that demolitions for pipes or to the sharpshooter for bolts. Maybe at a lower level this isn't true, but in almost every case on higher difficulties, if you just entered a server or just died, you should expect people to give you money immediately upon arriving at the trader, without even needing to ask.
Good point, but note that a lot of supports prefer the
shotgun/HSG/(katana) loadout, which isnt too pricey. (You should get a zerker to buy the katana)
Also, while you are expected to give money, not everyone does it.

For the OP, i like the motivation behind the idea, but i dont think the idea can work.
 

Elsea

FNG / Fresh Meat
Feb 22, 2011
75
19
0
Good point, but note that a lot of supports prefer the
shotgun/HSG/(katana) loadout, which isnt too pricey. (You should get a zerker to buy the katana)
Also, while you are expected to give money, not everyone does it.

For the OP, i like the motivation behind the idea, but i dont think the idea can work.

I prefer that loadout too (or handcannon/axe in place of katana), but for the average player, you'd expect them to use AA12 and HSG, or, worse yet, shotgun and AA12 (shudder). I play a ton of public games, and very, very rarely do I see a shotgun/hunting player.

Ultimately point against it is that it just isn't necessary since you can do the same thing by changing ammo costs or the value of specimens.
 

Ibin.

FNG / Fresh Meat
Dec 18, 2010
66
51
0
Sharpshooter is expensive?

Whenever I play it my expenses are on average about 200 per wave, while I would earn upwards of 1k on wave 6+. I would say Sharp is the cheapest class behind med/zerk.

If you want to balance money, just make a new difficulty where the only difference is there is much less money floating around.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
Sharpshooter isn't expensive at all, if you don't shot small specimens with xbow or spam M14 bodyshots like insane. When I'm playing SS, I always have some spare money to share with teammates.
Anyway, while Level 6 SS keep spawning with