Hey, I've been thinking about how to make RO2 more realistic without going over board. There seems to be a fine line, and one could over do it for sure.
What about this though, having stronger momentum mechanics. When you sprint you don't come to a insta-stop. This could be interesting when sprint timing to corners, to cover and bashing. Maybe a variable run speed. It could cost almost instant stamina loss. I play Star Craft 2 and there is a lot of button mashing. How about the faster you hit your "W" button the faster you can run for very short sprint burst? If that makes any sense? It would really make you think about how you want to spend your stamina. Maybe the recovery is longer or something. This could be done very easy I think without the cost of a prolonged release date. lol What do you guys think?
What about this though, having stronger momentum mechanics. When you sprint you don't come to a insta-stop. This could be interesting when sprint timing to corners, to cover and bashing. Maybe a variable run speed. It could cost almost instant stamina loss. I play Star Craft 2 and there is a lot of button mashing. How about the faster you hit your "W" button the faster you can run for very short sprint burst? If that makes any sense? It would really make you think about how you want to spend your stamina. Maybe the recovery is longer or something. This could be done very easy I think without the cost of a prolonged release date. lol What do you guys think?
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