Modifying Sound Cues

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FNG / Fresh Meat
Sep 4, 2011

I decided to post this here instead of the Sound forum, because I thought I might get a quicker response and because this might have something to do with just plain getting general changes effected within the SDK into the game!

Anyway, the issue is this: I've been trying to modify the AUD_Projectiles.upk package in order to greatly increase the frequency and volume of the supersonic crack effect. Using the instructions I found in this thread , I've tried a number of ways to accomplish this: I've modified the original Bullet_Whip_Cue SoundCue by changing the Random node's weighting to increase the frequency of the supersonic crack, I've created my own SoundCue to accomplish the same, and I've replaced every sound file with the supersonic crack (renamed.) Each time I've then saved the package and replaced the one in the main directory with my modified AUD_Projectiles.upk found in Documents/My Games/RedOrchestra2/ROGame/Unpublished/CookedPC/Packages/Audio

Nothing has worked! Within the editor all my modifications work, and if I right click the package and hit "Explore" it takes me to the main directory where I overwrote the original files. As soon as I play the game though, nothing has changed. Please help! This is very frustrating.

Just realized I posted this in the RO1 forum. My mistake!
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