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Code Modifying Perks

Trololololololololololo

Grizzled Veteran
May 6, 2010
110
35
There are some basic changes i need to make to my realism mod to work like it should, by allowing the perks to only affect the human side performance.

For example, every weapon would have same firepower and accuracy to all perks and similar price, but the training-side of the 'soldier' is what differ, that means the ability to deal with the Recoil, or Reload times due to being more used to the weapon, real soldiers are trained to handle every possible weapon even enemies ones, but the difference would still be large enough to retain the importance of perks/roles. Is it possible?

Edit: It is, i just found KFVet files, yet i dont know exactly how to edit those values with the mutator, i could use some help.
 
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