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Modernish Realism Mod (Yet to be Named) Looking for staff/support

If somebody wanted to, they could start a Korean mod off of an RO base (or at least Darkest Hour) or another WWII series. Many of the weapons used in that war were left overs from all sides with a few new additions (like the M14, god I want one of those, it's on my too get list weapons list), but you probably wouldn't go very far to find some WWII hardware on either side.

But a more direct reply, is I'm looking at something late coldwar to today to maybe a tad in the future.
 
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If somebody wanted to, they could start a Korean mod off of an RO base (or at least Darkest Hour) or another WWII series. Many of the weapons used in that war were left overs from all sides with a few new additions (like the M14, god I want one of those, it's on my too get list weapons list), but you probably wouldn't go very far to find some WWII hardware on either side.

But a more direct reply, is I'm looking at something late coldwar to today to maybe a tad in the future.
The M14 wasen't fielded until Vietnam, the US army still used the M1 Garand in the Korean War.
 
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Forgot to add we are still recruiting

Coders (have 2, looking for more interested parties interested in gametype programming)

Mappers (have an advisor who's helping me when I have problems with test maps hehe, FEAR GIANT RECTANGLES OF DHOOM, and 1 official mapper now!)

Modelers (have 3 weapon and 1 player modeler)

Animator (have 1 weapon animator)

2d/Texture Artists (have no dedicated texture guys)

http://kinderpartystudios.beyondunreal.com/index.php?page=team

Not everybody yet is listed up there. I also have a potential music guy, but I think I forgot a sound guy. Will add that to the page soon.
 
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Hey Yoshiro, I really like this idea and if you need any support I'm willing to help. I have basic computer skills (but I can do a web page), took a few classes on animation, graphic designs and CAD. Here's my clans webpage www.spearheaddivision.com (by the way, that was all done with paintshop, lol.) I'm excellent at photoshop and would love to learn how design weapons and so on for games (skins). So just let me know if you need more help. :)
 
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Our first gametype is indeed more of a spec forces police action (ala R6), with a future gametype more ROish in nature (but that is far in the future). As for setting, like the old R6 games, we want a variety of maps all over in different areas of the world.

If you would like to try your hand, let me know and I'll give you some basics in setup for now (such as using ONS objectives till I finish our game types objective system).
 
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ak47_c4d.jpg




M60_c4dfr.jpg







Save yourself the trouble and download these free weapons. ;)

http://www.oyonale.com/modeles.php?lang=en&page=57
 
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