[Game] Modern Warfare 3

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Dee0342

FNG / Fresh Meat
Sep 14, 2011
209
90
0
All across the Globe
I finally started to get the hang of multiplayer and started accepting the somewhat slower pace of the game.
Fake care packages are too funny, cant believe people are still falling for them :D
 

Krobar

FNG / Fresh Meat
Jun 11, 2011
1,497
651
0
The sewers of Leningrad.
Well maybe with their 600 million+ dollars they can be innovative for their next game. I mean it would only make sense, knowing only after first experiening it, that it has gotten repetative, the consumers will be careful for the next installment making sure it has a difference.

Or they'll remain the sheep they are.

Who knows.

Or this could happen: "we has 2 be filein bankruptcy cuz we all preordered the next yearz ferrari diamond encrusted" signed teh big boss of teh CoD.
 

Rak

FNG / Fresh Meat
Nov 23, 2005
3,538
677
0
34
D
I chuckled.

Lzkhb.jpg
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
0
Vienna, Austria
Offline multiplayer is solid as always, but lacks the typical 2-4player map like Rust in MW2.

Spec Ops Mission mode is still very cool and they have some new cool ideas(the firewall mission), but it's cut in content(12 missions opposed to 25 in MW2; then again they now have specops survival, which i personally couldn't care less about though because I'm not a survival-mode fan)

Campaign is very michael bay but also very exciting, well paced and to my surprise, often very good looking so far.
 

Luckz

FNG / Fresh Meat
Jul 31, 2007
81
23
0
Not really, because I doubt they used models/textures from morrowind in skyrim.

They're probably re-using cave walls or so.
They're also re-using VATS from FO3. It's even called VATS inside the engine. Plus all the AI code seems rather unchanged.
 

triath

Active member
Dec 3, 2005
366
27
28
37
Portland, ME
They're probably re-using cave walls or so.
They're also re-using VATS from FO3. It's even called VATS inside the engine. Plus all the AI code seems rather unchanged.

They aren't 're-using' VATS, it's coded in the engine but I don't believe it's actually being used.

If anything the code was probably added preemptively for the next Fallout.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
If anything the code was probably added preemptively for the next Fallout.

That's certainly possible, the next FO game is planned to be on Skyrim's engine, and it would make a lot of sense for them to plan ahead when having to do the engine work anyway, so they don't have to do it twice.
 
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