Ah, so you didn't say the balance didn't change but you meant you don't like it when weapons are balanced against each-other.
I took your response as lacking memory + denial. As you meant something else I have to apologize for the "hate on" rant. That wasn't appropriate.
Yeah, it really depends on the type of game whether weapon-balance makes sense or whether "balance" should only be achieved on a team vs. team level (Team Fortress) or if there should be no balance in the equipment at all and the game is made fair via uneven maps/objectives or player numbers per team.
It also depends on the game whether the weapons should be allowed to function like caricatures of themselves (like in CoD). By that I mean that their popularily known characteristics are exaggerated. E.g. shot-gun only good at ranges of 5 meters max., MGs fixed and fitted with unlimited ammo, etc. For a realistic game that's not an option, obviously but for wild deathmatch games that just so happen to take place during ww2 it is a possibility.
In Red Orchestra, we wouldn't want to have machine pistols that are made deliberately useless for longer ranges, would we?
