Would it be possible to make a mutator that deletes any ammunition you have in your clip when you reload? It bugs me that in a game billed as 'realistic' you have the usual ammunition pool rather than having your magazines actually be separate. I think a good solution to this would be to simulate the ammo waste by destroying any ammo you have left in a gun when you reload. This plus the manual reload mutator, to make the guns a bit more realistic.