[Mod Request] Stable ammunition clips

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Squeegy

FNG / Fresh Meat
Aug 2, 2011
16
3
0
Would it be possible to make a mutator that deletes any ammunition you have in your clip when you reload? It bugs me that in a game billed as 'realistic' you have the usual ammunition pool rather than having your magazines actually be separate. I think a good solution to this would be to simulate the ammo waste by destroying any ammo you have left in a gun when you reload. This plus the manual reload mutator, to make the guns a bit more realistic.
 

Gartley

Grizzled Veteran
Dec 27, 2010
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I don't think there has at any point the term realistic ever applied or been applied to this game. tbh I wouldn't get to hung up over it and be grateful that you just didn't drop a full mag because you were not paying attention.

*Edit*
Also my two cents on the weapons being more realistic, I would much rather it be fun that realistic.
 
Last edited:

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
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Michigan (USA)
I agree with Gartley, BUT:
It'd be cool if there was a "hardcore" mod where manual reloads, wasted ammo, more realistic gun damage was applied... Personally i've always wondered what would happen if things took more realistic damage (AKA: 2 or 3 shots for anything smalltime and 10 or so for the tank types) but we had way more zeds ingame.

but gartleys right on fun vs realism.
 

Gartley

Grizzled Veteran
Dec 27, 2010
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lol, yeah, lets see.
Shotguns have no penetration...
Melee weapons can't decap in one hit and you can only swing them for 2min before being exhausted...
Weapons jam...
Most weapons would be pretty much ignored unless something vital was hit...
Heals are only temp as damage is persistent, only armour could be replaced.

But I'd be willing to give a 'hardcore' mode that halb suggested, even if it was to fail horribly and laugh at my misfortune of badly timed reloads. XD It would certainly give more OH CRAP moments as you are unloading round after round into a wall of meat that just won't stop.
 

mooarchanox

FNG / Fresh Meat
Aug 19, 2010
188
11
0
manual reload mut. is there already, but i like the idea of disposing the remaining ammo in mags though. no more reload spamming ! i would love to have this kind of mut., not for realistic but hardcore gameplay.
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
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Michigan (USA)
IDK about u gartley, but a crawler, clot, gorefast stalker or siren... it'd take 1 headshot, heartshot, or legshot to put one down. maybe 2. a bloat... gutshots and legshots would just hit fat but headshots still win. none of this "i hit the head 5 times and its still there" garbage, much less the fact that once the head is gone its still alive... I understand that full realism is a tad farfetched but a more realistic hardcore mode would be alot of fun, and a good change of pace :/
 

FluX

Grizzled Veteran
Oct 26, 2010
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www.fluxiserver.co.uk
Just thought i'll add this to help with the mutator idea BUT I have noticed that the guns with magazines are worked by a total amount of ammo BUT with every 30 (for example), it classes that as a magazine. Can this really be done as it's done by amount of ammo and not magazines right?
Also this may muck up some weapons ammo bonuses too as you would have a clip of 12/30 for example.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
This sounds like a great mod. Ofc players are limited to some 3-5 mags per weapon. Also, one primary weapon and one sidearm only.
 

Squeegy

FNG / Fresh Meat
Aug 2, 2011
16
3
0
I was actually only talking about realism in the weapon ammunition but hey thanks for taking my post and completely running off with it. As an example, I like how in SWAT 4 you actually carry about 5 magazines and swap between them when you reload, but that's probably a bit too complex.

@Gartley: I have seen a claim on this forum that TW strives to be as realistic as possible with the guns in their games. I believe it was in the PPSh thread.

Just thought i'll add this to help with the mutator idea BUT I have noticed that the guns with magazines are worked by a total amount of ammo BUT with every 30 (for example), it classes that as a magazine. Can this really be done as it's done by amount of ammo and not magazines right?
Also this may muck up some weapons ammo bonuses too as you would have a clip of 12/30 for example.

I have seen a variable for the ammo remaining and the magazine capacity. It shouldn't mess with perks because all it does is subtract how much you have remaining in your magazine from your total ammunition pool (which I assume exists, haven't actually mucked about with weapon coding), which shouldn't modify the reloads at all.
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
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Michigan (USA)
thats how i'd code it myself... if ammo-in-clip is a variable (say x) and total ammo is a variable (say y) and bullet shot is x-1, normally reload is simply x, y=y-x. now reload just has to be y-x, x, y-x. where you first subtract out remaining ammo, refill the clip (signified by just x) and then subtract that refil from the total.
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
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here to kill your monster
I agree with Gartley, BUT:
It'd be cool if there was a "hardcore" mod where...

i'd love such a mode-

only one player per class
no clip size bonus for perks
no damage bonus except berzerker
ff on
only medic can heal others (...maybe)
no door weld strength indicator - except the welder display itself
no damage/armour bars seen by teammates
and why not remove the ammo pool as mentioned in this thread.

there's some good ideas mentioned by others too - to make a really tough challange but without changing the specimens in any way.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
IDK about u gartley, but a crawler, clot, gorefast stalker or siren... it'd take 1 headshot, heartshot, or legshot to put one down. maybe 2. a bloat... gutshots and legshots would just hit fat but headshots still win. none of this "i hit the head 5 times and its still there" garbage, much less the fact that once the head is gone its still alive... I understand that full realism is a tad farfetched but a more realistic hardcore mode would be alot of fun, and a good change of pace :/

...Ugh

You cant talk about "realistic" damage on targets that dont exist on real life.
 

Gartley

Grizzled Veteran
Dec 27, 2010
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www.wildcardproductionstudios.co.uk
...Ugh

You cant talk about "realistic" damage on targets that dont exist on real life.

That kind of was the point of my first post, dead panning the idea. But then I thought I might as well run with it. It can't harm anything by at least entertaining the idea. It will never be implemented officially and as a mod might be a bit of fun. *shugs*
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
...Ugh

You cant talk about "realistic" damage on targets that dont exist on real life.

Im just basing that off the fact that lead goes thru chitin and flesh, and none of the zeds have anything more than that... I just like the idea of more realistic damage output... I've always disliked games where things have a "health bar" and not... idk what word to use... "vitals" i guess, where hitting the leg or arm is better than the body but not the heart and the head is actually critical ect ect... or the fact that bullet drop and penetration whatnots are always loosely held to snipers and thats it :/
I digress...

When i get myself into the biz of game design i'll work stuff to my own preferences :p