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Mod Release - KF Gun Game v. 0.70 Alpha

[TW]Ramm-Jaeger

Tripwire Interactive President
Oct 11, 2005
1,884
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www.redorchestragame.com
Killing Floor Gun Game Mod version 0.70 Alpha is now available for download. Here is what the update includes:

- Added in the weapons from the Killing Floor Summer Sideshow content pack (the IJC weapons): mk23/dual mk23 pistols, HSG Shotgun, FNFAL, and M99 Sniper Rifle.
- Added a new option bShortList which can be set in the [KFGungame.KFGG] section of KillingFloor.ini. This will use a much shorter weapon list, as the list is now getting pretty big (33 weapons for a standard match, 22 for the short list match).

Server admins can grab the download from here:
http://redirect.tripwireinteractive.com/ro2/killingfloor/GunGame_Alpha_070.zip

Clients should just download from game servers, or as soon as Steam Workshop goes live subscribe to Gun Game here:
http://steamcommunity.com/sharedfiles/filedetails/?id=97706196&searchtext=

Don't know what Gun Game is? Check out more information (including how to set up servers) here:
http://forums.tripwireinteractive.co...ad.php?t=72741
 
can we do a random list yet?

No, but I can add that in the next version. Some of the work I did this time was to get the mod ready to allow for a custom list (i.e. defined by the server admin). I wasn't able to get that ready in time for this release, but will look at it for the next one.
 
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No, but I can add that in the next version. Some of the work I did this time was to get the mod ready to allow for a custom list (i.e. defined by the server admin). I wasn't able to get that ready in time for this release, but will look at it for the next one.

Couldn't we just edit the codes and compile with a different name if we want to insert our own weapons?

As for the random gun part, the reason we didn't do that on our own is because we don't know what method we can use to do it.
 
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008CA6B87ED547826EE12C90D75460497BBD92DD
filedetails

You've have won the match!

Also - Shotguns work really weird. Seems they do very little damage whatsoever. Is the M4-203 supposed to have grenades? (I know it does in normal KF, but kinda defeats the purpose of going M79->M4-203->M32 in gun game. Overall - ehhh. I don't like the concept of killing other people in KF. Its not fun on friendly fire servers, I don't think its fun entirely on its own.
 
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Spawn protection time would be nice
in my ww2 gungame mut (edited gungame v.06) i added in the minefields from ro1, to use as spawn protection, so it's map based volume to keep the other team out of the spawn.
works really nice, i was thinking of making it when you are killed by spawn protection, you lose a gun, but never got around to adding it in.
 
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