[MOD] Aliens:KillingFloor

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Merdic

FNG / Fresh Meat
Dec 8, 2011
335
2
0
28
Cheshire, Massachusetts
How does the server RAM usage compare with this mod to a standard server?

I want to set up a 16 slot server running this, I love WPC mods but i remember your Dead Space server being notorious for the lag every time someone connects. I've been killed by it more than a few times. :p

WPC gave Killing Floor the best early Christmas present ever.

Edit: also will kill messages work with this?
 
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Sanguivore

FNG / Fresh Meat
Jan 5, 2011
272
0
0
sad face for me

sad face for me

for some reason, this mod does not currently work for me :(. I have numerous issues. I must have done something wrong but it looks right. Main prob I have is the CTD when trying to load map. The CTD error reads:

Code:
General protection fault!

History: AActor::execAddToPackageMap <- (AliensKFServerPerksMut KF-AtmosphereProcessor.AliensKFServerPerksMut @ Function AliensKFServerPerksMut.AliensKFServerPerksMut.PostBeginPlay : 05C7) <- UObject::ProcessEvent <- (AliensKFServerPerksMut KF-AtmosphereProcessor.AliensKFServerPerksMut, Function AliensKFServerPerksMut.AliensKFServerPerksMut.PostBeginPlay) <- ULevel::SpawnActor <- (AliensKFServerPerksMut) <- UObject::ProcessEvent <- (KFGameType KF-AtmosphereProcessor.KFGameType, Function KFmod.KFGameType.InitGame) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- Level AtmosphereProcessor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
there are also some errors reported in the log file.

here:

Code:
Warning: Missing Package Package AliensKFXeno_T.Gibs
Warning: Missing Package Package AliensKFXeno_T.Gibs
Warning: Missing Texture Texture AliensKFXeno_T.Gibs.praetorian_legs
Warning: Missing Texture Texture AliensKFXeno_T.Preatorian_dif
Warning: Missing Package Package AliensKFXeno_T.Gibs
Warning: Missing Texture Texture AliensKFXeno_T.Gibs.Praetorian_Torso
Warning: Missing Package Package AliensKFXeno_T.Gibs
Warning: Missing Texture Texture AliensKFXeno_T.Gibs.Praetorian_Head
Error: KFMapPage Package.KFMapPage (Function KFGUI.KFMapPage.SandBoxChange:0073) Accessed array 'TabStack' out of bounds (1/0)
Warning: KFMapPage Package.KFMapPage (Function KFGUI.KFMapPage.SandBoxChange:0073) Accessed None 'TabStack'
and here:

Code:
Log: STEAMAUTH : Steam auth system activation successful
Log: Bringing Level KF-AtmosphereProcessor.myLevel up for play (0) appSeconds: 352.601000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators AliensKFXenos.MutAliensPath,AliensKFServerPerksMut.AliensKFServerPerksMut,AliensKFExtra.AKFDetailMut
AliensKFServerPerksMut: Adding 20 additional serverpackages
Critical: AActor::execAddToPackageMap
Critical: (AliensKFServerPerksMut KF-AtmosphereProcessor.AliensKFServerPerksMut @ Function AliensKFServerPerksMut.AliensKFServerPerksMut.PostBeginPlay : 05C7)
Critical: UObject::ProcessEvent
Critical: (AliensKFServerPerksMut KF-AtmosphereProcessor.AliensKFServerPerksMut, Function AliensKFServerPerksMut.AliensKFServerPerksMut.PostBeginPlay)
Critical: ULevel::SpawnActor
Critical: (AliensKFServerPerksMut)
Critical: UObject::ProcessEvent
Critical: (KFGameType KF-AtmosphereProcessor.KFGameType, Function KFmod.KFGameType.InitGame)
Critical: BeginPlay
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: Level AtmosphereProcessor
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 4C576C61 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 561 MByte 559 KByte 644 Bytes from HD took 0.949993 seconds (0.823993 reading, 0.126000 seeking).
Log: FileManager: 0.247000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 12/01/12 02:57:18
what did I do wrong? I'm running no other mods with this setup like asked.
 
Last edited:

Gartley

Grizzled Veteran
Dec 27, 2010
2,340
349
83
UK
www.wildcardproductionstudios.co.uk
w00t!

Any chance of making a future version use a renamed serverperksstat.ini? Current way conflicts with the base serverperks.

It's something to consider. As it stood we didn't want to reinvent the wheel which is why we extended off of ServerPerks. But there is something else that I want server perks to do so it's certainly worth looking at.

How does the server RAM usage compare with this mod to a standard server?

I want to set up a 16 slot server running this, I love WPC mods but i remember your Dead Space server being notorious for the lag every time someone connects. I've been killed by it more than a few times. :p

WPC gave Killing Floor the best early Christmas present ever.

Edit: also will kill messages work with this?

You know what, I've not looked at that. In all tests our severs have ran smoothly in a 16 man which is what we have set up on ours. I've not noticed joiners lag or any major spikes when new xenos spawn. Not like most custom ZEDs cause. Kill messages... should work. We've not tested it but I don't see why it shouldn't.

Good work!

Thanks ^^

@Sanguivore

I've had one other user experience this. I suggest checking what version of ServerPerks you have as our ServerPerksMut is dependent on those packages. The warning about gibs and textures is a non issue, although it does mean I have something to clean up for the next issue. They are unused really old Alien texures and do not get called on during gameplay.

Let me know if you have any luck.
 

EpharGy

FNG / Fresh Meat
Jan 3, 2011
1,350
63
0
Australia
www.sykosis.co.uk
It's something to consider. As it stood we didn't want to reinvent the wheel which is why we extended off of ServerPerks. But there is something else that I want server perks to do so it's certainly worth looking at.
To me its not a huge issue, i run a custom Serverperks (all still extended off the base files) and i just pointed the StatsObject class to use a different config for my normal ServerPerks based gametype i currently run, leaving the Aliens Mod to use the Serverperksstat.ini

I was just thinking it may be better to leave the base serverperksstat.ini to serverperks and have the Aliens mod use its own, would mean more servers could potentially use it as a voteable gametype without conflicting or causing headaches for server admins.
 

Z-MAN

FNG / Fresh Meat
Jun 23, 2009
248
9
0
Congratulations.
I appreciate your work.


Chat messages are not displayed.
The upper right area, center message at the time of a start.
Its not displayed.:eek:

Is this specification? :confused:

My language is JP.
 

Sanguivore

FNG / Fresh Meat
Jan 5, 2011
272
0
0
gametype question

gametype question

@Whisky--> I'm currently running ServerPerks v6. So I don't think that is the issue. But I will install v6.1 if this mod requires it. :D

are you using AliensKFGameType.AliensKFGameType ?

currently, i'm trying to test this mod in solo play before setting up a private server instance.

I set the default gametype to this in my killingfloor.ini file under the maplist record as shown here:

Code:
[AliensKFMaps MaplistRecord]
DefaultTitle=Aliens KF Maps
DefaultGameType=AliensKFGameType.AliensKFGameType
DefaultActive=0
DefaultMaps=KF-AtmosphereProcessor
DefaultMaps=KF-Derelict
DefaultMaps=KF-HadleysHallway
DefaultMaps=KF-Xenoish

As far as I know, this should work. Unless there is a better method that I am unaware of, which is possible.

Other things of interesting note during my studies.

The Aliens Killing Floor ServerPerks Vet mut is what is causing the CTD. If I rename the AliensKFServerPerks.ini file to Serverprks.ini and use ServerPerks Vet Handler v6 mut instead, I circumvent the CTD.

WPC Aliens Mutator and WPC Aliens Path Mutator don't work together. It's either one or the other when trying to select them. The install directions says to install the Aliens Path Mutator but it doesn't seem like it does anything. Whereas the WPC Aliens Mutator (which the readme said nothing about) I actually need to spawn all the Xenos in place of the Zeds.

I can now start a match on a map, and succesfully have Xenos replace the Zeds. The HUD is not updated, I start with the Pitbull and Torch only, The selectable skins are WPC only, and the aliens walk along the walls and hop all over the @#$% place like I expect they should. Trader and Perk classes look correct and seem to function properly (after I figured out that I also had to backup my server's ServerPerksStat.ini file so this mod could create it's own).

A.I. seems broken. The Xenos have awesome range of movement for the maps, but the only attack they do is melee. Even the Facehuggers. They scitter and bite, but no jumping on the face.

The Queen is non-existent. :( On the final wave, it is still the Patriarch. Pretty sure this is wrong and not sure how I borked this install.

This could very well be an issue with my gametype setting. Others seem to not have any problems so it must be on my end.
 

Gartley

Grizzled Veteran
Dec 27, 2010
2,340
349
83
UK
www.wildcardproductionstudios.co.uk
The reason you cant use the WPC Aliens Path Mutator and the WPC Aliens Mutator is you are supposed to use one or the other.

Make sure all the files were installed.
Use Latest version of ServerPerks.

From the main menu.

Select SOLO.
Select Aliens:Killing Floor from the list of game types.

Turn on mutators:
"WPC Aliens Path Mutator"
"WPC Aliens:KF Server Vetrancy Handler"
"WPC Aliens:Killing Floor Detail Mut"

Select a map, any map. Away you go.

Regarding ServerPerks.

This is designed to work along side and make use of existing serverperksstats.ini we may or may not give users the option of custom stats or existing stats in a future update.

Facehuggers don't facehug in a solo game. It was decided to not make them do that. Otherwise it's an automatic game over if you get hugged.
 

Gartley

Grizzled Veteran
Dec 27, 2010
2,340
349
83
UK
www.wildcardproductionstudios.co.uk
Congratulations.
I appreciate your work.


Chat messages are not displayed.
The upper right area, center message at the time of a start.
Its not displayed.:eek:

Is this specification? :confused:

My language is JP.

Check you've installed AKFFonts, and if you are a server admin add that to serverpackages.

Wave progress and remaining zeds are not supposed to be displayed.

Glad you like it.
 

DMN666

Active member
Jun 14, 2012
2,570
12
38
Brooklyn, NY
I try to play it on solo, i get this.
Spoiler!

Its on the game type, enable the 3 WPC alien muts and select a aliens level, when it goes to the loading screen, this appears.

I have SPv6
 
Last edited:

DMN666

Active member
Jun 14, 2012
2,570
12
38
Brooklyn, NY
Try updating to 6.1 and see if that fixes it.
I didnt even know there was a v6.1
Anyways i guess i have to, my v6 is crashing KF (On any game mode) a lot. IDK if its some weapons i added.

Okay, got v6.1 off of the page on this forum. It loaded now, but when the wave started i get this now

Code:
 Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2195 MHz with 4095MB RAM
Video: Intel(R) HD Graphics Family (2430)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- KF-Derelict.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Derelict <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
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EpharGy

FNG / Fresh Meat
Jan 3, 2011
1,350
63
0
Australia
www.sykosis.co.uk
You are talking about stats right? and not the normal serverperks.ini config?

It shares the same stats. But the config is different. So shop, skins etc should be different from normal.

Yeah, the stats file, I plan to have the Aliens mod running as a vote option alongside my standard serverperks based gametype, i've made my gametype use a custom statsfile, just thought it may help other server owners who may wish to do the same with a serverperks based gametype.
 

FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
Yeah, the stats file, I plan to have the Aliens mod running as a vote option alongside my standard serverperks based gametype, i've made my gametype use a custom statsfile, just thought it may help other server owners who may wish to do the same with a serverperks based gametype.
Make it configurable so server admins get the choice if possible.
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
0
So is there going to be a source code for this? or is just going to be for private use?

Some will be made public yes. But the mod has allot of dependencies so dont expect things to run smooth with normal KF.

eg : the smartgun is only animated on the Colonial Marines. A normal KF soldier looks really silly with that thing lol.

I expect in a month or so we will push out a little update. Including the first bits of the source :)