Assuming you're referring to 3rd person anims:Just try to remember that the smartgun will only look good on colonial marine skins and not the standard stock ones. (due to customised animation sets)
Why is that? Can the attachment class only refer to animations their mesh is linked to?
Code:
WalkAnims(0)="MyNewPackage_A.MyNewWalkF_Bullpup"
I always noticed that about the queen. She is massive. Have you ever been tempted to size her down to 192 (midpoint between 256 and 128)?Maps however, might be a problem. Like with the doom 3 mod, things get stuck on say a bioticslab.
Maybe using a custom extension for maps so people don't use the vanilla ones? You could take the vanilla maps and map them a little taller to support the monster size as well as change the themeing a bit to help the mod set in as a total conversion.
Also, people with access to Marco's vote handler fix would still be able to run the vanilla maps if they really wanted to.