MKB/AVT Availability Change Incoming

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theta123

FNG / Fresh Meat
Sep 11, 2011
463
215
0
Still way to much..One per team per server is the only acceptable solution

I dont want another game wich is german biased with one weapon that completly dominated every other weapon in the game. The AVT40 issent very powerfull, the MKB42 is
 

Dulak

FNG / Fresh Meat
Nov 25, 2006
40
12
0
Glad they are limiting it to the assault class - and for all these people saying they only want 2 available per team ...

Well I want whats available to the assault class - so if I can get it unlocked then I should be able to get it (have the dde version).
And ya I loved the stg44 in ro1.

If so might as well take out all unlocks of all weapons and classes - because this is one of the reasons why some people are enjoying the game.
 
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Devil_Inside

FNG / Fresh Meat
Mar 7, 2007
690
122
0
Moldova
I hope TWI notices that almost EVERYONE wants the MKB to be more rare (even more rare than just the assault class).

There's hardly anyone that's opposed to the idea limiting it to 1-2 per side. (not counting ^^)
 
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Mike 78

FNG / Fresh Meat
Sep 14, 2011
184
202
0
I haven't read the entire post but I'd like to add that I would like to see this MKB gun removed from the game and make it available as an ultimate prize for status hero players or something and in extremely limited numbers. When I play now, I have no chance at medium to long range when facing one of these guns. It's like making a tank game and allowing 25% of players to Drive Abrahams tanks when the rest is driving Sherman tanks. In other words, total BS. How did it end up like this anyway. Could be a gamebreaker.
 

the_Monk

FNG / Fresh Meat
Aug 4, 2011
286
145
0
This game doesn't appear to model round lethality (a rifle round at 200m would do a hell of a lot more damage than an SMG if it travelled that far) which would be the best way to balance things but TWI have done a very nice job in reflecting the characteristics of the individual weapons in relation to their real-world counterparts.

Having said that, I understand the need for balance in a game so here a few points/suggestions:

RO has always been about asymmetrical balance so map design, uniform colour, guns and even unlocks don't balance each other out when seen 1:1 rather when one looks at both sides of the big picture.

While these new weapons aren't inherently imbalanced, they are skewing the balance of the overall picture and that is not good. What is needed is some more tweaking at the map design level for instance spawn locations, cap zones, class additons (ie. elite assault for the new assault rifles on each side) and class limitations.

My suggestions would be to create an ELITE ASSAULT class for each side, let 64-player servers have a max of 2 per side (that can be dropped to 1 per side on a 32-player server). That and give the Germans a MAX of 3 regular assault class, and the Russians a MAX of 6 regular assault class. No nerfing/buffing of any of the weapons in the game required.

Well....unless the DEVS want to buff my boltie rifles some....*cough* *cough*......hehe :D
 

Piscator

FNG / Fresh Meat
Jun 26, 2006
672
83
0
Glad they are limiting it to the assault class - and for all these people saying they only want 2 available per team ...

Well I want whats available to the assault class - so if I can get it unlocked then I should be able to get it (have the dde version).
And ya I loved the stg44 in ro1.

If so might as well take out all unlocks of all weapons and classes - because this is one of the reasons why some people are enjoying the game.

You are missing the point completely...we'd like it to be the way it was announced including hero class and that not every Hans can run around like Rambo or 6 of them.
I also loved the StG44 in RO but we are talking about a bit more realism and "feeling " to be in the game which the arcady style of the MkB seems to ruin. Surely you can have all weapons and even laser rifles on the relaxed realism servers for all I care but for those of us who like the authentic and realistic approach it is spoiling the fun.
We are for a server option and yes it might change the unlock system and it might take so much longer to level the MkB if you hardly ever get it but I think those of us who want to limit it to 1-2 are willing to accept this for a better overall long-term gaming experience.
Plus the possession of a prototype weapon should be a special feeling and not normality which it has become. Don't you think it would give the weapon more value if it is made rare?
 

Turbolover

FNG / Fresh Meat
Jul 25, 2011
64
40
0
Maybe I have misunderstood something. I though the Deluxe Edition thing was so players could have a blast with the AVT and Mkb *for 1 day* (on the launch day).
But now it seems these people can have the guns *from day 1*.

Can someone tell me which one is the case? Kinda confused now. Cheers.
 

rancenstein

FNG / Fresh Meat
Aug 31, 2011
333
59
0
Reducing the amount of assault slots on the german team would be stupid, maybe the russian had more PPSh in battle, but they also have way more soldiers in battle then the germans, so about the same percentage of soldier armed with a smg on both armies.
 

[TORO]Patosentado

FNG / Fresh Meat
Aug 15, 2011
175
32
0
Spain
After reading all those complains about the MkB and AVT, I went to our [TORO] server and leaded the Soviet ranking for whole rounds... with the good old Mosin...
 

Mike133

FNG / Fresh Meat
Sep 13, 2011
150
177
0
Maybe I have misunderstood something. I though the Deluxe Edition thing was so players could have a blast with the AVT and Mkb *for 1 day* (on the launch day).
But now it seems these people can have the guns *from day 1*.

Can someone tell me which one is the case? Kinda confused now. Cheers.

LOL! You were VERY mistaken....I don't know any sane soul that would pay extra money to monkey around with guns for ONE DAY.

I mean most people work or have school or...ya know...lives. What if they couldn't play on release day (due to their lives...or gamebreaking bugs). So in the end they would only have a few hours with the guns in the evening, if at all.
 

Turbolover

FNG / Fresh Meat
Jul 25, 2011
64
40
0
LOL! You were VERY mistaken....I don't know any sane soul that would pay extra money to monkey around with guns for ONE DAY.

I mean most people work or have school or...ya know...lives. What if they couldn't play on release day (due to their lives...or gamebreaking bugs). So in the end they would only have a few hours with the guns in the evening, if at all.

Well there was more than that. I think most people got the Deluxe Edition for the beta, actually.
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
I only see people walking with the MKB.

And everytime I see someone with an MKB get killed, the weapon always gets picked up.

This results in way more than 6 MKBS (which is already too many) being in use at any one time.
 

Piscator

FNG / Fresh Meat
Jun 26, 2006
672
83
0
I wonder what happened to this update that Ramm originally posted.
Even though I still think limiting to assault class is still not great but at least it would minimise the damage gameplay is taking atm....

Happy for any news, hopefully good ones