Okay, I know a lot of people are kinda angry with MKb and AVS right now. Personally I agree with the whole argument that the MKb has far too little recoil, when I'm able to fire a chest sized group at 100m (at a wall, so I could actually measure) for an entire 10 round burst I think something's a little off. I don't use it because I prefer the bolt actions, honestly. I tried the AVS a few times, and I got the opposite reaction, namely, the weapon was uncontrollable in the extreme, I don't think I'd be able to put two shots into a guy at 10m. I don't know if that's been changed, but I personally feel the MKb is the worse offender.
However, these aside, I think that there's something in the MKb and AVS that we should remember and possibly use to improve the weapons without making them balanced in the traditional sense of tweaking recoil, damage, etc. What we need to remember is that these were experimental prototypes, mostly in the field testing stage.
This means that unlike the other weapons which have had more time to be tested, such as the bolt actions, the machineguns, and have problems worked out, or newer but more widely distributed so flaws become apparent quickly, such as with the PPSh-41 (in that it used to be the PPD).
As experimentals, these weapons are probably going to be prone to more failures than other weapons. As such, I would like to suggest that only these experimental weapons can have problems like jamming, or possibly even internal damage (The AVS in particular had this problem).
What does this mean? It means that people taking the experimental weapons will be taking a rather higher risk for the improved performance reward. It also may mean that it will change the tactics of using them slightly. Personally, if I know I'm going in alone or with only one other guy, I want a weapon that I know is going to work. However, with several people, I'd be a little more comfortable knowing that if my weapon fails then I have someone to cover me while I switch weapons or try to fix the problem (if possible).
However, these aside, I think that there's something in the MKb and AVS that we should remember and possibly use to improve the weapons without making them balanced in the traditional sense of tweaking recoil, damage, etc. What we need to remember is that these were experimental prototypes, mostly in the field testing stage.
This means that unlike the other weapons which have had more time to be tested, such as the bolt actions, the machineguns, and have problems worked out, or newer but more widely distributed so flaws become apparent quickly, such as with the PPSh-41 (in that it used to be the PPD).
As experimentals, these weapons are probably going to be prone to more failures than other weapons. As such, I would like to suggest that only these experimental weapons can have problems like jamming, or possibly even internal damage (The AVS in particular had this problem).
What does this mean? It means that people taking the experimental weapons will be taking a rather higher risk for the improved performance reward. It also may mean that it will change the tactics of using them slightly. Personally, if I know I'm going in alone or with only one other guy, I want a weapon that I know is going to work. However, with several people, I'd be a little more comfortable knowing that if my weapon fails then I have someone to cover me while I switch weapons or try to fix the problem (if possible).