First vid, not a lot of recoil and it didn't even have a compensator on it.
Second vid already watched. Low recoil.
First vid, not a lot of recoil and it didn't even have a compensator on it.
Second vid already watched. Low recoil.
The full sized rifle rounds (7.92x57) have a modifier so damage doesn't fall off until extreme ranges. The BC problem with the 7.92x57 only effects the drop and time of flight.
It's got the similar velocity to 7.62x25 tokarev(has at the muzzle) at 150m, with a bit more bullet weight.Not that impressive.
Energy doesn't always translate directly into tissue damage, even more so with FMJ rounds, since they typically don't dump all their energy in the target. And the amount of energy is hugely effected by when and IF the bullet starts yawing.
If I got shot (or someone with a similar stature to me) by 7.92x33 WWII load, front to back, or back to front, the bullet would only travel through about 6'' (15.24 cm) of tissue. Hardly enough for the bullets to yaw in most cases.
Yeah I just mentioned limbs because it would be consistent. Although you do get those occasional things where a rifle round hits somebody in the elbow and shatter the joint, leaving them with this dangly bacon-looking thing for an arm. For the rest of your post, I think this is why it's good that the IOM makes all upper torso hits 1-hit kill. I mean, technically that doesn't always stop someone, but I mean, it's better than what ArmA does where every single person you meet is an action hero.Well broken bones in limbs don't really need to be taken into consideration, only the damage dealt if bone in the torso is hit. Say for example that ribs are considered ingame, if so then an AR or rifle round hitting a rib should result in instant death, simply due to the fact that such a scenario in reality would result in the target threat neutralized (dead or gravely wounded) 99.9% of the time.
If I got shot (or someone with a similar stature to me) by 7.92x33 WWII load, front to back, or back to front, the bullet would only travel through about 6'' (15.24 cm) of tissue. Hardly enough for the bullets to yaw in most cases.
Uh......... What?
9mm hollow points will penetrate more tissue than that. If a 7.92x33mm is dumping all it's energy in 15cm, you're probably getting a hole big enough to fit your fist into. It dumps it's energy over a course of 50cm or more. I call bull****.
Yeah I just mentioned limbs because it would be consistent. Although you do get those occasional things where a rifle round hits somebody in the elbow and shatter the joint, leaving them with this dangly bacon-looking thing for an arm.
For the rest of your post, I think this is why it's good that the IOM makes all upper torso hits 1-hit kill. I mean, technically that doesn't always stop someone, but I mean, it's better than what ArmA does where every single person you meet is an action hero.
Yeah I mean, it's not actually that rifle rounds aren't any more lethal than handgun rounds, it's just that sometimes it doesn't apply, like with thin people or at ranges that the round doesn't yaw-this is the main point that I've tried to make during this threadCorrect, and that's really the distinguishing difference between being hit by a rifle or pistol round: the potential for such horrific injuries simply isn't present with pistol rounds.
I dunno, I mean, I feel like that's okay. It's true that it may not incapacitate someone instantly in reality, but I feel that getting lung shot with anything, even minus consideration for ribs, is traumatic enough that I could understand the majority of people stop fighting if they get hit there; also something to consider is that in this game-happening during WW2 of course- alot of the soldiers are conscripts, and even those that aren't are tired and miserable, so I can believe them just going "Screw it I'm not getting paid enough for this :I" and not really trying to fight through a collapsed lung.But is this the case with pistol rounds ingame as-well? If so that might need some attention.
I really believe that incorperating hit zones for the ribs would be a good idea as long as the engine can handle it. It would make for some interesting situations, and definitely draw clear line between the effectiveness of pistol & rifle rounds.
I tried, it was noisy in this room and I couldn't much focus on what he was saying; I'll have to try again later.PS: I hope you watched the video with Dr. Andreas Grabinsky that I linked, it really is worth the watch.
In the mod is it just the chest or all of the non-bleed areas like the stomach?On the subject of handguns: they should absolutely be able to one shot kill, which is why it's available in IOM if striking the upper torso.
Recorded in a wide variety of shootings and compiled into tables called "One Shot Stop Tables", 9mm and .45 ACP FMJ's have a ~65% success ratio to stop a man in a SINGLE shot to the torso. This is why our mod offers that. It's a very high chance (more than 1/2). It also allows the 7.92x33 and .30 Carbine to be capable of one-hit kills as well. Using a 'strictly' damage based system simply doesn't work, because that's not how real life works.
On the subject of handguns: they should absolutely be able to one shot kill, which is why it's available in IOM if striking the upper torso.
Recorded in a wide variety of shootings and compiled into tables called "One Shot Stop Tables", 9mm and .45 ACP FMJ's have a ~65% success ratio to stop a man in a SINGLE shot to the torso. This is why our mod offers that. It's a very high chance (more than 1/2). It also allows the 7.92x33 and .30 Carbine to be capable of one-hit kills as well. Using a 'strictly' damage based system simply doesn't work, because that's not how real life works.
You know. I like that wording. I think that's where people get confused with rifles and energy and whatnot. Energy means damage potential.greater damage potential.
Absolutely, but only if the bullet is in direct path of the heart or spine, something a rifle round isn't limited to thanks to its much greater damage potential.
Are you sure about them being FMJ's PJ ? I seem to remember such a chart as well, but it was based on experiences by US police officers, most of whom use hollow point ammunition and most certainly wouldn't have been using FMJs.
http://www.handloads.com/misc/stoppingpower.asp?Caliber=18&Weight=All
http://www.chuckhawks.com/handgun_power_chart.htm
65% for .45 / 9mm FMJs. This is not with only heart / spine shots, it is anywhere in the torso. Interesting to note that within the FMJ category, 9mm / .45 seem to have very similar 'success'.
p.s. Chuckhawks is missing 9mm FMJs, though Handloads has 2 types of 115gr FMJ (one for recorded with a barrel under 4".) You can find all sorts of links to the tables across the web, and the averages for 9mm 115gr FMJ and .45 ACP 230gr FMJ will be in a range of 60-70% (~65%.)
Now imagine what the statistic would look like for the 7.92 Kurz, I'd imagine a percentage along the lines of 95%, keeping in mind how early it starts yawing and esp. how devastating a hit to any bone in the upper torso would be.
PS: In the charts the 9mm Para is listed as achieving a one shot stop percentage of 58-70% compared to the .45 ACP's 57-62%, yet TWI has the .45 ACP do 65 dmg to the 9mm's 50 dmg ingame. Reverse psychology TWI?