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but I'm hoping to get some definitive light on the issue because I believe the brewing may have worsened the problem.
The problem is that any Materials I create to use will not work properly after brewing the mod. They will only work if the game is run with -useunpublished
Previously (before this latest update) this was only a problem for Materials that I had created from scratch. For example, I wanted to apply the burning and charring effects to the RO2 players. To do this I set RS_Gear_Master (or something) as the parent all of the MaterialInstanceConstants used in IOM for the German and Soviet uniforms. This worked fine, even after cooking. Now however, I get the same error as before and the screen is full of white and purple players!
Oddly, I found that the RO2 head and arms MICs that I created and set as children to the RS skin MIC work fine!
I've tried recompiling shaders with the precompileshaders commandlet to see if that would help, but it hasn't.
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