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[MIP] KF-Jurassic Park

Trex Before (using stupid aplha channel teeth) :

T-rex-before.jpg


Trex after (new skin, new teeth, new eyes) :

Trex-new.jpg
 
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I will add alittle input here :)

Notice no mention of me sorting all the files for you :p

Also as i said before i am in the middle of making a huge map, have done the start where you start on the car and go through the big gates and the music plays along with an electric fence!

But have stopped working on it due to the lack of any dinos to add and test the path nodes etc..

It was shaping to be a great map too lol

but as always top work on getting them into kf
 
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I will add alittle input here :)

Notice no mention of me sorting all the files for you :p

Also as i said before i am in the middle of making a huge map, have done the start where you start on the car and go through the big gates and the music plays along with an electric fence!

But have stopped working on it due to the lack of any dinos to add and test the path nodes etc..

It was shaping to be a great map too lol

but as always top work on getting them into kf

Yes yes, you exported the psk's and psa's, big thank you offcourse. :)

I will be shipping dino's to mappers so they get a sense of scale. This T-rex is allot of work, but then again...he will be some sort of boss offcourse.

Dont stop working just because your waiting on dino's, do some lighting or something hehe. Im working as fast as I can, but like everyone else...I have a personal life too. :)

Ill give you guys another present while you wait :

http://steamcommunity.com/id/hemicrania/screenshot/540679788108669869?tab=public

http://steamcommunity.com/id/hemicrania/screenshot/540679788108676004/?tab=public

http://steamcommunity.com/id/hemicrania/screenshot/540679788108679812/?tab=public
 
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Look, a little snake. Whoa, big snake, biiig snake. ****, NOT A SNAKE NOT A SNAKE.

Is this thingy gonna be one of the friendies or not?

Also, are you thinking to program the TREX to fight these as well? or just player hunting? Because if its the former, you could turn this into almost a "monster Hunter" type deal where you get points per kill, and a hunter skill that evolves as you kill bigger and bigger stuff.
 
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Raptor / Dilophosaurus will be the main threat. But the system will be very different from regular KF. Im thinking more like the longer you survive the more points you gather, not sure on how I am to do this...but I first want a map to support the Zeds then ill start adjusting the gametype. :) (and maybe there are some mappers that know some nifty tricks for these maps...I know mr RoBot has allready started one)
 
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My map for this so far...

You start on the JP truck at the big gates (open world) with the electric fence either side.

After a 20 second countdown the car moves along the track and the gates slowly open as you enter and the JP music plays as you pass the gates. ( intergrated and not an ogg file)

you then continue along and the car stops, you notice the fence alarm is going off and the power is down. you have to enter a building to find the main breaker to restore power you have 2 minutes before the zeds start jumping through the fence (these will be raptors of course)

Once you trigger the breaker you will get on a car and continue moving to the next part. all with objectives.

I am also working on a chase scene for the Trex where it chases the car at the end for a while but will sort that out soon.

Still plenty to do but first part is done.

also was thinking of a fence as you pass it, its deeps and you just see the heads of the diplo's etc..
 
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