Actually, it's a bit to on.
In 3.3, I noticed that when you fire you gun, you see a puff of smoke directly centered in the telescopic sight.
That implies that the sight is not only co-axial with the gun (as it should be), but actually in the gun barrel, looking straight out.
Just a minor point, but it couldn't be too hard to move the "camera" a little to the left (or right) to correct this. This would also introduce the realworld effect of parallax error when shooting at something really close.
And it would be cool to see that great smoke/blast effect rushing sideways across camera like it really would, instead of the little puff in the center of the screen.
In 3.3, I noticed that when you fire you gun, you see a puff of smoke directly centered in the telescopic sight.
That implies that the sight is not only co-axial with the gun (as it should be), but actually in the gun barrel, looking straight out.
Just a minor point, but it couldn't be too hard to move the "camera" a little to the left (or right) to correct this. This would also introduce the realworld effect of parallax error when shooting at something really close.
And it would be cool to see that great smoke/blast effect rushing sideways across camera like it really would, instead of the little puff in the center of the screen.