Mini WWAUT - Stats

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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Hello everyone. As many of you have noticed much of our recent updating has been focused on adding new analytic tools and fixing issues we discover in the tools we
 

RedPk

FNG / Fresh Meat
May 6, 2012
466
0
0
will be tomorrow a new WWAUT with some renders??
and medic is useless. i was a medic player
 

tijolol

FNG / Fresh Meat
Jun 12, 2014
256
0
0
Please do NOT take any actions based on these graphs as most players are not active because... you know.

But graphs, stats and data! Always something cool to see. It would be nice if there was something like this in the wiki or wherever that updated itself with data like this. In Planetside 2 they let out the data to players do as they please AFAIK, including profiting from whatever they may develop with the data. And that resulted in several websites with game stats and all sorts of cool stuff to see. Any chance of that?
 

Tagasaki

FNG / Fresh Meat
Dec 4, 2015
344
2
0
yeah on hard, almost everyone got knocked by hans as they transitioned from normal to hard.

most of the time, all the time.
 

Tagasaki

FNG / Fresh Meat
Dec 4, 2015
344
2
0
so now that the data collector is almost working as intended, is there any chance to update us on a new weapon so we can give you guys the info that you need not just in-game but also from each player perspective on it?
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Perk damage data actually shows the demo may be the most powerful perk but we are double checking that data and it isn't in pretty graphable form yet.
 

MikeHoncho

FNG / Fresh Meat
Apr 29, 2015
153
18
0
Shocker on that HoE perk selection graph. I can't believe that perks with move speed bonuses, one of which has the highest dps output, one that has the most damage resistance, and another that can heal round out the top 3.


I would've though demo was the most played :p
 

RedPk

FNG / Fresh Meat
May 6, 2012
466
0
0
Perk damage data actually shows the demo may be the most powerful perk but we are double checking that data and it isn't in pretty graphable form yet.

actually demo dont have the way to defense itself. need other people and its the most powerfull cause RPG
 

Johnny Darko

FNG / Fresh Meat
Aug 7, 2010
254
13
0
Ah, I've been waiting for something like this! Really enjoy looking over statistics and drawing some plausible conclusions from them.

Perk selection % has some unexpected bits to it. I'm really surprised to see Firebug %s that low. Commando's high pick rate on higher difficulties comes as a bit of a surprise and not at the same time, considering the odd sort of person that picks it every time no matter what and misunderstands its role completely doesn't suddenly vanish when the difficulty shifts.

The rest is about what you would think though: Gunslinger is still new and has people leveling it, in addition to still having a bit too many good points al around about it. Topping the charts on everything except for HoE where it's still 2nd (Zerkwall haven, finally confirmed for good by these %s) is to be expected.

Poor Demolitions.

That Hans vs Patriarch chart is so hilariously perfect and echoes the issues with the two's balance in more ways than is immediately apparent by the numbers alone.

Han's damage numbers are a complete joke on Normal whereas the Patriarch still sort of has the ability to actually kill people, so he comes out with a slightly higher winrate.

Hard shows the horrible, HORRIBLE problem with Hans extremely well: His melee scaling skyrockets so ridiculously with the difficulty change that playing normally against him is absolutely futile. Almost no players on the difficulty are ready to face him and aren't the type that would know they have to resign to be ready and exploit him every boss round. If this isn't proof that there should have been some sort of numbers hotfix ages ago I don't know what isn't. Meanwhile the Patriarch keeps his consistent % across all difficulties because he's an actually well thought out fight that keeps players engaged at about the same rate no matter what his numbers may be scaled to.

Now, one might see Hans' win % suddenly becoming more reasonable with the jump to Suicidal and HoE as it simply being an issue with his Hard numbers for lower skill players. Not at all. These difficulties simply house the players that already know the only way to win against Hans is to exploit him to the point where he becomes a joke of a fight, as playing normally is, well, suicide. HoE players are more seasoned about this, hence the success rate being virtually the same for both bosses there as any team that was going to win on the difficulty anyways is going to be prepared to either exploit Hans or actually play the game well VS Pat and it won't make any difference which pops up. Suicidal still has some teams that might not exploit Hans, attributing to a noticeably lower win % even with it appearing somewhat reasonable on the surface.

I realize that I'm making some assumptions here, but they're based in experience and reasoning.
 
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FoolishNinja

FNG / Fresh Meat
Apr 19, 2015
1,149
18
0
demo is the most powerful perk because nuke can kill multiple fps and sc at once.
Beside Nuke, the most powerful perk is berserker,since it has no reload and can deal damage without stopping (though it should stay like that).
 

Rocker Fox

FNG / Fresh Meat
Sep 13, 2011
670
7
0
Canadia
Ah, I've been waiting for something like this! Really enjoy looking over statistics and drawing some plausible conclusions from them.

Perk selection % has some unexpected bits to it. I'm really surprised to see Firebug %s that low. Commando's high pick rate on higher difficulties comes as a bit of a surprise and not at the same time, considering the odd sort of person that picks it every time no matter what and misunderstands its role completely doesn't suddenly vanish when the difficulty shifts.

Surprised as well about the Firebug picks not being as high but not as surprised about the commando.

Commando when you get to it is fairly well rounded and for most of the match will work fairly well against anything it comes across. Excellent against trash, ok against medium sized zeds and a little below average in the large zed category but also works fairly well in boss fights with total ammo being the only major drawback. That combined with the ranges of all the maps and the size of his mags a commando does not need to worry about engagement range and missing a shot or two the same way a gunslinger or support spec does.

Not to mention he is one of the most familiar perks to many people who play shooters (lets face it, it's hard to find a game where you shoot things that doesn't have an assault rifle or a spray and murder weapon stretching all the way back to the wolf 3d and doom days). On top of that he has a lot of team play and damage potential, stalker vision, being able to tell what hp everything is at, the fast reloads for all his weapons as well as a skill for his whole team to reload faster, combine it with the full auto and rapid fire for zedtime and when used in the right circumstances it can really ruin a zed's day.


As for demo apparently having a high damage output that is not as much of a surprise but even if that is the case a bet a large chunk of that damage is being thrown at the Scrake, Hans and Patty who negate that damage by 50% anyway (unless the stats take that into account which if that is the case people nailing the FP with everything they got while in zed time for nuke is probably the key to that). No one denies that the RPG has some ok alpha damage but at the same time it is no M32 or LAW.
 

Escadin

FNG / Fresh Meat
Apr 19, 2013
1,561
24
0
Perk damage data actually shows the demo may be the most powerful perk but we are double checking that data and it isn't in pretty graphable form yet.

Not a big surprise considering he constantly overkills clots in packs with an RPG / C4. Or do you monitore single target dps and multi target dps as well as potential damage dealt (800 dmg RPG hit) vs actual HP removed (100hp clot) seperately?
 
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xmrmeow

Active member
Mar 23, 2015
1,005
7
38
Should gather data on death rates and zeds killed for each perk as well. Just because someone's playing a perk doesn't mean they're doing well. although people avoiding certain perks usually means they're either hard or bad.

Berserker is not only easiest, it is also the most versatile, having the ability to effectively kill any zed, it has bonus movespeed, bonus health, and bonus defence, which are all reasons for it being most played on hoe (not just because it's easier).

If the perks were balanced and all fun, I'd say the bars should be fairly equal, with easier/flashier perks being slightly higher, but it seems pretty obvious that these graphs show that demo and support are in need of a bit of love.

I'd say things to gather data for are:
  • rates each perk are played per difficulty
  • rate of death on each perk per difficulty
  • how often each weapon is purchased in by a certain perk
  • when those weapons are purchased (if everyone buys t4s first, you might wanna make earlier waves have more things and make high tier weapons have more expensive ammo(not less total ammo) so people have to buy t2s not just save money for the strongest weapon first.)
  • what perk skills are being used and when (if nobody ever uses one of the skills, consider changing it, or changing something in the game to make it useful. Might I recommend adding something in the store that lets you pay to repair all doors on a map so Demolitionist's door traps are more useful, and supports welding).
  • time spent killing the bosses
  • percent of health lost by each perk for scrakes and fleshpound (who is dealing the most damage to these zeds, and are these the perks we want to be killing these zeds?)
 
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Nenga

FNG / Fresh Meat
Apr 24, 2015
522
0
0
Why does the perk selection chart for suicidal only go to 20% when the others go to 30%? It makes it a little misleading. It makes it seem like suicidal sees a lot more players than everything else when according to the charts it looks like hard and HoE see the most players.
 

Juizer

FNG / Fresh Meat
Apr 22, 2015
208
0
0
The next graph I want to share today is the Boss Win/Lose graph - shows the percentage of teams who beat the boss, once they get to him. The green represents the Patriarch while the Red represents Hans (these are online/group play stats filtered by level range not solo or offline):


[url]http://media.tripwirecdn.com/022416/bosswinloss.png[/URL]
Now show us the same graphs when the team does not have a berserker.
 

pilgrim1973fr

FNG / Fresh Meat
Nov 3, 2015
154
0
0
Reims
Weird to see much lower levels on HoE than Suciadal :confused: I suppose lot of people go on HoE to boost their perk, even if they die before the end, even if they make their team lose...