Microtransactions the taboo.

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bludawg

FNG / Fresh Meat
Apr 27, 2015
14
0
0
Micro-transactions... seriously **** that ****. I paid for a full game not some crappy iOS free to play app. Also dont be pay day 2 type micro transactions as they are awful, I will pay for dlc, but not micro transactions.
 
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HunBonus

FNG / Fresh Meat
Dec 1, 2014
426
12
0
No please, no crates in this game. It would mess up completion progress and it's not needed. If collecting every bit of content will become an impossible clusterf*ck, I'll lose interest in that aspect of the game and won't be motivated to buy any further DLC.
 

Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
8
0
Not Here
Crates are stupid, as they rely on getting children addicted to gambling on useless skins. If there will be skin dlc, it should be like the polycount contest winners, laid out plainly and easy to buy the specific skins you want, without being forced to buy a whole pack. People flip their **** at the first mention of paid dlc, or the horrible "M" word, but there's nothing wrong with it.

It allows the devs to continue supporting the game withiut going bankrupt, and it allows the player to personalize their game. The only time microtransactions are bad is when they offer a distinct advantage or unique experience that the player feels forced to buy, like call of duty and its season pass that alienates all the people who don't spend $20 every time 3 maps come out...
 

:KFP Rusty Shackleford

FNG / Fresh Meat
May 24, 2014
111
0
0
Again, compiling a list of little things to blow the matter out of proportion.
By little things, do you mean "facts" and "evidence" used in order to support my argument? Yes, they can be quite annoying.

The game is in EA and currently riddled with all sorts of balance issues across all perks, as well as some horrible bugs to boot. It's to be expected.
Wow, really? I didn't realize the game was in EA. /s

Regardless, this is beside the point. Your original argument is: Zwei is only just better than Pulv.

Now, in an attempt to save face since I already destroyed your argument, you want to use a red-herring to turn the debate into "It's still in EA". And to that, I will not waste any time than I already have.

` But then there's the attitude you take towards the zwei, or should I say the conclusion you've made, calling it pay 2 win. Pay 2 win would mean that it was INTENTIONALLY made better than the pulverizer to sell more copies of Chivalry, rather than what most game developers do: "here's a weapon design, it looks fun and cool, let's make it and put it in the game, oh here let's assign these stats to it". That's a better explanation as to why its cost is lower than the pulverizer: they didn't think it was better, but once again they underestimated the power of the autismo-maximos of this community, able to make just about any weapon seem broken. Unlike them, the TWI staff doesn't go onto a practice map and endlessly yank the guts out of every little aspect of the weapon. That's how these little imbalances occur.
The general consensus of the definition for Pay 2 Win, is anything outside of the base game that gives you an advantage over the base game. The Zwei falls into that category. And since the Devs have not even addressed the issue of imbalance, other than a footnote saying "not our top priority", this shows me that they don't care if it is perceived as P2W. And quite frankly, with people like you defending their actions, why would they care?

As for not intending it for it to be superior to the Pulv, what makes you think that they throw random stats into weapons without figuring out the break points for each zed? This isn't random as you'd like to believe.

Until they do address the imbalance and make it a side-grade as they promised, it remains P2W.

Also, nice use of the word autism directed at someone who has actually made you out to look like a fool. I'm surprised you didn't go for the full R word with your level of maturity.
 
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Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
8
0
Not Here
Well the zwie isn't really better than the pulv, it just has more range and deals slash damage which is better than blunt against most of the zeds. This leads to it having a lower average htk ratio, making it feel better, even though pulv outdamages the zwie. Anyway, since the zwie is shared by anyone who owns it, and is only "better" against some trash, is it really pay2win?
 

Munchiesaurus Rex

FNG / Fresh Meat
Oct 20, 2015
149
2
0
Bulgaria
Guys, guys! Not all weapons are out yet. I mentioned it before but KF1 had this awesome Claymore Sword I am sure TWI won't let this situation with the Twohander. I am sure that when more weapons are added there will be a worthy opponent to the two hander. We have it right now probably because the Tom Banner studio did the 3D design and things (I believe that this is the purpose of a collaboration) and it was done faster and implemented in the game before the other weapons. Don't judge the book by it's cover, because KF2 is only a cover right now with a resume at the back and not a full book.

Have faith.

KF2 is an arcade style game and all the game needs is diversity and I believe that adding steam marketable workshop items will give the game just that diversity the game needs so that the replayability will be ... forever ...

I only hope that TWI will do it right but this is what this thread is for.

So please stop judging the game by one collaboration that was added earlyer. I really try not to tell people what to do, because it's none of my business but - you can use your trading cards, sell some, wait for a christmass sale and buy Chivlary for 2 - 3 euro with that money. It's not really that big of a deal. Or you can buy Chivlary from any of the price comparison websites for 3 euro right now.

Please don't derail the thread. We have it going on and we have drawn the attention of the developers for a greater good - making sure that the paid content is a win win for everyone - the players and the developers. You will ruin everything with your mindless argueing about one weapon when we don't have all the weapons yet.

Cheers and keep the oppinions going.
 

Escadin

FNG / Fresh Meat
Apr 19, 2013
1,567
24
0
Well the zwie isn't really better than the pulv, it just has more range and deals slash damage which is better than blunt against most of the zeds. This leads to it having a lower average htk ratio, making it feel better, even though pulv outdamages the zwie. Anyway, since the zwie is shared by anyone who owns it, and is only "better" against some trash, is it really pay2win?

Zwei is better than pulverizer even though bludgeon is the preferable damage type. However, most of the difference is based on the ridiculous smash skill.

Even then, the Zwei is not so much better that you have to play noticeably better or worse in order to win so it's not pay to win imo.
 
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:KFP Rusty Shackleford

FNG / Fresh Meat
May 24, 2014
111
0
0
Well the zwie isn't really better than the pulv, it just has more range and deals slash damage which is better than blunt against most of the zeds. This leads to it having a lower average htk ratio, making it feel better, even though pulv outdamages the zwie. Anyway, since the zwie is shared by anyone who owns it, and is only "better" against some trash, is it really pay2win?
You're pretty much repeating the same argument that Gallic_Taffer used and in which I already debunked. But if you truly believe yours is different or that Zwei is just a slight upgrade, then please accept the challenge that I left for Gallic_Taffer in this post: http://forums.tripwireinteractive.com/showpost.php?p=1448322&postcount=53

He didn't accept the challenge because he knew that the Pulv can't do what the Zwei did in the same amount of hits or same amount of time. In fact, no Zerk weapon can do that. But please, accept the challenge and prove to me (which I wouldn't mind) that the Zwei is not P2W and is just a slight upgrade.

As for "Pulv does more damage than the Zwei": The only time the Pulv does more damage than the Zwei is with the explosive damage, HOWEVER, explosive damage is always dealt to the body HP and never the head HP. This is especially important when it comes to FPs and SCs. Zwei deals more head damage to FP and SC than Pulv. The extra damage from the Pulv goes towards the body of the FP / SC and they have a ton of body HP. In the case of the SC, they have resistance to explosive damage. That extra damage is wasted and becomes a non-factor when it comes to killing big zeds and every Tier 2 zeds except Siren (even though I believe that the Zwei can one shot a Siren to the head).
 
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xmrmeow

Active member
Mar 23, 2015
1,005
7
38
I would have no issue with cosmetics, dlc weapons, and/or other profitable things such as expansion packs with new perks. I expected to pay $60 for this game, but only had to pay half, so I wouldn't mind paying more when new stuff comes out.


In general, I have a little system I find is fair that lets me decide if games are worth it or not. $1 per hour of gameplay. If I get 1 hour or more of gameplay for each dollar I payed, the game is worth it. Needless to say I'm willing to pay $60 for a game I know I'll put over 200 in, and as each dlc weapon pack in kf1 gave me many more hours of fun, I wouldn't mind spending $5-10 on them.


Obvious flaws of this system would be "ok well everyone who plays this gets over 150 hours of fun so let's charge $150 for it", but I've found myself spending more and more over time on games that are "free" through small purchases, making the total cost of the game go well over $100. Looking back, I could care less about that money I spent because a company that made a game that was really fun to me to the point where I spent hundreds of hours on it made a good profit.


This being said I wouldn't mind this game living years after release and having its lifetime increased by new content packs with zeds, perks, weapons, characters/skins, etc, even if it made the total price of the game over $100. Let's be honest, if I'm coming back that long to buy 10 dlc packs, the company earned that money because I got a LOT of fun out of their game.
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
13,277
4,050
113
I would like to thank everybody who has participated in this thread so far. I think it has been a good conversation.
 

Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
8
0
Not Here
You're pretty much repeating the same argument that Gallic_Taffer used and in which I already debunked. But if you truly believe yours is different or that Zwei is just a slight upgrade, then please accept the challenge that I left for Gallic_Taffer in this post: http://forums.tripwireinteractive.com/showpost.php?p=1448322&postcount=53http://forums.tripwireinteractive.com/showpost.php?p=1448322&postcount=53

He didn't accept the challenge because he knew that the Pulv can't do what the Zwei did in the same amount of hits or same amount of time. In fact, no Zerk weapon can do that. But please, accept the challenge and prove to me (which I wouldn't mind) that the Zwei is not P2W and is just a slight upgrade.

As for "Pulv does more damage than the Zwei": The only time the Pulv does more damage than the Zwei is with the explosive damage, HOWEVER, explosive damage is always dealt to the body HP and never the head HP. This is especially important when it comes to FPs and SCs. Zwei deals more head damage to FP and SC than Pulv. The extra damage from the Pulv goes towards the body of the FP / SC and they have a ton of body HP. In the case of the SC, they have resistance to explosive damage. That extra damage is wasted and becomes a non-factor when it comes to killing big zeds and every Tier 2 zeds except Siren (even though I believe that the Zwei can one shot a Siren to the head).


I didn't watch your videos I'll admit up front, it isn't worth the internet. I get what you're essentially saying: Zwiehander mechanically performs in a way that is superior to pulveriser in speed, dps, and damage potential due to the head multiplier + broken smash skill. Some of these issues are trivial balance issues, and I will concede my point that Pulverizer is overall better.

But let me point out that you mentioned the Explosive resistance of the Scrake in an effort to debunk the Pulv, but you never mentioned the slash resistance of the Scrake or FP. Seemingly biased towards your current viewpoint, maybe you have a grudge against chiv or the zwie because it represents this "pay2win" concept you're so desperate to pin on this issue. Why can't this be a balance issue, where the Smash skill can be brought down, and the Pulverizer can be given headshot ability, to bring the weapons more in line. Why does it "have" to be tied to this arbitrary idea you're already against to begin with. Just look at it as an ongoing balance issue.

And I won't agree that the sword is 'that' much greater than the pulv. Fix a couple unintended issues and they're pretty well balanced for both being T3. Maybe they should swap prices.
 
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mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
Also something that I haven't seen mentioned yet, just to point it out, is that it's possible that the Zwei isn't intended to be that much better. Of course the game has balance issues right now, just because they haven't been fixed yet doesn't mean they are intended.
 

Zerethon

FNG / Fresh Meat
Nov 5, 2009
338
4
0
Ohio
Also something that I haven't seen mentioned yet, just to point it out, is that it's possible that the Zwei isn't intended to be that much better. Of course the game has balance issues right now, just because they haven't been fixed yet doesn't mean they are intended.

the "Zwei issue" is the same issue the paid for/crossover weapons in KF1 had.

If they're not more useful than the stock weapons, why bother getting them?

This is why microtransaction weapons suck. if they're purchase-only and not better than the stock weapons, nobody buys them (Leading to them being OP) If they're buyable in-game but require a massive grind, nobody bothers getting them anyways.

From a game-health standpoint, it's always better to release weapons for free. you avoid potential toxicity from players (P2W Perception) and if they're only marginally useful nobody feels like they're a waste of money.

Cosmetics are fine. The odd new special character is fine. hell, i'm even fine with XP Boosters. But lockboxes, paid weapons & Paid weapon skins that are counted as new weapons are the absolute f-----g BANE of my enjoyment as a player in any game.
 

:KFP Rusty Shackleford

FNG / Fresh Meat
May 24, 2014
111
0
0
I didn't watch your videos I'll admit up front, it isn't worth the internet. I get what you're essentially saying: Zwiehander mechanically performs in a way that is superior to pulveriser in speed, dps, and damage potential due to the head multiplier + broken smash skill. Some of these issues are trivial balance issues, and I will concede my point that Pulverizer is overall better.

But let me point out that you mentioned the Explosive resistance of the Scrake in an effort to debunk the Pulv, but you never mentioned the slash resistance of the Scrake or FP. Seemingly biased towards your current viewpoint, maybe you have a grudge against chiv or the zwie because it represents this "pay2win" concept you're so desperate to pin on this issue. Why can't this be a balance issue, where the Smash skill can be brought down, and the Pulverizer can be given headshot ability, to bring the weapons more in line. Why does it "have" to be tied to this arbitrary idea you're already against to begin with. Just look at it as an ongoing balance issue.

And I won't agree that the sword is 'that' much greater than the pulv. Fix a couple unintended issues and they're pretty well balanced for both being T3. Maybe they should swap prices.
Slash damage isn't applied to the body like the explosive damage, which goes back to the "Pulv deals more damage HOWEVER" part.

As for "why can't it be a balance issue", that's because the devs have stated that balance is not a top priority. The game is seriously broken in more ways than one, but the devs don't care. Since the update, only one WWAUT has addressed imbalance and it basically stated "not a top priority, something we will look at later". Until they start caring about balance, especially when it comes to a weapon that is not part of the base game and requires that someone in the lobby pays money to obtain, it remains a P2W weapon.

As for "unintended issues", I've never once stated in my argument that things like poking are why the Zwei is broken. I wish people would stop introducing their own premises into the discussion so that they can debunk them and prove that my argument is wrong.

Also, the videos are around 20 seconds each. I'm not sure how that wasn't worth the "internet", but your long post somehow is.
 
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Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
8
0
Not Here
It's not that the devs don't care about balance, it's that balance can't be fine tuned until all the content is in, and only massive issues like zerk rework deserve to get in the way of having all perks. Zwie isn't a massive issue, as a lot of people have said, it's the combination of zerker skills and OP medic skills. After that it's just small, insignificant tweaking until it feels perfect.
That can wait.

Anyway I didn't look at the videos, how do I know they're 20 seconds? And the length of my post has literally nothing to do with the internet consumption, but I can see you're getting a little red and irritated.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
the "Zwei issue" is the same issue the paid for/crossover weapons in KF1 had.

If they're not more useful than the stock weapons, why bother getting them?

This is why microtransaction weapons suck. if they're purchase-only and not better than the stock weapons, nobody buys them (Leading to them being OP) If they're buyable in-game but require a massive grind, nobody bothers getting them anyways.

From a game-health standpoint, it's always better to release weapons for free. you avoid potential toxicity from players (P2W Perception) and if they're only marginally useful nobody feels like they're a waste of money.

Cosmetics are fine. The odd new special character is fine. hell, i'm even fine with XP Boosters. But lockboxes, paid weapons & Paid weapon skins that are counted as new weapons are the absolute f-----g BANE of my enjoyment as a player in any game.
Hmmm, maybe I'm in the minority, but I just like to have as much content as possible, so I like to have access to all the weapons, whether or not they're significantly better. I don't know how many people think that way but for that reason I would certainly buy more weapons that weren't necessarily a step up from the rest of the weapons. I just like to have lotsa stuff to kill things with :0