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Very nice and throughout explanation. Thanks a lot for enlighten me
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Just note that the Zwei requires no reloading, no shell disposal after an alt-fire, is cheaper in both the cost and upkeep cost, and kills zeds faster than the Pulv. If that's what you consider "only just" better, then there is no point in debating this any further since facts and evidence don't matter to you.
rudeautismo-maximos of this community, able to make just about any weapon seem broken. Unlike them, the TWI staff doesn't go onto a practice map and endlessly yank the guts out of every little aspect of the weapon.
Okay, that's a solid reason then. I'm pretty disappointed with the zweihander too. I faintly remember there being a mention, at least an implicit one, about no more paid weapons that give advantage. Zweihander clearly breaks the rule, and it happened as soon as within the first couple of updates of EA. No matter how much time it took, that dev time should have been spent making weapons that are actually missing from the game, not paid exclusive upgrade weapons. Worst way to go short of map/gamemode DLCs...In Killing Floor, the SP Musket, Buzzsaw bow, Scythe, ZED MKv2, Harpoon launcher and the Flare Revolvers greet you kindly for buying these P2W weapon DLCs. I follow the pretty accurate logic below:
In short: Advantage, more tactics, more possibilities OVER normal players.
This continues with the Zweihander in KF2, altough only one player has to own the "DLC" to make it available for everyone.
There. I have a solid reason. I loved the games in pre 2005 times, where gaming was meant to be fun, not for monetary drain.
Feel free to spam a shtstorm of "This is how we supported Tripwire in return to further support their games with free updates" (via "paid updates") because in my eyes, they are not doing it quite correctly.
1. It depends what the item is you're buying, and how the transactions are implemented. I'll ask a couple of questions to myself regarding any microtransaction:1. What is your stand on Microtransactions as a whole?
2. If you had to make the decision KF2 to have Microtransactions - would you do it?
3. Justify your answer to question 2.
Any weapon packs (different stats/effects etc) should be as a DLC packs.
I'm down to pay $5-$10 for a weapon pack which allows me to have another way to kill zeds or (do stuff in the game)
rude
In Killing Floor, the SP Musket, Buzzsaw bow, Scythe, ZED MKv2, Harpoon launcher and the Flare Revolvers greet you kindly for buying these P2W weapon DLCs. I follow the pretty accurate logic below
This diagram and your understanding of pay to win isn't exactly correct.I follow the pretty accurate logic below:
Spoiler!![]()
In short: Advantage, more tactics, more possibilities OVER normal players.
1. What is your stnad on Microtransactions as a whole?
2. If you had to make the decision KF2 to have Microtransactions - would you do it?
3. Justify your answer to question 2.
By definition micro-transaction does not have anything to do with the item being purchased or the length of its use. It has to do with how the item is purchased (in game store or via the store where you purchased the game).
Micro-transactions are transactions within the game that come after a transaction (to load funds into the system) have already happened.
An item (whatever it is) could be sold as DLC or as a micro-transaction.
I'd still say that you can't call something that doesn't give you power that non-paying players can't access a "pay to win".However it's too early to say [Zweihander]'s pay to win since we still don't have all the weapons for that perk.