Micro-transactions for more than skins (Namely weapons)

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Krieg Jaeger

FNG / Fresh Meat
Jun 21, 2009
298
34
0
Now before anyone freaks about Micro-transactions, keep in mind that just because something is being sold doesn't mean you HAVE to buy it. Especially if the developer is wise in producing their product to appeal to many, without necessarily alienating the few who choose not to buy it.

If handled properly, they could sell anything from weapons to entire perks that would not impart any actual advantage over existing ones, but make the purchaser feel "Special" or at least satisfied with their fancy bit of loot.

Clearly TWI is capable of creating some nice bits of content (if only for a month) for the players to enjoy for the duration of the event, and if a handful of dedicated modders working with spare time and donations can create some really awsome guns I'm fairly sure that TWI could crank out some choice bits for further entertainment, and not to mention profit.

In a perfect (fanboi) world, that money generated by killing floor would get put back into killing floor for more content to be created.
 

OCAdam

FNG / Fresh Meat
Apr 13, 2011
288
49
0
The only thing I'd support on this is the idea of weapon skins (like Combat Arms with the gold weapons early in its time...) and the like. Actual weapon models that use the same stats as prior weapons start to borderline this though due to gameplay being then affected by even the sight picture on a weapon being better or worse than the weapon it would replace and/or replicate stat-wise (for instance, a G36 using Bullpup stats, or P90 using MP7 stats*).

By making weapons or perks limited to those who purchase them, the rest of the players are therefore restricted from the complete gameplay the game offers.The way it is now with purchasable character skins does not affect the actual gameplay, so it's not doing harm to the general player base.

tl;dr No.

*Just random weapons I listed as examples, okay?
 

Krieg Jaeger

FNG / Fresh Meat
Jun 21, 2009
298
34
0
The only thing I'd support on this is the idea of weapon skins (like Combat Arms with the gold weapons early in its time...) and the like. Actual weapon models that use the same stats as prior weapons start to borderline this though due to gameplay being then affected by even the sight picture on a weapon being better or worse than the weapon it would replace and/or replicate stat-wise (for instance, a G36 using Bullpup stats, or P90 using MP7 stats*).

By making weapons or perks limited to those who purchase them, the rest of the players are therefore restricted from the complete gameplay the game offers.The way it is now with purchasable character skins does not affect the actual gameplay, so it's not doing harm to the general player base.

tl;dr No.

*Just random weapons I listed as examples, okay?

To have weapons that look different but function exactly like existing weapons would be a stupid idea, thus you would have weapons that are similar to existing ones, but with unique functionality that sets them apart or makes them more "Fun" in some regards.
For instance, lets say you add a fleechet shotgun. It fires a single, large metal dart with high bonus damage to the head, a modest reload speed and a magazine instead of a normal tube or drum like the AA12.

In most regards, it is extremely similar to the functionality of the crossbow and shotgun, but the its looks are appealing, it makes a distinctive sound when fired and appears to be a powerful alternative to the X-bow (Though in reality DPS is about the same due to mag reload slowing it down overall).

Ultimately the gun sounds cool, looks cool, and plays fun, but anyone without the weapon isn't really losing out on gameplay considering elements of the weapon already exist.

And frankly, if it's only a $2.50 charge for the gun, why the heck not? if 2.50 is breaking your budget for the month, you probably got bigger issues. And while it's not at all much to ask of your average joe, it adds up nicely for TWI.
 

OCAdam

FNG / Fresh Meat
Apr 13, 2011
288
49
0
To have weapons that look different but function exactly like existing weapons would be a stupid idea, thus you would have weapons that are similar to existing ones, but with unique functionality that sets them apart or makes them more "Fun" in some regards.
For instance, lets say you add a fleechet shotgun. It fires a single, large metal dart with high bonus damage to the head, a modest reload speed and a magazine instead of a normal tube or drum like the AA12.

In most regards, it is extremely similar to the functionality of the crossbow and shotgun, but the its looks are appealing, it makes a distinctive sound when fired and appears to be a powerful alternative to the X-bow (Though in reality DPS is about the same due to mag reload slowing it down overall).

Ultimately the gun sounds cool, looks cool, and plays fun, but anyone without the weapon isn't really losing out on gameplay considering elements of the weapon already exist.

I bring up my second paragraph again. Unless it directly works on the same stats, the weapon has potential differences that are going to be gameplay effectors. It kinda rings up how Combat Arms went. Started as minor things, but then grew to where basically if you weren't paying for your guns with real life money, you were going to be disadvantaged against those willing to spend money on a virtual gun rental (unless you spent... was it around 20 bucks now?... for a permanent version of only certain weapons).

And frankly, if it's only a $2.50 charge for the gun, why the heck not? if 2.50 is breaking your budget for the month, you probably got bigger issues. And while it's not at all much to ask of your average joe, it adds up nicely for TWI.

I'm not going to pay extra money for content personally for the most part. I haven't done so so far, and I doubt I will any time soon. This one is purely what I feel, but I'm against pay DLCs. Currently, the only 'DLC' I've nearly gone for was the RDR Undead Nightmare because of how significant the changes were. That was more of an expansion pack than DLC really.

It doesn't help much that I'm a college student looking to save money where ever I can. Generally I only buy a few games a year if I feel that they are worth the money (and half the time this year I bought used to save more, the other half was Steam bought games).
 
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Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
113
France
I think it could be be a slap in the face to all the loyal customers who have bought the previous 'DLC' in support of TWI when they can. It'd be like saying "we don't trust you to support us, so we're going to coerce you by giving you less of a game than others who can afford it".

If, however, the changes were purely cosmetic it'd be fine.
 
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sph34r

FNG / Fresh Meat
Jun 5, 2011
290
187
0
Adopt the TF2 model if need be, but hopefully none at all. This game doesn't need bunny rabbit clots with pink elvis hair.
 

Andysowhat

FNG / Fresh Meat
Jun 23, 2011
65
75
0
lawl

lawl

I haven't readen the arguments and such but.


if you add more gun skins and such that you have to buy to get. I would say no.

because This game isn't a freaking "FREE TO PLAY" nut job MMORPG! like aeriagames.com and ijji.com . I have infact paid real money for this game!
but I dont mind the DLC because they don't change gameplay.

But if the game went "free to play" and I got all the exclusives because I've earlier have bought a copy of the game. then I will agree with you.
 
Last edited:

Faneca

FNG / Fresh Meat
Sep 16, 2010
1,150
778
0
Portugal
TWI is oposed to making you pay for stuff that would allow you to have a unfair advantage towards other players so this is completly out of the question mate.
 
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CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
Trade the L22 with the L85/L86.

Trade the M14EBR with a regular M14 or an M14EBR with a collapsable stock.

Different barrel lengths on the SCAR-H.

Different 9mm pistol models.

AK47 traded for a fixed-stock longer-barrel variant.

Stuff like that.
 
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