Many suggestions have been made and some have never been stated.So important ones that i had to made this thread.
Suggestions:
1. At the moment,when deploying, the MG get s centered Y-axis wise.This very often takes away the so important time from a MG gunner and he get s shot.So one is aiming at the right spot before deploying, but then after deploying one has to adjust the height from the center of the screen.Please fix this,this is so important!Make it so the MG points where one is aiming at before deploying (Y-axis wise).Try this when you are at a window, see enemys walking below you on the street, deploy and then find yourself aiming straight forward instead of down.
2. More bullet penetration(cars, walls, wood,pallets,firewood stacks,mound/ground/soil)
This is a really big one and something you guys have to understand to get why those guns where so feared.
I know it s hard to describe to someone that a MG with a simular caliber as a rifle has more penetration power, thing is, those MG's penetrate a wall/pallets etc. so long till bullets come through!(e.g. MG42, MG34 actually pretty fast) That s why you don t fell really save behind cover/little walls as you never know if a bullet makes it through.Thats why the germans made those insanly high rates of fire, so the MG gunner can penetrate cover rapidly under sustained fire.In urban settings those were walls, houses, cars etc. on more open maps like fallen fighters it was the ground/snow/soil.The tip of the mounds ppl are prone in so many maps just get shot through with those MG's
So suggestion number two: Generally more bullet penetration plus,and this is especially important, walls/cars/soil etc. after sunstained fire let bullets through.The MG literally eats through the cover.Furthermore you are covered in dust and debris of all the stuff that gets blown away from the cover which makes it incredibly hard to shoot back as you have to twitch and close your eyes with all that stuff flying around.Which leads us to the next suggestion:
3. Heavy supression effect when beeing under fire from a MG to simulate the fear and more difficult circumstances to shoot back as all the dust and debris get s blown away from the cover.
Furthermore a bigger supression radius so a MG gunner can supress multiple persons that are close to each other(Fear factor).Plus a qualitly of supression : The closer the bullets whizzle past you the stronger and longer the effect lasts.Means: the better the gunner shoots and keeps the shots on target the harder you get supressed.This effect should last a little so it is not possible to directly shoot back.
4. Make it deployable everywhere.Often times you can't deploy the MG on the small side of a rectangular cover.E.G. long side of the table/ wall you can deply, short side not.
5. Adjusting the MG position in e.g. a window should have a smaller grid.Often one needs just a slighlty different angle to get a kill,yet not enough so one is exposed from another angle.However when pressing left or right the MG gets re-positioned too far away from the last spot,especailly in relation to the size of a window where just a little too much means you expose yourself too much.
This one is really important.Often you even end up standing up and standing next to the window looking into the wall even if there was enough space to re position the MG in the right spot so one could make the kill but the distance one makes after just tapping left or right is too big and the character is standing up.
In my opinion it s all those little things that make it unnecessarily hard to use a MG without giving the user the huge advantages (bullet penetration, fear factor,) it had.
Suggestions:
1. At the moment,when deploying, the MG get s centered Y-axis wise.This very often takes away the so important time from a MG gunner and he get s shot.So one is aiming at the right spot before deploying, but then after deploying one has to adjust the height from the center of the screen.Please fix this,this is so important!Make it so the MG points where one is aiming at before deploying (Y-axis wise).Try this when you are at a window, see enemys walking below you on the street, deploy and then find yourself aiming straight forward instead of down.
2. More bullet penetration(cars, walls, wood,pallets,firewood stacks,mound/ground/soil)
This is a really big one and something you guys have to understand to get why those guns where so feared.
I know it s hard to describe to someone that a MG with a simular caliber as a rifle has more penetration power, thing is, those MG's penetrate a wall/pallets etc. so long till bullets come through!(e.g. MG42, MG34 actually pretty fast) That s why you don t fell really save behind cover/little walls as you never know if a bullet makes it through.Thats why the germans made those insanly high rates of fire, so the MG gunner can penetrate cover rapidly under sustained fire.In urban settings those were walls, houses, cars etc. on more open maps like fallen fighters it was the ground/snow/soil.The tip of the mounds ppl are prone in so many maps just get shot through with those MG's
So suggestion number two: Generally more bullet penetration plus,and this is especially important, walls/cars/soil etc. after sunstained fire let bullets through.The MG literally eats through the cover.Furthermore you are covered in dust and debris of all the stuff that gets blown away from the cover which makes it incredibly hard to shoot back as you have to twitch and close your eyes with all that stuff flying around.Which leads us to the next suggestion:
3. Heavy supression effect when beeing under fire from a MG to simulate the fear and more difficult circumstances to shoot back as all the dust and debris get s blown away from the cover.
Furthermore a bigger supression radius so a MG gunner can supress multiple persons that are close to each other(Fear factor).Plus a qualitly of supression : The closer the bullets whizzle past you the stronger and longer the effect lasts.Means: the better the gunner shoots and keeps the shots on target the harder you get supressed.This effect should last a little so it is not possible to directly shoot back.
4. Make it deployable everywhere.Often times you can't deploy the MG on the small side of a rectangular cover.E.G. long side of the table/ wall you can deply, short side not.
5. Adjusting the MG position in e.g. a window should have a smaller grid.Often one needs just a slighlty different angle to get a kill,yet not enough so one is exposed from another angle.However when pressing left or right the MG gets re-positioned too far away from the last spot,especailly in relation to the size of a window where just a little too much means you expose yourself too much.
This one is really important.Often you even end up standing up and standing next to the window looking into the wall even if there was enough space to re position the MG in the right spot so one could make the kill but the distance one makes after just tapping left or right is too big and the character is standing up.
In my opinion it s all those little things that make it unnecessarily hard to use a MG without giving the user the huge advantages (bullet penetration, fear factor,) it had.
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