Yeah the MG42 was at Stalingrad, this has been established. The RPD was not
still it was rare weapon. Much more rare than 1 per platoon.
Yeah the MG42 was at Stalingrad, this has been established. The RPD was not
Oh yeah. It' just infinitely more accurate to have the MG42 than it is to have the RPD.still it was rare weapon. Much more rare than 1 per platoon.
Oh yeah. It' just infinitely more accurate to have the MG42 than it is to have the RPD.
"Danzig ?"...It's tractory apparts. You watch RO 2 with the eye of RO 1. Can you watch RO 2 with the eyes of RO 2, please ?? Can you admit RO 2 has not the same way to be RO than RO 1. ? Understand middle war period as a period to discover.
ro2's arsenal is already inaccurate for all periods/battles of ro2 and its fixed ( doesnt change with different map of different period like in ro1 ), there is no big reason to try to keep close to some exact battle or period because game already has such things like mkb42 that shouldnt be on any existing ro2 map and disbalances game very much and unfairly
I agree, my original post was in response to thisro2's arsenal is already inaccurate for all periods/battles of ro2 and its fixed ( doesnt change with different map of different period like in ro1 ), there is no big reason to try to keep close to some exact battle or period because game already has such things like mkb42 that shouldnt be on any existing ro2 map and disbalances game very much and unfairly
I was just saying to that person that the MG42 isn't really a late war weapon and that it's not on the same level as the RPD.When they get done adding the MG42, they should add the RPD, too.
I mean, if we're going to have late-war guns, the Russians ought to get some love too.
Maybe even some prototype SKS rifles to go with it, too.
My position as well, regarding "Historical Accuracy"
RO2 already bends the rules in some areas. People have been complaining about it since Beta, but nothing has changed, so why not continue to reach for other things that may or may not have made it to Stalingrad within a week or month of the battle?
As for balance in the game, it's still not overly unbalanced as teams on both sides can win/lose a match in various ways without being overly swayed to one side too much.
But in regards to unlocks and specific weapon's pros and cons, the Russians do seem a bit short on some of those things compared to the Germans.
Regarding the MG42, so long as they make the MG42 reduce the player's running speed, gives them a shorter stamina while running and can't be fired unless deployed, I think it won't make the game unbalanced any further.
^That way the German MG player will have to decide which MG would better suit what he needs to do.
Does he want to play more of a support role and attack from a distance? Then the MG42 would better suit.
Does he want to be more mobile and keep up with his team for a bit more closer support and combat? MG34 is the way to go.
Your damn right!! Keep it up. To all others if you want an experience as realistic as possible than join the army. Guys this is just a game, who cares if there is the mkb or other weapons that werent in use in stalingrad. I dont (old Ro Vet 800 hours), there are better weapons than the damn mkb in game. Remember one bullet kills, no matter if fired form the mkb or a bolt action rifle.
If mappers would change roles and arsenal individually for their map ( like we will do in IOM in next updates ) that would solve all problems with historical accuracy.
See, this is good, because I think the way it is now is that weapons are tied to the classes because of the perks and unlocks/progression system (just another reason to not like the system).
Definitely the way ROOST was done was better because the mapper could set whatever weapons he wanted for each class so the weapons actually matched the time period.
My position as well, regarding "Historical Accuracy"
RO2 already bends the rules in some areas. People have been complaining about it since Beta, but nothing has changed, so why not continue to reach for other things that may or may not have made it to Stalingrad within a week or month of the battle?
As for balance in the game, it's still not overly unbalanced as teams on both sides can win/lose a match in various ways without being overly swayed to one side too much.
But in regards to unlocks and specific weapon's pros and cons, the Russians do seem a bit short on some of those things compared to the Germans.
Regarding the MG42, so long as they make the MG42 reduce the player's running speed, gives them a shorter stamina while running and can't be fired unless deployed, I think it won't make the game unbalanced any further.
^That way the German MG player will have to decide which MG would better suit what he needs to do.
Does he want to play more of a support role and attack from a distance? Then the MG42 would better suit.
Does he want to be more mobile and keep up with his team for a bit more closer support and combat? MG34 is the way to go.
i should say, main ro2 problem isnt that it has specific words in name " Heroes of Stalingrad " but because it simply has fixed arsenal. Though, the second thing is result of first. In ro1 every map could have its own arsenal of weapons, roles and number of roles. I dont know if its possible in original ro2 but i have never seen maps with modifyed arsenal. By maps this game already went out from grounds of " Stalingrad ", but weapons are always the same. You can play barashka map which is about 1945, but you will see only t34-76 and pz4, you wont see stg44 or panzerfaust, but you will see mkb42 and german overpowered PTRS.. this game has arsenal that isnt accurate for any map that exists now. If this game would have realistic Leningrad siege map, this would be pretty accurate ( if we ignore unlocks ) because mkb42 was used near Leningrad, PPS42 was produced in Leningrad, mg42 was here etc. But we have no such maps. If mappers would change roles and arsenal individually for their map ( like we will do in IOM in next updates ) that would solve all problems with historical accuracy.
ahaha, nice joke. MKB42 low damage is definitely proof that german weapons are not overpowered, and it completely doesnt matter that mkb42 wasnt IRL on any map that exists in ro2.
I think trying to put a specific numerical value on lethality is silly. Besides, it does more damage than the M1 Carbine.
Bit of a problem: The MG42 is lighter than the MG34.
That having been said, fire from the hip should be extremely inaccurate AND limited to a walking pace.