RO2 MG42, PzIII, T70 on the way

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aaz777

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Oh yeah. It' just infinitely more accurate to have the MG42 than it is to have the RPD.

ro2's arsenal is already inaccurate for all periods/battles of ro2 and its fixed ( doesnt change with different map of different period like in ro1 ), there is no big reason to try to keep close to some exact battle or period because game already has such things like mkb42 that shouldnt be on any existing ro2 map and disbalances game very much and unfairly
 

Cpt-Praxius

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"Danzig ?"...It's tractory apparts. You watch RO 2 with the eye of RO 1. Can you watch RO 2 with the eyes of RO 2, please ?? Can you admit RO 2 has not the same way to be RO than RO 1. ? Understand middle war period as a period to discover.

Can't say I understand what you mean by the above.

I can very easily see RO2 as RO2 without looking at it as being RO1. RO1 is actually my least favorite RO out of the three I played.

Again, my point referencing RO1 and ROCA was that they focused on the entire Eastern War Front from start to end and during those two games, I don't ever remember seeing people get into long debates about this weapon or that vehicle shouldn't be in the game because it wasn't invented yet or was discontinued at such and such a date.

I know exactly what RO2 is and I'm pointing out a fault within the focus of the game that created this new problem to the RO community.

What I was suggesting is that "IN THE NEXT RO" they should go back to how RO1 and ROCA was done, which allowed for the focus of the entire war front, rather than one part of it.

Now why this is so difficult for you to understand, I don't know. Maybe you just like to argue.

Based on the personal position I presented, one would generally have two possible responses:
 

Cpt-Praxius

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ro2's arsenal is already inaccurate for all periods/battles of ro2 and its fixed ( doesnt change with different map of different period like in ro1 ), there is no big reason to try to keep close to some exact battle or period because game already has such things like mkb42 that shouldnt be on any existing ro2 map and disbalances game very much and unfairly

My position as well, regarding "Historical Accuracy"

RO2 already bends the rules in some areas. People have been complaining about it since Beta, but nothing has changed, so why not continue to reach for other things that may or may not have made it to Stalingrad within a week or month of the battle?

As for balance in the game, it's still not overly unbalanced as teams on both sides can win/lose a match in various ways without being overly swayed to one side too much.

But in regards to unlocks and specific weapon's pros and cons, the Russians do seem a bit short on some of those things compared to the Germans.

Regarding the MG42, so long as they make the MG42 reduce the player's running speed, gives them a shorter stamina while running and can't be fired unless deployed, I think it won't make the game unbalanced any further.

^That way the German MG player will have to decide which MG would better suit what he needs to do.

Does he want to play more of a support role and attack from a distance? Then the MG42 would better suit.

Does he want to be more mobile and keep up with his team for a bit more closer support and combat? MG34 is the way to go.
 

mrsirr

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Apr 12, 2013
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Over here, no not there, here.
ro2's arsenal is already inaccurate for all periods/battles of ro2 and its fixed ( doesnt change with different map of different period like in ro1 ), there is no big reason to try to keep close to some exact battle or period because game already has such things like mkb42 that shouldnt be on any existing ro2 map and disbalances game very much and unfairly
I agree, my original post was in response to this

When they get done adding the MG42, they should add the RPD, too.

I mean, if we're going to have late-war guns, the Russians ought to get some love too. :confused:

Maybe even some prototype SKS rifles to go with it, too.
I was just saying to that person that the MG42 isn't really a late war weapon and that it's not on the same level as the RPD.
 

TheMarshal

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My position as well, regarding "Historical Accuracy"

RO2 already bends the rules in some areas. People have been complaining about it since Beta, but nothing has changed, so why not continue to reach for other things that may or may not have made it to Stalingrad within a week or month of the battle?

As for balance in the game, it's still not overly unbalanced as teams on both sides can win/lose a match in various ways without being overly swayed to one side too much.

But in regards to unlocks and specific weapon's pros and cons, the Russians do seem a bit short on some of those things compared to the Germans.

Regarding the MG42, so long as they make the MG42 reduce the player's running speed, gives them a shorter stamina while running and can't be fired unless deployed, I think it won't make the game unbalanced any further.

^That way the German MG player will have to decide which MG would better suit what he needs to do.

Does he want to play more of a support role and attack from a distance? Then the MG42 would better suit.

Does he want to be more mobile and keep up with his team for a bit more closer support and combat? MG34 is the way to go.

Your damn right!! Keep it up. To all others if you want an experience as realistic as possible than join the army. Guys this is just a game, who cares if there is the mkb or other weapons that werent in use in stalingrad. I dont (old Ro Vet 800 hours), there are better weapons than the damn mkb in game. Remember one bullet kills, no matter if fired form the mkb or a bolt action rifle.
 

=GG= Mr Moe

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Your damn right!! Keep it up. To all others if you want an experience as realistic as possible than join the army. Guys this is just a game, who cares if there is the mkb or other weapons that werent in use in stalingrad. I dont (old Ro Vet 800 hours), there are better weapons than the damn mkb in game. Remember one bullet kills, no matter if fired form the mkb or a bolt action rifle.

Oh, another join the army post :rolleyes:

If the time period isn't correct, then it shouldn't be in official maps of that time period.

Custom maps, later year stock maps, fine.
 

aaz777

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i should say, main ro2 problem isnt that it has specific words in name " Heroes of Stalingrad " but because it simply has fixed arsenal. Though, the second thing is result of first. In ro1 every map could have its own arsenal of weapons, roles and number of roles. I dont know if its possible in original ro2 but i have never seen maps with modifyed arsenal. By maps this game already went out from grounds of " Stalingrad ", but weapons are always the same. You can play barashka map which is about 1945, but you will see only t34-76 and pz4, you wont see stg44 or panzerfaust, but you will see mkb42 and german overpowered PTRS.. this game has arsenal that isnt accurate for any map that exists now. If this game would have realistic Leningrad siege map, this would be pretty accurate ( if we ignore unlocks ) because mkb42 was used near Leningrad, PPS42 was produced in Leningrad, mg42 was here etc. But we have no such maps. If mappers would change roles and arsenal individually for their map ( like we will do in IOM in next updates ) that would solve all problems with historical accuracy.
 

=GG= Mr Moe

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If mappers would change roles and arsenal individually for their map ( like we will do in IOM in next updates ) that would solve all problems with historical accuracy.

See, this is good, because I think the way it is now is that weapons are tied to the classes because of the perks and unlocks/progression system (just another reason to not like the system).

Definitely the way ROOST was done was better because the mapper could set whatever weapons he wanted for each class so the weapons actually matched the time period.
 

Cpt-Praxius

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See, this is good, because I think the way it is now is that weapons are tied to the classes because of the perks and unlocks/progression system (just another reason to not like the system).

Definitely the way ROOST was done was better because the mapper could set whatever weapons he wanted for each class so the weapons actually matched the time period.

Which is pretty much what I have been trying to say all along lol..... In the next RO, bring it back to the ROCA/RO1 days of maps, classes and weapons..... You can then expand beyond specific periods of the eastern front.


Removing titles or dates in the games name adds to lessen the confusion. (bonus)
 

Unus Offa Unus Nex

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My position as well, regarding "Historical Accuracy"

RO2 already bends the rules in some areas. People have been complaining about it since Beta, but nothing has changed, so why not continue to reach for other things that may or may not have made it to Stalingrad within a week or month of the battle?

As for balance in the game, it's still not overly unbalanced as teams on both sides can win/lose a match in various ways without being overly swayed to one side too much.

But in regards to unlocks and specific weapon's pros and cons, the Russians do seem a bit short on some of those things compared to the Germans.

Regarding the MG42, so long as they make the MG42 reduce the player's running speed, gives them a shorter stamina while running and can't be fired unless deployed, I think it won't make the game unbalanced any further.

^That way the German MG player will have to decide which MG would better suit what he needs to do.

Does he want to play more of a support role and attack from a distance? Then the MG42 would better suit.

Does he want to be more mobile and keep up with his team for a bit more closer support and combat? MG34 is the way to go.

Bit of a problem: The MG42 is lighter than the MG34.

That having been said, fire from the hip should be extremely inaccurate AND limited to a walking pace.
 

Unus Offa Unus Nex

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i should say, main ro2 problem isnt that it has specific words in name " Heroes of Stalingrad " but because it simply has fixed arsenal. Though, the second thing is result of first. In ro1 every map could have its own arsenal of weapons, roles and number of roles. I dont know if its possible in original ro2 but i have never seen maps with modifyed arsenal. By maps this game already went out from grounds of " Stalingrad ", but weapons are always the same. You can play barashka map which is about 1945, but you will see only t34-76 and pz4, you wont see stg44 or panzerfaust, but you will see mkb42 and german overpowered PTRS.. this game has arsenal that isnt accurate for any map that exists now. If this game would have realistic Leningrad siege map, this would be pretty accurate ( if we ignore unlocks ) because mkb42 was used near Leningrad, PPS42 was produced in Leningrad, mg42 was here etc. But we have no such maps. If mappers would change roles and arsenal individually for their map ( like we will do in IOM in next updates ) that would solve all problems with historical accuracy.

You keep complaining about OP german weaponry when it infact it is mainly the effectiveness of the German weapons ingame that have been decreased to unrealistic levels.

Examples:
1. 7.5cm KwK40 penetration & damage effect after penetration too low (Big problem for tank combat realism)
2. 7.92x57mm ballistic coefficient waay too low (affects ALL german weapons chambered in this round)
3. Mkb42 recoil too high
4. 7.92x33 Kurz damage too low, should be 85-90 (It's a supersonic rifle round)
5. K98 accuracy too low or Mosin accuracy too high (should be more accurate than the Mosin and definitely not less!)

That having been said I don't believe these things were done due to bias, but more likely due to a wish of having perfect balance ingame without having to mess around with reinforcement numbers.

The single Soviet weapon that has had its effectiveness decreased in comparison to real life is the PPSh-41, it featuring too much recoil ingame, and again I'm sure it was done for balancing issues.
 

aaz777

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Jun 30, 2013
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ahaha, nice joke. MKB42 low damage is definitely proof that german weapons are not overpowered, and it completely doesnt matter that mkb42 wasnt IRL on any map that exists in ro2.
 

Großadmial Thrawn

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May 1, 2014
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coughcoughPPS42coughcough... even if it isn't used much (i got killed by a player using it) it also isn't correct... but hey... who cares about that if you can just bash the MKB?
 

Unus Offa Unus Nex

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Oct 21, 2010
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ahaha, nice joke. MKB42 low damage is definitely proof that german weapons are not overpowered, and it completely doesnt matter that mkb42 wasnt IRL on any map that exists in ro2.

No jokes, just reality.

The devs can remove the Mkb from most maps for all I care, but if the weapon is ingame atleast get it right.
 

aaz777

Active member
Jun 30, 2013
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Russia, Pushkin
Well, if its not a joke, its definitely some kind of trolling because i will never believe you wrote it seriously.
You claim that german side is underpowered and give 5 examples if its nerf: kwk40 low damage/penetration, 7,92mm wrong ballistics, mkb42 low damage and high recoil, k98k low accuracy. Is it all problems you care about? you know what? this is definitely the most unimportant, most unaffecting on gameplay and unnoticeable problems in game.
You care about kwk40 low damage and penetration? and you dont care that tanks generally have problems with getting proper damage? you dont care that in 99% of cases tank gets NO damage if you dont hit its crews DIRECTLY? seriously, you can make swiss cheese from turret and tank wont get any damage, crews wont notice anything just like you dont notice any unfair disadvantages of russians except PPSh recoil and german unfair advantages. Poor german side is underpowered because it has wrong k98k ballistics? it is almost direct line. I NEVER had problems with k98k or mosin bullet trajectory, i rarely adjusted it, you can normally shoot on 200 meters from any rifle without any adjustment. Yeah its so serious problem that germans are loosing every battle. you care about mkb42 too high recoil and dont care that russian SMGs have HIGHER RECOIL? PPS-43 has same recoil as AVT-40 that uses rifle ammo, PPSh kicks as much as mkb42 while mp40 has almost no recoil, but you care only that mkb42 has recoil. according to your complaining mkb42 should have NO recoil and 1 kill damage and also given to all team, or poor german team will be underpowered all the time. You dont care that mkb42 itself is probably the biggest unfair and inaccurate disbalancer and german buffer. Complaining about mkb42 recoil/damage is the same if russians would have 1931 prototype bazooka as main AT weapon and someone would complain about it too high recoil or too low number of shells.
Spoiler!
You also care about k98k too low accuracy, oh god, i bet NO ONE WHO EVER PLAYED RO2 EVER HAD PROBLEMS WITH RIFLE ACCURACY. You completely dont care that bolt rifles are GENERALLY too accurate and ALWAYS hit the point where you aim, but you care that mosin is 0,00000001% more accurate. Yes, and german sniper better training with rare 6x, 8x scopes is awesome proof of it.
Examples of general ro2 problems that you dont care:
- no AT guns for infantry
- bolt rifles too high accuracy
- tank damage is inaccurate, tank rarely gets damage if shell doesnt hit crews DIRECTLY
- weapons dont have reliability, its very important weapon parameter. And it benefits to germans because their weapons are generally less reliable than russian ( g41/svt, mp40/ppsh, mg34/dp)
- heavy MGs arent mobile, they are fixed on 1 spot, they cant be destroyed, they dont respawn and they are much less useful than in real life. it mostly benefits to germans because their HMG/LMG is the same and because german LMG has more firepower than russian.
- hand grenades are very inaccurate
- HHL3/RPG-40 are both inaccurate and there are no grenade packs/molotov cocktails
-others that i didnt remember right now

Examples of unfair german advantages in game that you dont care:
- mp40 low recoil compared to russian SMGs
- mp40 has prototype dual mag unlock as fast as russians get drum for PPSh
- germans get as many mp40 as russians get PPSh while IRL mp40 was 3-6 times rarer
- germans get as many g41 as russians get SVTs, while IRL g41 was about 10 times rarer than SVT produced untill 1943
- germans get c96 that wasnt used in wermacht
- german sniper role is as popular as russian snipers, while IRL they were about 5-10 times rarer
- german AT role gets captured PTRS with insanely high and insanely inaccurate 55mm penetration
-german sapper and AT gets HHL3 that wasnt used in Stalingrad, that was produced only in november 1942 and it has completely wrong method of use. BTW, did you know that the only historically accurate weapon of german AT is p38 pistol?
- german sniper gets scoped g41 as fast as russian gets scoped SVT while IRL scoped g41 was so rare that there is no photos of scoped g41 being used on war in the whole internet, but many photos of captured scoped SVT by germans.
- german elite assault gets mkb42 that disbalances game a lot, that wasnt used at Stalingrad and wasnt used on any map that exists in ro2
-german HMG doesnt have barrel overheat
- others that i dont remember right now

Examples of unfair russian disadvantages that you dont care ( except first ):
- PPSh and PPS has TOOOOOOO high recoil ( PPSh as much as mkb, PPS as much as AVT)
- PPSh/PPS have less penetration tha mp40 while IRL high penetration of 7,62x25 was 1 of iconic feautures.
- PPS has no stock at lvl0 while german mp40 has no such problem
- Russian AT role gets no BS-41 ammo for PTRS with high penetration ( ~45mm )
- others that i didnt remember now

I am sorry if my post sounds rude, i dont want to answer unus anymore because i consider his posts as trolling and because it will be off topic in this thread.
 
Last edited:

Twrecks

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Bit of a problem: The MG42 is lighter than the MG34.

That having been said, fire from the hip should be extremely inaccurate AND limited to a walking pace.




Wrong-O


If you have ever experienced firing the MG-42 (or modern MG-3) you would know the recoil is very linear because of the high ROF.


There's no "KICK-KICK-KICK-KICK" like lower ROF mg's and smg's, the MG-42 goes "PPPPPPPPPUSH" and can be fired from the hip or shouldered with the proper stance and body weight/strength.


Yes, stationary, no walking/running while firing.


This ability to stay-on-target is why this became the main-stay of the German arsenal, despite consuming mass quantities of 7.92