


So what? I dont get what you are trying to say?
RO2 is focussing on "realistic" gameplay. Its not an arcade shooter. Tripwire might even loose some of its fanbase if they make RO3 more arcady. Remember the die hard Ro1 players hating on Ro2. You might think its crazy but from an economical point of view it is definitly not trivial.
I never said to make the game arcadey, I suggested that dates be removed from the game's description or to not focus so heavily towards a specific part of an overall conflict. As an example: "Stalingrad" focuses the game towards specific battles during a specific time frame, which is causing all this pointless bickering between people in here regarding "The MkB42 wasn't in Stalingrad.... The MG42 wasn't in Stalingrad..... This weapon was rare, that weapon was only produced in small numbers..... This weapon wasn't given to the troops in time for this specific battle.... Blah blah blah."
You know what all of this sounds like?
A bunch of Star Trek and Star Wars fanatics bickering over death stars and tricorders, trying to out show the other guy about how much they know about something they will never truly be a part of except in their own imagination.
FFS, we have people in here complaining about a weapon being in a video game which isn't realistic because they didn't see a black and white photo of it being used, signed and dated to satisfy their omnipotent standards of purity in a video game.
It, by their standards, wasn't in Stalingrad, therefore it shouldn't be in the video game and ruins their precious immersion.
Hell if they want to get that upset over what the game title describes, they best not Google "Red Orchestra" in the historical sense because their friggin brains might explode when they realize their entire RO Eastern Front Experience is based on espionage and resistance groups within Berlin to thwart the Nazi Regime.
Yes, RO does take a strong focus towards "Realism" but it is not and never was intended to be a Simulator. Within the scope of a Video Game, rules and historical details can and will be bent. If these people can't accept that, then I think they got into RO for all the wrong reasons.
All I am saying is that if you just leave the Title "Red Orchestra 3" and that's all, then you allow for more flexibility with which battles can be focused on (real or imaginary - Danzig / Apartments) and you can bring in just about any weapon that was used in WWII without people bickering and moaning over something being brought into the game from 1943 or 44.
RO1 didn't have much of a problem as it was dated 41-45.
ROCA had no dates and could (and did) have a wide scope of content and battles to choose from.
Of course tripwire had to make a compromise with many stats to balance both games but since the launch RS has come out and showed that asymetrichal gameplay does work. This will influence HoS very much in the future. New german MG, new russian SMG and tanks that are totally different are the firs step.
Some may think the asymmetric RS gameplay works..... I don't. Then again, I don't like RS all that much.
I personally don't care if the PIII and T70 don't balance perfectly to one another. I also don't care of the Germans get yet another MG while the Russians are stuck with the DP. Like in past RO's I make due with what I got and I still do well. I just need one bullet to go into the spot I want it to go into and that MG42 becomes useless.
My issue earlier was that I know many in this community have been complaining about how most players pick the Germans over the Russians. I personally pick who is attacking over who is defending.
What I was saying earlier is that these same people will also have an issue in seeing the MG42 and PIII as yet another bonus for the German side of the game.