RO2 MG42 needs a nerf

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Zakarro

FNG / Fresh Meat
May 11, 2014
664
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Or a mutator with the expermintal night vision from RTCW where only MG42 rambos can have it!!!
 

Raven1986

FNG / Fresh Meat
May 24, 2014
1,067
9
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I have never felt any of MGs overpowered. If you use it for house cleaning and if you crouch you have more stability. If someone tries it in the open, he might be super lucky and kill one with the bullet storm. I have never experienced this though that Spartanovka - to name an example - is ruled by Rambo MGing.
 

nymets1104

Active member
Dec 18, 2012
2,432
24
38
USA
I have never felt any of MGs overpowered. If you use it for house cleaning and if you crouch you have more stability. If someone tries it in the open, he might be super lucky and kill one with the bullet storm. I have never experienced this though that Spartanovka - to name an example - is ruled by Rambo MGing.

Yes, while it is irritating to get mowed down by someone hip firing with ANY MG, its not really all that common in the huge realm of deaths in this game.
 

SRTP-14

FNG / Fresh Meat
Nov 12, 2014
101
4
0
MG-34 > MG-42.

MG-42:
1) It is 100% German.
2) Excessive rate of fire.
3) Small ammunition.
4) Loud.

Playing for the Germans I choose DP-28.
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
48
Nederland
You really don't "rambo" with a 250 round belt...

https://www.youtube.com/watch?v=zSHIBtfJBys]

Cutting down the belt length to a more realistic 50 rounds (while moving/not in cover) could fix "rambo'ing".
Plus, the story would drastically change if extra ammo would actually needed to be carried (in players hands instead of magic backpacks)
 
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LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
The weapon is realistic, CQB movement is not. Grab a lmg and chase a SMG teammate through a building next time you play, there's hardly any difference. That's the problem.

And zoom, but whatever.
 

Spetz

FNG / Fresh Meat
Dec 25, 2012
246
2
0
Travelling
I rarely (like 5 times in my entire 1000 hours of RO2) experienced an MGer hipshooting me from over 100m distance.

You must not play against me too much then. As MG I can regularly take people out at 150m without really trying very hard. All I do is start spamming the MG in the player's rough direction if he's got a bolt action then he has no chance to shoot me back because the MG suppression (which should be removed for rambo firing) completely negates his ability to aim accurately at me. Then I just walk the fire onto the player by using the tracers which is trivial because of the lack of recoil. MG rambo takes no skill.

The weapon is realistic, CQB movement is not. Grab a lmg and chase a SMG teammate through a building next time you play, there's hardly any difference. That's the problem.

100% correct - that's the problem.

The MG42 is currently a better CQB weapon than the ppsh. That's just wrong.
 

Mr Headshot95

FNG / Fresh Meat
Jun 27, 2014
229
0
0
USA
That's crazy talk. BTW, it's Germans or Axis in game, vs Soviets or Allies.

Looking for solutions here for what is viewed as OP lmgs, but in an acceptable manner for fans of realism.

Is it true, or am I the only one experiencing way too much suppression with the MG42? Its field of effect and duration seems way too big in comparrison with other lmgs, even the maxim feels tame while under direct fire. Bad enough the 42 is burping out 1200 rpm, but to be shaking behind cover in black-n-white with only one round hitting nearby is stupid afraid, especially if my player is supposed to be a "hero".
My gun typically flies to a corner of my screen in 1 second

If I'm not dead
 

Mr Headshot95

FNG / Fresh Meat
Jun 27, 2014
229
0
0
USA
Considering we're on the topic of MG's already,

Is it just me or does it seem that the MG34 has more recoil (up and left-right) than the MG42 when deployed?
 

Raven1986

FNG / Fresh Meat
May 24, 2014
1,067
9
0
You must not play against me too much then. As MG I can regularly take people out at 150m without really trying very hard. All I do is start spamming the MG in the player's rough direction if he's got a bolt action then he has no chance to shoot me back because the MG suppression (which should be removed for rambo firing) completely negates his ability to aim accurately at me. Then I just walk the fire onto the player by using the tracers which is trivial because of the lack of recoil. MG rambo takes no skill.

I'd say suppression is realistic. It simply simulates how you wet your pants when being shot at. You are scared like hell to get killed. I'd even say, I wonder if I was able to bolt my rifle when an MG is pinning me down.

But you are not hipshooting them at 150m, are you? If you are capable of hipshooting accurately past 50m you are already quite skilled.
Shooting someone at 150m with sights is fine by me as you can basically do this with any weapon, except SMG and pistols. :D
 

Spetz

FNG / Fresh Meat
Dec 25, 2012
246
2
0
Travelling
I'd say suppression is realistic. It simply simulates how you wet your pants when being shot at. You are scared like hell to get killed. I'd even say, I wonder if I was able to bolt my rifle when an MG is pinning me down.

But you are not hipshooting them at 150m, are you? If you are capable of hipshooting accurately past 50m you are already quite skilled.
Shooting someone at 150m with sights is fine by me as you can basically do this with any weapon, except SMG and pistols. :D

I once rambo'd a sniper on GumrakStation at ~200m. If I can see them I can hit them.

50m rambo kills are trivial for me.
 

Spetz

FNG / Fresh Meat
Dec 25, 2012
246
2
0
Travelling
Stood, crouched or prone? Moving or not moving? Leading into the target with the tracers or a very high first shot hit percentage?

Saw a guy silhouetted at long range standing up while I was crouch running. I stopped running and started spraying the belt fed MG34 at him. As long as my bullets were reasonably close to him he was supressed and couldn't hit me back with his rifle (supression should be removed for rambo, as I said earlier). I then used the tracers to walk the bullets onto him. Total rounds expended was maybe 50.

This was trivial to do.

This is why MG rambo is broken.