RO2 MG42 needs a nerf

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Raven1986

FNG / Fresh Meat
May 24, 2014
1,067
9
0
We have been over this.

I view historical accuracy in this instance significantly less important than game balance and fun for both teams which helps player retention.

Have we? If team balance is this important I wonder why people did not complain about the load outs in former RO installments. Do you think that the IS2 if it was in the game should be balanced by throwing in the Tiger II?

If each team starts complaining about the advantages of the enemy without seeing their own we can argue forever.
I never complain about the MG42 as a Red Army soldier, it's part of the war, why go berserk on it?

The Allies have great weapons, not just the PPSh SMG. Look at the SVT40, you can part reload and do a full magazine swap, G41 can not.
The DP28 with its smaller pan magazine is ammo preserving and has formidable sights.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
Have we? If team balance is this important I wonder why people did not complain about the load outs in former RO installments.

If you remember the forum posts about ROOST, TWI were always being accused of heavily heavily favoring the Russians... intentionally.
 

SRTP-14

FNG / Fresh Meat
Nov 12, 2014
101
4
0
The main problem is the number of machine guns. In defense.

Rakowice - 4 MG-42. Allies reinforcement + 65
Druzhina - 4 MG-42. Allies reinforcement + 50
Apartments - 4 MG-42. Allies reinforcement + 140(!).

Seriously? Easy, close combat map - 140? Hard, open map - 50? The perfect balance!

One gunner with MG42 is easy to kill 50 people!
 

Twrecks

FNG / Fresh Meat
Dec 28, 2011
1,241
10
0
Ventura, California
With only 32 players per side, there should only be 3 squads, for a max of 3 MGs.

Be awsome if we had a 96 player game (real platoon numbers), then 4 squads per side would make logistical sense. Until then, limiting the quanity of MGs makes perfect sense.
 

norcalscot

FNG / Fresh Meat
Apr 21, 2006
52
1
0
California
Be awsome if we had a 96 player game (real platoon numbers), then 4 squads per side would make logistical sense. Until then, limiting the quanity of MGs makes perfect sense.

96 players - now you're talking!!! :D:D:D:D

I agree with reducing the number of MG42s a bit - I play the MG role often, and on some of the defensive maps when you combine static MGs with 4 MG42s against 32 players it is a bit much...
 

Teufel Hund

FNG / Fresh Meat
May 31, 2006
261
21
0
We have been over this.

I view historical accuracy in this instance significantly less important than game balance and fun for both teams which helps player retention.
I disagree, historical accuracy is paramount. It's the one thing that really separates this game from all the others, and the main reason most of us are playing it. The MG42 was simply an amazing weapon, and is still in use today (rechambered for the 7.62 Nato round, and some other slight modifications, but still many original MG42 parts).

There are other ways to balance the game without compromising historical accuracy.
 

seienchin88

FNG / Fresh Meat
Jul 16, 2013
326
0
0
With only 32 players per side, there should only be 3 squads, for a max of 3 MGs.

Be awsome if we had a 96 player game (real platoon numbers), then 4 squads per side would make logistical sense. Until then, limiting the quanity of MGs makes perfect sense.

YES! YES! YES!
I agree here. 3Mgs max, less Squadleaders, less SMGs and to be honest G41 and MKB42 needs to be max 1 player each. For realism sake.
Unfortunatly since the game still has the very strange first come, first choose mechanic this would drive players of the game. Ro2 is far beyond redemption in that regard. Clans mostly limit their weapon choice which is nice but for public play players need to be entertained and have the choice beeing something else than riflemen. Sad truth.
Ro3 = Fair weapon choice system (Random player chosen from a pool of of players which selected the class, if not chosen rifleman. If specialist class is still open people can choose it freely) AND less automatic weapons.
For some maps armies could get a little bit more assault equipment but most maps would be better with less ramboing MGs, SMGs, G41s, SMG pistols and MKB42s...
 

Teufel Hund

FNG / Fresh Meat
May 31, 2006
261
21
0
YES! YES! YES!
I agree here. 3Mgs max, less Squadleaders, less SMGs and to be honest G41 and MKB42 needs to be max 1 player each. For realism sake.
Unfortunatly since the game still has the very strange first come, first choose mechanic this would drive players of the game. Ro2 is far beyond redemption in that regard. Clans mostly limit their weapon choice which is nice but for public play players need to be entertained and have the choice beeing something else than riflemen. Sad truth.
Ro3 = Fair weapon choice system (Random player chosen from a pool of of players which selected the class, if not chosen rifleman. If specialist class is still open people can choose it freely) AND less automatic weapons.
For some maps armies could get a little bit more assault equipment but most maps would be better with less ramboing MGs, SMGs, G41s, SMG pistols and MKB42s...

The MKb42 should definitely be much less common (or absent entirely, but that's a different issue). Assuming the squad is at full strength with all equipment according to the TO&E, 1 LMG per squad was standard, although some types of squads had 2 (eg Panzergrenadiers and Fallschirmjagers). 2 MP40, 2 G41, 1 rifle grenadier (K98k with Schie
 

Flintlocke

FNG / Fresh Meat
Nov 3, 2012
27
0
0
With only 32 players per side, there should only be 3 squads, for a max of 3 MGs.

Be awsome if we had a 96 player game (real platoon numbers), then 4 squads per side would make logistical sense. Until then, limiting the quanity of MGs makes perfect sense.

I'd rather have it back to how ROOST operated. Mappers selected the weapon loadouts.
 

Raven1986

FNG / Fresh Meat
May 24, 2014
1,067
9
0
Mkb42 should be a Hero weapon, meaning only one per round.
Higher player count would be really nice if maps were larger or at least have more fire opportunities. Apartments would need all the windows opened up, so that behind every window you could be sure there are enemies.

But the downside is that the servers can't deal with it. Many servers who are 64 player ones already have bad issues at around 55-60 as the ping goes to heaven.
Joint Operations from Novalogic supported 128 players. I can't remember the server performance back then BUT it was a hell of a battle. So many people running around. :D
 

Spetz

FNG / Fresh Meat
Dec 25, 2012
246
2
0
Travelling
Have we? If team balance is this important I wonder why people did not complain about the load outs in former RO installments. Do you think that the IS2 if it was in the game should be balanced by throwing in the Tiger II?

If each team starts complaining about the advantages of the enemy without seeing their own we can argue forever.
I never complain about the MG42 as a Red Army soldier, it's part of the war, why go berserk on it?

The Allies have great weapons, not just the PPSh SMG. Look at the SVT40, you can part reload and do a full magazine swap, G41 can not.
The DP28 with its smaller pan magazine is ammo preserving and has formidable sights.

The fact is that the MG42 is a 'sexy' weapon that creates team imbalance. Therefore it should be available to both sides to negate this.

The main problem is the number of machine guns. In defense.

Rakowice - 4 MG-42. Allies reinforcement + 65
Druzhina - 4 MG-42. Allies reinforcement + 50
Apartments - 4 MG-42. Allies reinforcement + 140(!).

Seriously? Easy, close combat map - 140? Hard, open map - 50? The perfect balance!

One gunner with MG42 is easy to kill 50 people!

Excellent point. Also, Rakowice and Druzhina are badly implemented map designs.

I disagree, historical accuracy is paramount. It's the one thing that really separates this game from all the others, and the main reason most of us are playing it. The MG42 was simply an amazing weapon, and is still in use today (rechambered for the 7.62 Nato round, and some other slight modifications, but still many original MG42 parts).

There are other ways to balance the game without compromising historical accuracy.

lol. The game is hardly historically accurate with as you said yourself for example, the large number of MkB42s running about.

If the game becomes so unbalanced that noone plays it - it does not matter how historically accurate it is!

Now, if you talk about offsetting the MG42 with an increased number of SMGs for Allies relative to the Axis (historically more accurate) then I'd be listening. However, this is not the current paradigm of how RO2 is balanced. So as a quick fix I prefer making the MG42 available to hero Allies MG.
 

Thom430

FNG / Fresh Meat
Apr 18, 2014
64
0
0
I disagree, the Russians just need an upgrade. It makes sense from a balance point of view, as well as from a historical accuracy view.
They issued a lot more SVTs than the Germans did G41(W) and G43s, not to mention SMGs. Give the Russians 3 more assault classes (Not elite assault), give them an elite rifleman more, or maybe take one away from the Germans.
 
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gyps

FNG / Fresh Meat
May 5, 2009
822
73
0
Giving mappers and clans the option to limit classes in map files was the best and worked well TBH


and as someone said they'd just increase the smg's for the allies to balance stuff out


not sure why we cant do that anymore or if it ever could be re-implemented


but it's an answer failing that the mg's need something to stop or limit them being used as SMG's
 

_Dariuszek_

FNG / Fresh Meat
Jan 10, 2011
616
317
0
For me this weapon work just fine, no need to change it!

Spoiler!
 
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LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
For me this weapon work just fine, no need to change it!

This is true, it's an awesome weapon, if you're not in the top few of the leader board, you're doing it wrong. On A, B & C in bridges, you can pick people off as they step out of spawn, it's embarrassing.

I think it's the easiest gun to use in game, it's really a noob weapon. It shoots flat, and with the zoom, you can beat just about anyone in a shoot out, including snipers at range. With the tight burst, you can hardly miss anyone crossing. Just be smart where you set up....

As always, if zoom is turned off and you could no longer rambo with it, the MG 42 and other MG's would be used as they were IRL, as support and area denial weapons, not as a do-it-all sniper/smg weapon. The 42 would still be fearsome, not as stupidly easy to kill with as it is in game currently.
 
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_Dariuszek_

FNG / Fresh Meat
Jan 10, 2011
616
317
0
MG 34 is the same story for me, work just the same way as MG 42.
But I prefer to run with MG 42, sounds are so nice, and weapon looks better.