RO2 MG42 needs a nerf

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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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Another thing is belt. With belt character must move even slower ( especially with 250rnd ) and machinegun must have random jamms all the time while hipfiring with belt ( again, especially 250rnd ). This would make people use 50rnd boxes if they want to "rambo".

I have forgotten about this. You shouldn't be able to move and hipfire with a belt unless some sort of jamming system was implemented.
 

Jpz38 Hetzer

FNG / Fresh Meat
Feb 21, 2013
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Jeez, this thread needs to be renamed the MG-42 tantrum thread......

Anyways on topic, could mg's use a little tweaking, yes, the hip fire could use a bit a a nerf or possibly the extra click as others have suggested. But I honestly think the MG-42 isfine as is. I like that I can't get it as a Russian (don't like that they can get the 34 but that's another thread), I like fighting then and the satisfaction I get when I finally shoot the operator (I also like yelling IT'S A GOD DAMN 42 GET DOWN, my family doesn't like me doing it but ow well Lol) and I like the noise it makes. Like others said, it's a fearsome weapon irl and is well represented in game. Honestly, if we really are concerend with balance, I would rather Tripwire embrace the asymetrical balance rising storm has and keep German power full mgs, and buffing the ppsh to realistic levels, and giving the Russians some more smgs and engineers.
 

JD0x0

FNG / Fresh Meat
Sep 2, 2013
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Why are people still crying about the 42? The 34 is more beast than the 42. Apart from the longer belt of the 42, the 34 is more accurate, controllable, and the single shot along with higher accuracy makes it way more effective at LONG range.

I only like the 42 because it has that beast sound, but it's also very distinct, and enemies will find you easily.

Having both at LVL50, the 34 seems like the better gun at this point...
 

nymets1104

Active member
Dec 18, 2012
2,432
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I only like the 42 because it has that beast sound, but it's also very distinct, and enemies will find you easily.
...

YES, you might as well have a 10 foot flag flying over you as you blast away. I use to hunt the sound of the MG-34 blasting away, now I have a new target. They cant hide, even short bursts are highly attention grabbing, and should drawn fire from every single person not being supressed by the gun.
 

Spetz

FNG / Fresh Meat
Dec 25, 2012
246
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Travelling
No point in beating this horse again because of TehMWF's first wonder post. There's no indication he's read other threads regarding this subject, or comprehends the futility of making suggestions in the forum. I'm more than willing to argue for the sake of arguement, however no devs have replied to any of the other MG42 dietribes, I challenge a statement to be made here and now.

I just find it interesting how it is clear that TehMWF has independently come to the same conclusions as many here, myself included.

This means it is less likely to be group-think opinion and much more likely to be grounded in fact.
 

Twrecks

FNG / Fresh Meat
Dec 28, 2011
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Indeed.


I agreed several times ALL LMGs need hip firing adjusted. The addition of the 42 just made it that more transparent.


What has my knickers in a twist is that this whole thread seems for naught. Forum goers are viewed as a minority, rather than representatives of the silent majority. Many valid points have been raised, and fixes suggested, but none of us make those calls, nor appear to be heard.


mrsirr was grand enough to merge threads, yet does little to amend the current state of LMGs. Well, at least these forums are better moderated now.
 

Raven1986

FNG / Fresh Meat
May 24, 2014
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Indeed ALL LMGs would need this fix, interestingly just the MG42 is mentioned. Having enemy loadouts is something the mapper needs to decide in my opinion. Soviet AT hunters on late war maps would receive Panzerfausts from me as a mapper.
Just like Germans in 1941-1943 would receive MG100 and MP717. The rank unlock cannot provide that.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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Yeah, in all honesty its all MGs, not just the MG42. I will also add, in my opinion, it is only the hipfiring that is an issue and even then it is only minor and annoying and not fair once in a while if you encounter it.

It certainly isn't game breaking like some people imagine it, it certainly isn't causing all sorts of Axis bias like some are claiming (making a mountain out of a mole hill is one saying that comes to mind) and it certainly isn't making players axis stackers because they disagree with those few individuals who blow everything out of proportion.

Still, the hipfiring thing has been complained about for several YEARS and isn't a new phenomenon. TWI did do some very minor tweaks well over a year ago but certainly didn't go far enough :(
 

FluffyNinja

FNG / Fresh Meat
Feb 5, 2010
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Yeah, in all honesty its all MGs, not just the MG42. I will also add, in my opinion, it is only the hipfiring that is an issue and even then it is only minor and annoying and not fair once in a while if you encounter it.

It certainly isn't game breaking like some people imagine it, it certainly isn't causing all sorts of Axis bias like some are claiming (making a mountain out of a mole hill is one saying that comes to mind) and it certainly isn't making players axis stackers because they disagree with those few individuals who blow everything out of proportion.

Still, the hipfiring thing has been complained about for several YEARS and isn't a new phenomenon. TWI did do some very minor tweaks well over a year ago but certainly didn't go far enough :(

What baffles me is that they had MG hip-firing done right in RO1, yet they completely threw it out the window in RO2.
 

ozfighter

FNG / Fresh Meat
Dec 17, 2014
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Don't get me wrong, it's a right cool weapon and i love that it is in the game, but it's simply too powerful and frankly, not very sporting to rack up kills the rate you can with it.

I am an avg player, but I can easily triple my score in any match just by choosing this over the other MG.

It's fun, but a bit greasy.

I think TW should consider adjusting the weapon to better suit the game.

It just feels like it has no weight at all. Can we please get a nerf on it tripwire, i used to love RO compared to RS but everytime i play an RO map these days i find myself switching off because mg42 is such a broken weapon.

I've seen mg42 gunners go a whole map without setting up, just using it as an SMG, that's surely not working as intended.
 

MarcoRossolini

FNG / Fresh Meat
Feb 18, 2015
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I made an account on the forums just so I could comment on this thread.

I've been playing RO2 for more than 2 years or so, I'd like to think I know what I'm talking about by now.

That said, I'd regard MG42 as one of the most significant issues with balance currently in the game.
I don't have an issue with its current fire rate or anything. Nor with hipfiring.
What I do have an issue with is its inclusion into the game in the first place.
Despite the name, the MG42 was not the primary German Machine Gun used in Stalingrad. That title goes to the MG34.
Perhaps it was trialled in Stalingrad, but its inclusion at the level it is currently (that is, every damn game, by every German MG gunner) is simply ridiculous.

Originally the maps we have currently were designed around the MG34 and they were pretty good. The balance was fine. However, since the inclusion of the MG42, certain maps for the Soviets have become unwinnable. That's all there is to it. Commissar's house springs to mind in particular. I've yet to win a single game since the MG-42's inclusion.

Balance wise, this is rubbish. I don't care if this comes across as whining or something. I've been playing against the MG42 ever since it was released and every map has become a lot harder for the Soviets and MG42 gunners are always there, shooting down everybody and racking up ridiculous scores.

I've used the weapon myself, both as an MG gunner and captured. The sheer brutality of the weapon is ridiculous. It's an ahistorical weapon which has too much of an impact on balance.
Remove it.

(the above lines would be just as correct for the Mkb42 by the way, another dodgy experimental weapon)

Naturally, I am sure I will attract the ire of the ever pervasive Wehrmacht fanboys.



A possible alternative could be doing the same thing as what happens to the Yanks in Guadalcanal, where they only have rifles instead of Semi-autos.
Simply remove the MG42 from all maps where it doesn't belong. (i.e. all the Stalingrad maps)
 

Raven1986

FNG / Fresh Meat
May 24, 2014
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The MG42 was added as the game moved away from Stalingrad. The game no longer takes place solely in Stalingrad. The issue is that the loadouts can't be modified.

Well, we had that many many many (...) times. Give the mapper the ability to select the loadout and thus you can have excellent authencity.

I would quite often remove the G41(W) from the loadout of the Germans. Production figures were between 40,000 and 15,000. Not really a large number compared to the 1.1 million MP38/40. I believe that an armament with captured SVT40's or even leave the semi auto component out.

Another gun that would definitely be vanquished is the Mkb42(H), this gun in my eyes has no place in this game whatsoever. Believing "The German Assault Rifles 1935-45" by Peter R. Senich the Germans were testing the Mbk42(H) in Peenem
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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Well, we had that many many many (...) times. Give the mapper the ability to select the loadout and thus you can have excellent authencity.

Its a case where the older previous game Ostfront did a much better job in this area. One of the areas where I believe RO2 actually took a step backwards...
 

Jank

FNG / Fresh Meat
Jun 6, 2007
1,188
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Redwood City, CA, USA
Yeah well this game engine is different, and doesn't work that way.


You could still limit MGs the way the MkB is currently limited. By adding an Elite Machinegunner class, who has the ability to get the MG42 (at the right level or whatever).


Right now, Assault class doesn't get the MkB. Only Elite Assault. So we could do the same thing for MG.


But honestly, this whole thing is a tempest in a teapot.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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But honestly, this whole thing is a tempest in a teapot.

I had to look that up...

Yeah, but a little authenticity would be nice. Otherwise the game which started out as the mod then Ostfront then RO2 eventually just morphs into another generic WW2 shooter.