Lol, you're sucking that out of your thumb
What would you mean by this?
Lol, you're sucking that out of your thumb
What would you mean by this?
It's a direct translation from a Dutch figure of speach. It means pulling thigs out of your @ss![]()
Speaking from experience, firing a mg from a bipod will have recoil. you have to remember, just a miniscule recoil at the gun can translate into a meter difference at 500m. By doctrine a mg should be operated in 5 to 7 round bursts to minimize recoil and effectively put rounds on target. Also keep in mind a mg is not a point weapon but a area weapon. this is why I love RO and its accuracy in mg fire.
What would you mean by this?
He means you're making it up, which I would tend to agree with since I have fired MGs in real life and I can tell you that the ingame recoil is not realistic; there is too much muzzle climb ingame, in real life there is very little of this.
Fine, go fire the MG then and tell me that you can get better accuracy in real life compared to the game. Do the Spartanovka test I just suggested for reference ingame, then put up with real life comparison at same range. Should be easy enough...
This is not a subjective, but objective issue. There is no need for I feel this or feel that. Only ability to shoot accurately matters, right? Nobody said MG's are uncontrollable, as you seem to imply. We have been comparing real life results to those achievable in game. Why don't you leave the youtube BS and do the same?
I know what you are trying to say.....
Please read all my posts in this thread and the thread I linked to this thread. You are asking me to repeat myself because I have discussed the points you raise. And I do think I have discussed them in very reasonable way that should make sense to you.
Please find the pictures representing DP-28 video that was originally used as "there is no upward component recoil" in real life that was shown to have considerable amount of it. This also explains why the videos you showed as an example of recoil are bad examples that could be easily dismissed.
Read what I wrote about torsion and perception, gaming sight picture vs. real life as to why it looks funny in game.
Read also the comment of a bipod deployment vs. direction of barrel turn in rearward recoil. (Although this applies only to the guns with swivel bipods like the MG34 and I understand DP-28 has a fixed bipod.) You will notice that any amount of "direct" (which it isn't, really as no gun is absolutely symmetric) rearward recoil will develop a torsional component because human body will move in recoil.
This issue is discussed because the game viewpoint is somewhat different to real world and people forget that rearward recoil will tilt the gun to the direction of least opposition. Tilting/turning of the gun is what causes the accuracy detoriarate.
In the end this discussion boils down to practical accuracy. Why? Because that is why people claim there is too much recoil: they can not hit enemy soldiers with MG's the way they think they should. I am here to say that in game gamer accuracy is similar to real life soldier accuracy. Only way to measure accuracy is to test fire the guns in game and compare to real world results.
As I said earlier upward recoil is IMHO a good gaming compromise for the reasons I stated. It only makes controlling the gun easier as it is a know direction unlike in real life. I find controlling the gun more difficult with mouse than my whole body, so I will welcome this "helper". The developers could have introduced just simple scatter to the LMG's on fully automatic to bring realistic accuracy, but now they have guns that have realistic (good) accuracy and challenging controllability (comparable to real world with my skills) with which they achieve realistic results. In real life I need to know how to use my body to get consistant groups at 150m with a MG, in game I need to pull my mouse down slowly to get consistant groups at 150m. Groups are the same size, both methods require skill (be that shooting skills or nerd skills), what is the problem?
Problem is that the "torsion" (torque) effect you're talking about has an absolute minimal effect whilst firing a MG from the prone position. Why? Because the recoil has no moment arm to act upon in order to make you tilt backwards like when shooting from a standing or crouching position, which is what causes muzzle climb.
This is a two way issue, please refer below:
1. There is a moment arm, the bipod. On guns that have solid like DP28 (as in opposite to swivel mounted) bipods it is straightforward. If the bottom is fixed solidly to the ground and top to the gun the gun will tilt up when the gun moves straight to the rear in recoil. On swivel bipods one has to be very conscious as how to place the bipod legs, as that will directly affect the direction the barrel will turn in rearward recoil. Legs forward and the barrel turns downwards, legs rearwards and the barrel turns up. This brings us to the next point.
2. Gunners shoulder will move. It will move towards rear mostly, but it will also move up, down and/or sideways depending on shooters body dimensions and stance. This is unavoidable, but skill dependant meaning that a good gunner will have less movement. There is also the point that the gunner can adjust the placement of the swivel bipod based on previous experience in such way that the buttstock and the tip of the barrel will move synchronous in vertical axis keeping the gun level whilst firing greatly increasing ability to control recoil (and thus accuracy). Stupid sentence, but it means that the buttstock will move just as much as the barrel.
Again, movement isn't a problem when the gun's orientation does not change and the gun stays pointing exactly in the original direction. Even if the gun magically jumps up 10cm whilst remaining in the right direction one will miss the bullseye only by 10cm. But if rear sight will move 1cm in relation of the frontsight that stays solidly still the shot will miss by 100cm at 100m distance (provided 1m sight distance). Given that the normal LMG sight distance is somewhat shorter than that, there is also a lot more movement in most of the youtube vids posted here. That simply means these guys weren't getting that good results with their recoil management (and accuracy).
Fully automatic weapons are really fun to shoot, but there is a lot one has to do to keep them in the bullseye.
We must have been watching different videos you and I, cause I certainly don't see the rear sight "move 1cm in relation of the frontsight that stays solidly still".
Remington's experience was that it is extremely difficult to get second bullet from MG3 within 30cm at 150m in range conditions.
Films like these just show the guy is firing all over the place (and filmed from the side people would use them as examples of no recoil):
Shooting the Russian PKM Machine Gun - YouTube
Shooting the Type 98 Machine gun - YouTube