My personal issues with the MG. (Have been playing dedicated MG all week when I can.)
1. Lack of a Melee attack. If I get caught in the middle of reloading, a rifleman who pops around the corner on me shouldn't simply get a free bayonet kill because it is slow to draw the pistol. I'm holding several kg of hardened steel, and should be able to bash the guy's head in.
2. Being blocked from aiming further. Player models need to be able to get in tighter with walls, and the character should shift the barrel left/right as needed to aim further.
3. The machine gun should be 'deployable' anywhere you can brace a normal weapon. I can accept if there is more shake or something if you're simply supporting the barrel against the corner of a window or post, but we should still be able to accurately sight in.
4. Muzzle jump on/after first shot. It is excessive, annoying, and destroys player's fear of machine guns due to lowered first shot accuracy.
1. Lack of a Melee attack. If I get caught in the middle of reloading, a rifleman who pops around the corner on me shouldn't simply get a free bayonet kill because it is slow to draw the pistol. I'm holding several kg of hardened steel, and should be able to bash the guy's head in.
2. Being blocked from aiming further. Player models need to be able to get in tighter with walls, and the character should shift the barrel left/right as needed to aim further.
3. The machine gun should be 'deployable' anywhere you can brace a normal weapon. I can accept if there is more shake or something if you're simply supporting the barrel against the corner of a window or post, but we should still be able to accurately sight in.
4. Muzzle jump on/after first shot. It is excessive, annoying, and destroys player's fear of machine guns due to lowered first shot accuracy.