MG - Commando

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lemay

FNG / Fresh Meat
Feb 19, 2012
24
0
0
Yes, I DO know this has been suggested before but possibly not in my way. K? Anyway, the title says it all. A MG of some sort for the Commando. Now, I'm not gonna say, like, 100 dmg a shot (SS's / Sharpie's role) or 200/800 ammo. Those are both OP and way un-KF like. So, here's my idea to balance it out. I'm gonna include the LMG and MMG in this. (Not meant to replace SCAR17, but, act like the FN-FAL in the IJC pack)

LMG;
Damage - 43 or 49
Ammo - 50/500 (10 magazines)
ROF - 400 to 600 RPM
Reload - 2 to 3 sec
Altfire - Auto / Slow Auto (Inspired by the BAR in DH, it reduces the ROF)
Accuracy - Similar (a bit lower) than the AK-47 on full-auto
Cost - 3455
Per Mag / Drum - 20
Weight - 13KG

MMG;
Damage - 50 or 73
Ammo - 75/450 (6 magazines)
ROF - 350 to 500
Reload - 4 to 6 seconds
Altfire - Auto / Slow Auto
Accuracy - Similar (Barely higher) to the M4 on full-auto
Cost - 3750
Per Box / Drum - 27
Weight - 14KG

Thoughts?
(Also, if anyone would offer to make this / use these in a weapon pack, that would be great. Same with the Riot gun)
 

lemay

FNG / Fresh Meat
Feb 19, 2012
24
0
0
Most of the others tho suggest an OP / ill-made design. Mine fits more along with the "We have to keep moving!" mentality that my team and I usually end up taking. For example, most of the other MG suggestions I've seen are along the lines of the DP28 / MG42 setup while my ideas are more along the line of the SAW / MG34.
On a side note, I've only found 7 threads in KF (general search) which have actual (specific) MG suggestions.

*EDIT - Ah, hello lace. I know about those two commands BUT how do I modify these factors?
Damage?
Accuracy?
Recoil?
Seperate the modded weapon and the basic weapon?
Alternate fire?
ROF?
Costs?
Ammo costs?
That's PMuch why I created this thread.
 
Last edited:

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
set dsiaply to window mode;
in console type:
editdefault class=bullpupfire
or ak47fire
or scarfire, etc.

a small properties window will pop up so you can change damages, recoil (vertical and horizontal) rpm (firerate), and other things that ahve to do when u press the trigger.
after changeing what you want, throw the gun down then pick it back up.

for ammocosts, just class=bullpupammo, or akammo, etc, for costs, bullpuppickup, ak47pickup.

i use this a lot when working on weapons.
 
Last edited:

lemay

FNG / Fresh Meat
Feb 19, 2012
24
0
0
Huh, thanks. So, after messing around with that, how would I save the changes to a custom weapon file to change its model, name, and / or change its model?
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
export all the source code, and open the files (.uc) you want to change, and save them into a custom folder/classes, then add it to your editpackages list in killingfloor.ini, then in a command prompt type "ucc make" in system dir to compile the new code.