I'm not talking about weapons, I'm talking about perks and skills.
It only got the most base kit buffs since its introduction compared to all the perks in the game.
Melee Expert has been overbuffed since the perk's intro.
Lockdown and Madman are both pretty ridiculous (even Sharpshooter has to hit headshots for its guaranteed stun in Zed-Time).
Make Things Go Boom has been buffed to match a good portion of Demo's kit.
The one downside to Weapon Harness has been completely removed now that Flashbangs are available to Survivalist regardless of skill choice, making SWAT even less of an attractive pick for the broad majority of the playerbase.
It's been given free weapon swap speed for everything.
It's had weapons that are disproportionately good for a perk that isn't supposed to specialize in anything (Freezethrower, Frost Fang, etc.)
At this point you don't even need to aim well to play with it on a perk where the non-aim weapons suck and don't get inherent boosts; you come armed to the teeth with so many incaps and stuns that you can literally CC most things to death. No headshots needed. Which is stupid, but hey, it's there.
The devs have resisted the siren song of "more damage" but that's where all the broken weapons come into play.
Stop asking for class buffs. If anything we need some nerfs.
I rarely see survivalist mains, that tells us enough about it
Ugh. That's a feature, not a bug.
Not that we need survivalist mains in a game about picking compatible specialists, but literally every week on the subreddit or Steam forums someone posts a "what's your favorite Survivalist loadout."