Merc Report - Tricks for Zeds and Treats for You!

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Mercs,
As we enter spooky season, Horzine has been preparing two scary good weapons to introduce in the Autumn update.

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Like the Grim Reaper, death is your gift. What better tool to grant it to the unnatural mobs of monsters on the loose than a scythe? Berserkers will reap the miscreations that Clamley and others have sown with the new lethal Blood Sickle. While the blade is folded and shorter, it makes for a faster flurry of cuts perfect for when mercs want to get up close and personal. But there are other ways to get a-head. For more long range savage slashes, unfold and extend the blade out. Along with the choices of blade configuration, you have two types of attacks. Light attacks can be used to perform directional strikes. Heavy attacks execute a double sweep. Both styles are efficient at carving out that path to eternal sleep.

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Throughout the years, Zeds have been found with grotesque appendages of armor. Body horror like this is disturbing but also creates a challenge to Mercs. With the G36C Assault Rifle, SWATs will soon have a way to crack this problem. Armed with armor piercing ammo, the G36C will make a hole in any threat The new rifle will pierce the hearts of ambitious mercs with its two firing modes. Primary fire is full auto but can be switched to semi auto in a snap.

Find out where the next location of interest is in the upcoming Merc Report.

As a reminder: HRG weapons are free for all users, while other weapons we announce this year can be obtained via the Armory Season Pass 2 or direct individual purchase.
 
Dope, loving the details on these models! very glad the Blood Sickle didn't take the magic runes aesthetic of the frostfang and looks like a cobbled together scrap weapon with some edgelord runes for flair. Only bit I dislike is the tiny blade on top of the Blood Sickle, but I won't look the gift horse of a Scythe in the mouth.
 
Great to see stuff from the Weapons suggestion/poll being added. Though in regards to the armor piercing rounds... The only 2 zeds that'd be truly affected by it would be the Rioter, the Abomination and the Matriarch (possibly the E.D.A.R.s as well). The question I do propose is... will the armor piercing rounds be more affective VS Fleshpounds and give the HRG Nailgun a run for its money?
 
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That Scythe looks smexy as hell ! I can't help it... That's a weapon I always love to see in fiction. It's hardly efficient or convenient, but it just looks imposing. And with Guilty Gear's Testament back in action, I'd say that Blood Scythe is the second best I've seen that year. Pretty cool that you can change its range too... I believe it's the first zerk weapon able to do that? He already has more than enough (like... every perks really), but at least it's a little different.

Didn't expect the G36C at all. I always liked that gun and its peculiar design, but I honestly thought KF2 had its fair share of IRL assault rifles. So obviously my first thought was "what's the gimmick?", expecting something like the FAMAS. To see it's armor-piercing rounds is... disappointing TBH. I hope it won't allow it to melt big zeds too easily. And I also don't get why the SWAT suddenly gets an Assault Rifle when it's always been 'Mando's thing. Is it because of the Nailgun SMG? The one that trashes everything? Because that one was more than enough. I hope that the gun at least FEELS satisfying.


It's also hilarious to me that the DLC weapons are the LEAST wacky this time around. It's usually the opposite !
 
And I also don't get why the SWAT suddenly gets an Assault Rifle when it's always been 'Mando's thing.
My guess and what I've heard others say is it's specifically the G36c aka the compact version, which is used more by Law Enforcement than by Military personnel. Plus S.W.A.T. has a couple other guns (Glock 17, HRG Bastion, Mac-10) That aren't directly categorised as SMGs so I'd say S.W.A.T.s theme at this point is more anything compact and automatic rather than strictly SMGs. Also honestly Commando's trader menu is bloated enough as is so I'm not complaining.
 
had its fair share of IRL assault rifles. So obviously my first thought was "what's the gimmick?", expecting something like the FAMAS. To see it's armor-piercing rounds is... disappointing TBH.

So right now there's only one mechanic that does extra damage against Zed armor (which is different from Zed resistances being affected by armor). That's the uncharged shot on the Beluga Beat, according to Cat's google doc.

I would wager this gun probably uses the same modifiers.

Also, for everyone hung up on why SWAT gets this:
Just because it's called SWAT doesn't mean it functions as an actual SWAT team member in practice. Support is "the shotgun perk"; the actual supporting specialist is the Field Medic.

SWAT is the "high rate of fire/low damage per shot" perk.
 
So basically my suggestion that had most votes on, was considered and will be added to the game..... Sadly without the suggested weapon to go alongside it, sigh...
I wonder if its because of the current political events that they couldn't get their hands on the SR-3MP.

I am intrigued tho on how they decided to apply the modifier.
 
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So right now there's only one mechanic that does extra damage against Zed armor (which is different from Zed resistances being affected by armor). That's the uncharged shot on the Beluga Beat, according to Cat's google doc.

I would wager this gun probably uses the same modifiers.

Also, for everyone hung up on why SWAT gets this:
Just because it's called SWAT doesn't mean it functions as an actual SWAT team member in practice. Support is "the shotgun perk"; the actual supporting specialist is the Field Medic.

SWAT is the "high rate of fire/low damage per shot" perk.
Well... Yeah. I didn't say nor think that SWAT behaved the same way as a real SWAT team member. I just considered it the "SMG" perk, or strategically speaking : the crippling/second tank. I guess it doesn't stray too far out of that. It's also a superb trash cleaner, although he can definitely cause trouble to bigger zeds too. Like pretty much every perk nowadays.
 
I phrased that one poorly, in hindsight. Allow me to rephrase.

Even if it's called an assault rifle, SWAT gets it because:
  1. it looks like a weird lovechild of the UMP and MP7
  2. TWI is desperately going to be continuously pseudo-buffing SWAT because their balancing for all perks being equally viable vs. balancing for skill indexing means that SWAT is always going to be powercrept barring something like a Commando-esque damage boost and recoil-control boost
  3. TWI learned from their previous crossperk efforts between SWAT and Commando, so I'm certain this one won't be crossperk on Commando. Due to Commando's current passives and perk skill trees (namely Hollow Point Rounds and passive recoil control) anything crossperked between the two is just flat-out going to be superior on Commando. While that may not flat-out invalidate the point of giving something to SWAT, Commando doesn't really need any more buffs or super-weapons at its current state in the game.
Now, having said that, an assault rifle like this is easy enough to disguise as being close to a SWAT weapon, as compared to something like the M4 or whatever flavored shotgun that people keep wanting SWAT to get.
 
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My guess and what I've heard others say is it's specifically the G36c aka the compact version, which is used more by Law Enforcement than by Military personnel. Plus S.W.A.T. has a couple other guns (Glock 17, HRG Bastion, Mac-10) That aren't directly categorised as SMGs so I'd say S.W.A.T.s theme at this point is more anything compact and automatic rather than strictly SMGs. Also honestly Commando's trader menu is bloated enough as is so I'm not complaining.
The G36C is used by a large number of UK police forces, so it does (to me anyway) seem quite appropriate.
 
I phrased that one poorly, in hindsight. Allow me to rephrase.

Even if it's called an assault rifle, SWAT gets it because:
  1. it looks like a weird lovechild of the UMP and MP7
  2. TWI is desperately going to be continuously pseudo-buffing SWAT because their balancing for all perks being equally viable vs. balancing for skill indexing means that SWAT is always going to be powercrept barring something like a Commando-esque damage boost and recoil-control boost
  3. TWI learned from their previous crossperk efforts between SWAT and Commando, so I'm certain this one won't be crossperk on Commando. Due to Commando's current passives and perk skill trees (namely Hollow Point Rounds and passive recoil control) anything crossperked between the two is just flat-out going to be superior on Commando. While that may not flat-out invalidate the point of giving something to SWAT, Commando doesn't really need any more buffs or super-weapons at its current state in the game.
Now, having said that, an assault rifle like this is easy enough to disguise as being close to a SWAT weapon, as compared to something like the M4 or whatever flavored shotgun that people keep wanting SWAT to get.
I do find the Tommygun somewhat more satisfying with the SWAT though, but it comes from the fact that I've always loved the 100 round Type "C" drum magazine in video games, which I often use to spray'n'pray anyway. I'm more used to a "SWAT" playstyle (coming from other games I've played) that the "Commando" one. But you probably guessed it that I've always been a filthy casual on KF2.

I know you could spray and pray with the Commando perk, but I've always played with Hollow Points. It's just too valuable for me.

And I got your point ! And I agree with it.

@SnapJackalPop : damn ! You rarely if ever see something like that in the hands of Belgian police forces. At most (and even that is really when they need tons of security) you'll see a P90. And even then, when max security is needed (like when the King is meeting the crowd during National Day), they usually call upon a few soldiers with FALs.