Memories gone by

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Banquo

FNG / Fresh Meat
Feb 15, 2006
140
74
0
London UK
With the upcoming release of Red orchestra : Heroes of Stalingrad, I was thinking about the time I first got to see the original mod, the high points, the low points and my thoughts on the future (for what they are worth). Please remember these are my thoughts and memories. Some of the facts may be wrong so I am all too happy to be corrected.

Roll back to 2000 and I am playing Jailbreak, a mod for the original Unreal Tournament, with friends. This is what started me interested in mods and I mention this as without knowing about modding in general, Red Orchestra could so easily have passed me by.

When Unreal Tournament 2003 was released, I found the gameplay to be laboured in comparison with the original Unreal Tournament. I start looking for mods straight away. That was my first introduction to Red Orchestra. The team had decided not to continue modding for a game called Soldier of Fortune and found UTK3 to be a better platform to mod on.

The first incarnation was basic with one rifle and a basic map, if I remember correctly. What I do remember quite vividly is calling my flatmate into my room and showing him the mod. "WOW look at that detail. That is amazing - look at that sling on the rifle and how they are swaying as you move", I exclaimed."Look at the reload sequence". Those straps or slings were never seen in any further versions but they sure impressed me.

The mod grew quickly. I really enjoyed the feel of the weapons - they felt heavy in my hands. I have used semi automatic weapons and was glad this feeling was being reproduced. Maps were made relatively quickly and the scene grew. I spent many hours playing the mod. I loved the rifle play at long distance and the variety of the maps that were being produced. Some of these maps would never be ported to Ostfront which was a shame; there were some seriously good map makers involved at the time.

Then Red Orchestra Combined Arms was released which introduced tanks. I was never good at angling my tank correctly so I always took an infantry role where possible but this added an extra diension to the mod. More play, more updates were released and Red Orchestra was gaining more popularity due to its entry into the Epic Make Something For Unreal Contest. There were some other great mods being made at that time, my other favourite being Air Buccaneers. Another thing I liked about the mod were the people playing; above the normal maturity level for multiplayer games.

I decided to change my nick to Duckspeak one day. The same day I was playing on a map called Tractor Factory. The server was not heavily populated and I managed to capture the last point three times in a row. It was pure luck but some chap called Wilsonam was playing and we started to chat. Never knew what happened to that guy!!

I cannot remember exactly when artillery was added but my first experience nearly took my ears off. I always play with headphones on high so I can get a better idea of where the noise is coming from. Cue the arty and me almost crapping in my pants. What a great addition.

So we all awaited Red Orchestra Ostfront with baited breath. The first day it was released was a real disappointment after such a big build up. The game ran too slowly on my rig and was stuttering but this soon got fixed. The weapons felt lighter and thinner and that was my only gripe at the time. Then came the big smoke debate. Smoke grenades would change strategy forever and was a contentious issue. No longer will rifle battles be the same and it was the only time I questioned a decision Tripwire made. When implemented, though, my fears abated. It worked.

Others were playing in clans but I have never wanted to commit to a clan so I joined Iron Crescendo. This was an attempt to create a campaign over a series of months with people signing up to join either side. I had a great time playing in this arena and some of my best moments were during this period. One time I was the last player on the team and I had to defend a house. I was literally sweating as I shot the last enemy as the clock was ticking down. Another time I was playing on the German side on a map called Barashka and picked up a PTRD off a dead Russian. I hid under the train on the Russian side of the bridge and each time a tank came past, I took it down. Only after I had run out of ammo was I discovered and killed.

I was offline for a couple of years after that but when I came back online, the only server I could get on was for Danzig 24/7 so until recently I had not been playing Ostfront. A few weeks ago I found a server with all the original maps and more. What a blast. Even on public servers, when you get a good group of players, it works a treat. I used to do ok but now I cannot hit a barn door.

So now the next chapter is nearly upon us with our hopes as to what we will see next. I trust Tripwire will do their best to give us a great game but I also trust the community will engage with them to give objective feedback.

I simply cannot wait !!
 
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Amerikaner

Senior Member
Nov 23, 2005
1,724
508
0
What a great post. You cover a ton of my own thoughts.

And also, yes, Air Buccaneers was incredible and needs to be made in retail form. If TWI doesn't develop it, then it'd be awesome if they published it. If not even that, someone must do it. That game is too brilliant to let slip by.
 
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Reactions: Nimsky

MÆST

Active member
Nov 21, 2005
373
28
28
Air Bucs ... now that's one from the memory hole.

My all time favorite mod would have to be Excessive Overkill for UT, I would pay big money for a remake that captured the spirit of a competitive EO CTF match.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
Air Buc was awesome.

I remember those days, my gaming time was mostly Red Orchestra, shared with some Killing Floor, and then Air Buccaneers. Is amazing how 7 years later, so little has changed, the only thing being AB =(.

I spent most of the time from Combined Arms in the Battle for Europe, which was the first version of Iron Crescendo. Some of the best experiences in my life I got there, then Iron Crescendo wasn't that good for me, BFE was just more brutal than anything I've ever seen.
 

Actin

FNG / Fresh Meat
May 19, 2009
1,453
250
0
Netherlands
I have known the RO franchise (is 'franchise' fitting? well I think so:rolleyes:) since november when I read about RO2 on the CoD forum (got to love irony:cool:) so I like reading about the past.

Thanks for the post

Is 20 likes a record btw?:p
 

Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
1,786
373
0
Goteborg, Sweden
Didnt wahoo4 or who it was get massive amount of thumbs up in his "ok I get it, RO IS awesome"-thread or whatever it was =). Don't rember exactly.

Apparently I was on the same server as you Duckspeak yesterday =).
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,229
1,982
0
The RO Elitist's piano bar
www.youtube.com
Ahhh yes those were the days. I remember them really well, both because RO was awesome and because I always wanted a PC that could run the game smoothly. People forget that UE 2.0 was quite the graphics benchmark back in the day.

I remember AB as well, thinking that it would beat out RO in the MSU contest. Luckily I was wrong ;)
 

213

FNG / Fresh Meat
Jul 22, 2009
917
371
0
what made ro great was realism, lets hope the tradition is kept.
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
Great post, sir, great post. The mod was magical indeed. Oh, so many good memories...

And also, yes, Air Buccaneers was incredible and needs to be made in retail form. If TWI doesn't develop it, then it'd be awesome if they published it. If not even that, someone must do it. That game is too brilliant to let slip by.

Air Bucs would be a great project for TWI. What a fun mod that was. I pity the fool who has never played it.

Do any of you BFE:RO vets remember the Air Bucs night we held at one point? Shooting at each other's air balloons with firework guns and cannons, and then boarding the other team's ship when you got close enough. And then an epic sword fight! :D Oh man, I'd love to see a remake (with bigger ships!)... genius concept.

my gaming time was mostly Red Orchestra, shared with some Killing Floor, and then Air Buccaneers.

Eh, what? Air Bucs died long before even RO:O came out.

Video!

YouTube - ‪Air Buccaneers: Attempt to board balloon with hilarious consequences‬‏

YouTube - ‪LAN Party Part 1 - Air Buccaneers‬‏

YouTube - ‪Air Buccaneers Comeback‬‏
http://www.youtube.com/watch?v=asF5UIcNukY
Ignore the geeks in that second video...
 
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BL4Z3>FAS>

FNG / Fresh Meat
Dec 13, 2005
199
11
0
Air Buc ! I completely forgot about that ,....it was fun , nothing like it ...

I seem to remember a point in the mod development where if you looked you could actually see the arty shells falling sometimes ,...I also thought there was a brief period where smg's had subtle tracers,..