The melee weapons: Knife, Machete, Fire Axe, Katana and Chainsaw. These weapons need to become more different and have different uses. It gets a tad boring to see only the Katana as the most useful of them all. They need some more differences, hence this thread for discussion and suggestions to make them more different! 
So, here are my ideas:
Knife - No need to change it. In beta it will be weak as crap anyway (due to the backstab bug fix). It should be the last resort weapon, so keep it weak as it is.
Machete - Well i have 2 suggestions for this weapon.
1 - Make it dualwieldable + throwable (Yomommassis has made some animations for this and it looks superawesome! Link here http://forums.tripwireinteractive.com/showthread.php?t=46393http://forums.tripwireinteractive.com/showthread.php?t=46393) However, while this is a truly awesome suggestion, it makes the Machete too... similar to Fire Axe and Katana.
2 - Add some form of shield, which is only wieldable together with the Machete (or Knife). This would make the Machete a defensive weapon (with the Shield ofc). The shield needs to be blocked with manually (ironsight button) and while you are blocking with the shield and "aiming" towards a screaming siren, you are "line of sighting" (in this case, line of hearing
) her scream, so she can't hurt you like this, or it could at least heavily mitigate the damage. Also, a blocked Husk bolt should not ignite you, further adding usability. And yes, the Shield should have durability, so it needs to be used wisely.
Fire Axe - I have 2 things to suggest for it:
1 - While the throwable Machete would be cool and all, it would be better to add that to the Fire Axe (also animated in the link!) That would make the Fire Axe the slow melee weapon, but with the longest range hehe ^^ The Machete is less "needed" to be throwable, and doesn't need it at all if the shield would be the preferred addition to improve the Machete, but for the Fire Axe throwability would make a tremendous addition to spice the Axe up in usability
2 - The primary swing could cleave/sweep or whatever you wanna call it, meaning it could hit multiple specimen (can't see more than 3 targets be hit by it anyway, so i don't see it as a massively powerful bonus), which would help to counter it's very slow attack speed and still very useful weapon in general. This could be a Berserker only thing though, if necessary. The reason why i also think this would be logical and "easy" to implement, is because the primary swings always go in a horizontal axis, meaning it always does some form of swipe attack. This would make the 2 attacks different in use too:
* Primary - Quicker hit / Attacking multiple enemies closeby
* Secondary - Stronger hit-n-run smash / DPSing heavy targets
(* Throw - Long range power attack for safer Siren, Husk or Patty (lol) assaults)
Note - If you have throwable Machetes and Fire Axes (and that's maybe all you are equipped with) and you throw them away and can't regrab them at the moment, it would make the Knife more useful for the Berserker actually.
Katana - Just like on the Fire Axe, add a sweeping/cleaving multihit mechanic on the weapon, but only on the Secondary attack. That would make the 2 attacks be used like this:
* Primary - Quicker hit / DPSing heavy targets
* Secondary - Stronger hit-n-run smash / Attacking multiple enemies closeby
As you can see, the Katana and Fire Axe behave a bit differently like this!
Chainsaw - This weapon needs some love for sure. First of all, the headshot multiplier... according to one of the devs it can't be 1.0 headshot damage because that will instakill Fleshies and stuff like that... Was it an exaggeration (cuz it surely will not) or was it a bug? If it's a bug, well then fix the bug and let it have it's correct hs damage, be it 1.0 or higher. Anyway, this weapon's PRIMARY attack damage is actually sorta weak. Imo, it should be powerful enough to keep leaping Crawlers (on all difficulties, even on 6-man suicidal) away by instantly killing them if they jump in the spinning blade. Then the Chainsaw would be a TREMENDOUSLY useful weapon. Right now, a Crawler can still jump in and hurt you even if you are grinding it's face/body. The Chainsaw could also get a limited use (fuel), but also get boosted way higher in damage, to make it a real tier 3 weapon for the Berserker. Alhought that is not in any way necessary at the moment.
So in summary:
*Knife - No change
*Machete - Add a shield (only wieldable with Machete/Knife), to make Machete+Shield a defensive choice, very good choice against Sirens and Husks.
*Fire Axe - Add a swipe on primary attack for better crowdclearing, and a throw attack (ironsight button) to make it the slowest, but also the melee weapon with the longest range.
*Katana - Add a swipe on secondary to make the secondary attack have a bit more useability (and to not make the Axe a better choice than the Katana)
*Chainsaw - Make the primary attack strong enough to keep a single leaping Crawler from the front unable to damage you when it leaps into the blade, thus basicly making the Chainsaw the best anti-Crawler weapon.
Thoughts? Suggestions? Any hate against this?
So, here are my ideas:
Knife - No need to change it. In beta it will be weak as crap anyway (due to the backstab bug fix). It should be the last resort weapon, so keep it weak as it is.
Machete - Well i have 2 suggestions for this weapon.
1 - Make it dualwieldable + throwable (Yomommassis has made some animations for this and it looks superawesome! Link here http://forums.tripwireinteractive.com/showthread.php?t=46393http://forums.tripwireinteractive.com/showthread.php?t=46393) However, while this is a truly awesome suggestion, it makes the Machete too... similar to Fire Axe and Katana.
2 - Add some form of shield, which is only wieldable together with the Machete (or Knife). This would make the Machete a defensive weapon (with the Shield ofc). The shield needs to be blocked with manually (ironsight button) and while you are blocking with the shield and "aiming" towards a screaming siren, you are "line of sighting" (in this case, line of hearing
Fire Axe - I have 2 things to suggest for it:
1 - While the throwable Machete would be cool and all, it would be better to add that to the Fire Axe (also animated in the link!) That would make the Fire Axe the slow melee weapon, but with the longest range hehe ^^ The Machete is less "needed" to be throwable, and doesn't need it at all if the shield would be the preferred addition to improve the Machete, but for the Fire Axe throwability would make a tremendous addition to spice the Axe up in usability
2 - The primary swing could cleave/sweep or whatever you wanna call it, meaning it could hit multiple specimen (can't see more than 3 targets be hit by it anyway, so i don't see it as a massively powerful bonus), which would help to counter it's very slow attack speed and still very useful weapon in general. This could be a Berserker only thing though, if necessary. The reason why i also think this would be logical and "easy" to implement, is because the primary swings always go in a horizontal axis, meaning it always does some form of swipe attack. This would make the 2 attacks different in use too:
* Primary - Quicker hit / Attacking multiple enemies closeby
* Secondary - Stronger hit-n-run smash / DPSing heavy targets
(* Throw - Long range power attack for safer Siren, Husk or Patty (lol) assaults)
Note - If you have throwable Machetes and Fire Axes (and that's maybe all you are equipped with) and you throw them away and can't regrab them at the moment, it would make the Knife more useful for the Berserker actually.
Katana - Just like on the Fire Axe, add a sweeping/cleaving multihit mechanic on the weapon, but only on the Secondary attack. That would make the 2 attacks be used like this:
* Primary - Quicker hit / DPSing heavy targets
* Secondary - Stronger hit-n-run smash / Attacking multiple enemies closeby
As you can see, the Katana and Fire Axe behave a bit differently like this!
Chainsaw - This weapon needs some love for sure. First of all, the headshot multiplier... according to one of the devs it can't be 1.0 headshot damage because that will instakill Fleshies and stuff like that... Was it an exaggeration (cuz it surely will not) or was it a bug? If it's a bug, well then fix the bug and let it have it's correct hs damage, be it 1.0 or higher. Anyway, this weapon's PRIMARY attack damage is actually sorta weak. Imo, it should be powerful enough to keep leaping Crawlers (on all difficulties, even on 6-man suicidal) away by instantly killing them if they jump in the spinning blade. Then the Chainsaw would be a TREMENDOUSLY useful weapon. Right now, a Crawler can still jump in and hurt you even if you are grinding it's face/body. The Chainsaw could also get a limited use (fuel), but also get boosted way higher in damage, to make it a real tier 3 weapon for the Berserker. Alhought that is not in any way necessary at the moment.
So in summary:
*Knife - No change
*Machete - Add a shield (only wieldable with Machete/Knife), to make Machete+Shield a defensive choice, very good choice against Sirens and Husks.
*Fire Axe - Add a swipe on primary attack for better crowdclearing, and a throw attack (ironsight button) to make it the slowest, but also the melee weapon with the longest range.
*Katana - Add a swipe on secondary to make the secondary attack have a bit more useability (and to not make the Axe a better choice than the Katana)
*Chainsaw - Make the primary attack strong enough to keep a single leaping Crawler from the front unable to damage you when it leaps into the blade, thus basicly making the Chainsaw the best anti-Crawler weapon.
Thoughts? Suggestions? Any hate against this?
Last edited: