Melee swing direction

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CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
I find that most peoples' "conclusive tests" are incredibly flawed to begin with since they test solo in an artificial environment. With melee weapons, I'd doubt whether a tester is accurately keeping track of whether a vertical attack "didn't do more damage" or if it just registered as a body hit, unless you have a reliable way to tell.

These advanced berzerker mechanics are more apparent when you're playing on a full server and being attacked by a horde of enemies simultaneously, and taking them out quickly and efficiently is crucial to staying alive.
 

Lestat13

FNG / Fresh Meat
Apr 26, 2015
62
0
0
Crovel: 41 damage, x13 attacks = 533 damage. The Siren on 6 Player HoE has 534 life. Hit it 13 times with each type of attack. It's all the same.

Lmao.
 

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
Crovel: 41 damage, x13 attacks = 533 damage. The Siren on 6 Player HoE has 534 life. Hit it 13 times with each type of attack. It's all the same.

Lmao.

Which attack does 41 damage? There are eight attacks, doing 4 different amounts of damage between them. Where were you hitting the siren? Is that her head health or body health? You are leaving out SO many variables here that those numbers are absolutely meaningless.

Also it shouldn't take you 13 hits to kill one siren, regardless? In that amount of time the siren could kill you at least three times over, even with 'zerker scream resistance. Melee wouldn't be the least bit viable if you needed a medic to use half a dozen darts just to keep one person alive long enough to kill one single mid-tier zed.

Where are you getting these absolutely ridiculous numbers from? They don't match up to the actual game experience
 

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
It's a bit late but I'm just gonna drop it here for record keeping.

http://a.pomf.se/obijvs.webm

Gotta be more critical on Early Access folks.

No strong attacks? No head attacks? Test done in a complete vacuum?

I'm not saying it's impossible that the damage values could be bugged, but you've literally ONLY shown us weak-attacks and weak-attack-comboes and only to the body. If you're going to perform a test, you really need to be testing EVERYTHING RELEVANT.

And logically, the strong attacks are where the difference would be if there is one, since those are singular attacks with long wind-ups, compared to a weak combo which you can spam quickly, incessantly, and usually without any thought. (or input on the direction of EVERY individual swing of the combo)

So please, let us know what you find if you decide to perform a more conclusive test. Thanks.
 

Likwong

FNG / Fresh Meat
Apr 29, 2015
5
0
0
No strong attacks? No head attacks? Test done in a complete vacuum?

I'm not saying it's impossible that the damage values could be bugged, but you've literally ONLY shown us weak-attacks and weak-attack-comboes and only to the body. If you're going to perform a test, you really need to be testing EVERYTHING RELEVANT.

And logically, the strong attacks are where the difference would be if there is one, since those are singular attacks with long wind-ups, compared to a weak combo which you can spam quickly, incessantly, and usually without any thought. (or input on the direction of EVERY individual swing of the combo)

So please, let us know what you find if you decide to perform a more conclusive test. Thanks.

Well testing numbers are supposed to be done in sterile environment. This makes eliminating confounding factors much easier. Your point on it not being in real environment is like asking NASA to repeatedly build and launch real rockets without going to the simulator first. You don't need the star to align in order to test such simple interaction.

To be fair, Munk's video only shows light attacks when he's saying that it differs.

I've tested everything but can't be arsed to record it all because it will go beyond the 50MB limit of a single webm. Time is precious after all.

Conclusion is the same with katana, crovel, pulverizer and knives (tested on zerk's and medic's).
Strong attack and light attack works the same with directional. Tested this on crovel again on v1008 and its still unfixed.

No comment on aspd difference on combo vs spam clicks.

Additionally, for pulverizer, the strong attack is separated into two components where only the blunt damage (140~ unperked + headshot multiplier) will register to the head if you hit the head. The explosive part (393~ unperked) will only register to the body no matter what and will not get multiplied by the 1.1x headshot bonus even if you register on the head.

Also to note, weapon bashes (including eviscerator) has no unlimited cleave as shown on the stacked test i.e. they can hit only one target per execution. Eviscerator alt fire also has no unlimited cleave and thus will only hit 1 zed per fuel consumed. Though at most, this will only be relevant on doorways where zeds have higher chance to stack their hitboxes.

Alas, if you don't believe me and you're being adamant about it, here's the command for anyone who want to test.

aishownames

This will show you floating stats including health, head health and some other AI states not really relevant for damage test on spawned zeds. Note however, this command will only show stats on zeds with AI i.e. if you use 'spawnzed' command, the spawned zed will show no data.

If you want the one i'm using on the vid, you can do:

displayall kfpawn health

This one works with spawnzed

Also to have AI zeds stand still, use:

aidebugmode 1

Don't forget to activate cheat before doing it. The command is enablecheats if you're not familiar.
 

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
Alright, I believe you, then. Sorry for my previous skepticism.

So that makes me wonder if the melee system is currently bugged, or if they just haven't implemented it fully, yet? It doesn't seem like it should be hard to make the vertical attacks do more damage, to just put like a 20% damage bonus on them across the board or something like that.
 

Likwong

FNG / Fresh Meat
Apr 29, 2015
5
0
0
They're probably still discussing on how to best scale both the combo and the directionals. Most likely the feature will drop closer to the MA perk going to the main client as that will be the best opportunity to gain feedback (6 lv 0 MA with katanas on all servers)

The best we could do now is to wait.