No strong attacks? No head attacks? Test done in a complete vacuum?
I'm not saying it's impossible that the damage values could be bugged, but you've literally ONLY shown us weak-attacks and weak-attack-comboes and only to the body. If you're going to perform a test, you really need to be testing EVERYTHING RELEVANT.
And logically, the strong attacks are where the difference would be if there is one, since those are singular attacks with long wind-ups, compared to a weak combo which you can spam quickly, incessantly, and usually without any thought. (or input on the direction of EVERY individual swing of the combo)
So please, let us know what you find if you decide to perform a more conclusive test. Thanks.
Well testing numbers are supposed to be done in sterile environment. This makes eliminating confounding factors much easier. Your point on it not being in real environment is like asking NASA to repeatedly build and launch real rockets without going to the simulator first. You don't need the star to align in order to test such simple interaction.
To be fair, Munk's video only shows light attacks when he's saying that it differs.
I've tested everything but can't be arsed to record it all because it will go beyond the 50MB limit of a single webm. Time is precious after all.
Conclusion is the same with katana, crovel, pulverizer and knives (tested on zerk's and medic's).
Strong attack and light attack works the same with directional. Tested this on crovel again on v1008 and its still unfixed.
No comment on aspd difference on combo vs spam clicks.
Additionally, for pulverizer, the strong attack is separated into two components where only the blunt damage (140~ unperked + headshot multiplier) will register to the head if you hit the head. The explosive part (393~ unperked) will only register to the body no matter what and will not get multiplied by the 1.1x headshot bonus even if you register on the head.
Also to note, weapon bashes (including eviscerator) has no unlimited cleave as shown on the stacked test i.e. they can hit only one target per execution. Eviscerator alt fire also has no unlimited cleave and thus will only hit 1 zed per fuel consumed. Though at most, this will only be relevant on doorways where zeds have higher chance to stack their hitboxes.
Alas, if you don't believe me and you're being adamant about it, here's the command for anyone who want to test.
aishownames
This will show you floating stats including health, head health and some other AI states not really relevant for damage test on spawned zeds. Note however, this command will only show stats on zeds with AI i.e. if you use '
spawnzed' command, the spawned zed will show no data.
If you want the one i'm using on the vid, you can do:
displayall kfpawn health
This one works with spawnzed
Also to have AI zeds stand still, use:
aidebugmode 1
Don't forget to activate cheat before doing it. The command is enablecheats if you're not familiar.