Melee Overhaul

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Captian Kil

FNG / Fresh Meat
Feb 21, 2006
36
0
0
The current melee system, in a word, ****s. In a game supposed to be realistic, its not very acceptible to have a >10 inch blade plundged into your chest, and you don't die. Also, the melee hitbox is kinda crap, a direct hit in the torso counts as a miss. I'v seen (multiply times) 2 people, running about in circles, trying to stab each other and the animation shows that they are getting stabbed or stabbing the enemy. Currently if i see an enemy with thier back to me, i shoot them to save the trouble of trying to stab them.

The current system needs to be looked at and changed so its more like the mod. A single hit to the chest with a bayonet kills.

P.S. i can't believe that "s u c k" is a swear word on the forums :p
 

GiantHurtBall

FNG / Fresh Meat
Aug 4, 2006
16
0
0
Germany
I think the "Melee" System works like the "powerhammer" ( or whatever it name was in UT2k3/2k4) so youve to "charge" up the attack.
So a quick "stab" wont hurt "Much" but a 5 seconds loaded one will hurt(a lot) im not 100% percent sure thou.
 

Captian Kil

FNG / Fresh Meat
Feb 21, 2006
36
0
0
A power stab sometime doesn't kill them in one stab, which is stupid if the 10 inch blade goes into thier chest.
 

RedStorm

FNG / Fresh Meat
Nov 21, 2005
286
0
0
34
The Netherlands
I find it more amusing how you can shoot someone in his arm or leg twice with a high powered semi-automatic rifle and just have them turn around to shoot you in the head and then walk off.
 

Monkwarrior

FNG / Fresh Meat
Nov 21, 2005
1,144
2
0
Don't change the subject Red Storm ;)

I agree about the melee system.
When I posses the skill to approach someone so closely it should be rewarded.
Charging a stab is nice, but a non fatal stab should be rewarded more. A very heavy suppression effect or even a loss of the victims primary weapon should be enough.

Monk.
 

Harry S. Truman

FNG / Fresh Meat
Mar 23, 2006
584
0
0
Melee rarely fails me and watching the guys in "Bob's Ninja Force" [BNF] at work convinces me that people need more practice.
 

Captian Kil

FNG / Fresh Meat
Feb 21, 2006
36
0
0
I relised what the melee combat is like.

Counter Strike.

On CS you get 2 attacks with the knife, primary fire if quick fast slashes that do small amount of damage. Secondary fire is a "power attack" which does alot more dmg but has a low RoF.

When you use secondary fire (or power stab in RO) in someones back, it kills them in a one-er. While you use a quick stab (or primary fire) it doesn't.

All attacks to an enemy in the front or side don't kill in one hit (even though it should be easier to stick a >10 inch blade between the ribs when sideways)

I really hope, for the sake of the game, that it is fixed in the next patch.
 

Jono

FNG / Fresh Meat
Nov 26, 2005
890
24
0
I've killed many a german (or russian depending on which i'm on:p) with one charged blow to the chest....but i would like to see some kind of suppression after being slashed .
 

AceOfSpades

FNG / Fresh Meat
Nov 27, 2005
223
0
0
The melee "power up" system is horribly unrealistic. The attack shouldn't become stronger the longer you hold it over your shoulder.

If this were true, then a boxer in a boxing stance for 2 minutes should achieve a knockout with a jab that has no forward momentum or hip twist. But since it isn't, a boxer or any martial artist would generate power from the hip and from directing the momentum correctly.

I'm not saying that a fighting stance is not important at all (in fact, it's the most important thing), I'm saying that the amount of time you've been in a fighting stance does nothing to add power. Motion creates power. This incldues forward momentum and hip twist.
 

gonzman

FNG / Fresh Meat
Nov 22, 2005
478
0
0
Melbourne Australia
Hitbox issues are the biggest problem though, try bayoing a prone player, damn pain in the ass, also i've had times when i've sprint charged a player and let go of the stab right when i touch their back and it somehow misses, I result to just spamming quick stab over and over until the guy dies.

Also if you are lagging you're in even more trouble, the animation plays but you wont stab til lag catches up,this gives your target time to move and cause a miss, blah.
 

AceOfSpades

FNG / Fresh Meat
Nov 27, 2005
223
0
0
gonzman said:
Hitbox issues are the biggest problem though, try bayoing a prone player, damn pain in the ass, also i've had times when i've sprint charged a player and let go of the stab right when i touch their back and it somehow misses, I result to just spamming quick stab over and over until the guy dies.

Also if you are lagging you're in even more trouble, the animation plays but you wont stab til lag catches up,this gives your target time to move and cause a miss, blah.
Yeah, stabbing someone who is prone is ridiculously difficult when it should be easier than hitting a moving person who is upright. The bouncing thing is really ****ing annoying.
 

Hyperion2010

FNG / Fresh Meat
Nov 22, 2005
2,560
1
0
33
NC
Practice practice practice.

You know, I just though of this.

It might be easier if you bound melee to something on the keyboard (I'm going to try z, since atm it is unbound) there by allowing you to only have to move your mouse to aim instead of holding a button down at the same time. That might make it easier, IDK.
 

Scikar

FNG / Fresh Meat
Aug 6, 2006
16
0
0
AceOfSpades said:
The melee "power up" system is horribly unrealistic. The attack shouldn't become stronger the longer you hold it over your shoulder.

If this were true, then a boxer in a boxing stance for 2 minutes should achieve a knockout with a jab that has no forward momentum or hip twist. But since it isn't, a boxer or any martial artist would generate power from the hip and from directing the momentum correctly.

I'm not saying that a fighting stance is not important at all (in fact, it's the most important thing), I'm saying that the amount of time you've been in a fighting stance does nothing to add power. Motion creates power. This incldues forward momentum and hip twist.

That is all the "power up" is. If you hold the mouse button down you twist back further and give yourself more of a swing, if you tap the button then you perform a quick jab but with no wind up. After half a second or so you stop winding up with anything but the pistols (and I'm not sure if they actually do any more damage even though the animation keeps playing).
 

AceOfSpades

FNG / Fresh Meat
Nov 27, 2005
223
0
0
Hyperion2010 said:
Practice practice practice.

You know, I just though of this.

It might be easier if you bound melee to something on the keyboard (I'm going to try z, since atm it is unbound) there by allowing you to only have to move your mouse to aim instead of holding a button down at the same time. That might make it easier, IDK.
That still doesn't change the fact that the bouncing thing needs to be fixed. Binding a button to a keyboard doesn't help for me. I've gotten enough practice to be able to hit epopel easily while they're standing or crouched.

@Scikar: I know, but I'm talking about how the animation seems to draw back further and further and how it seems to inflict more damage once the animation is done.
 

Phoenix-D

FNG / Fresh Meat
Feb 28, 2006
706
0
0
Its a little better and most importantly you don't seem to get telefragged anymore, but its not gone.
 

killrcheezburgr

FNG / Fresh Meat
Aug 8, 2006
8
0
0
AceOfSpades said:
The melee "power up" system is horribly unrealistic. The attack shouldn't become stronger the longer you hold it over your shoulder.

If this were true, then a boxer in a boxing stance for 2 minutes should achieve a knockout with a jab that has no forward momentum or hip twist. But since it isn't, a boxer or any martial artist would generate power from the hip and from directing the momentum correctly.

I'm not saying that a fighting stance is not important at all (in fact, it's the most important thing), I'm saying that the amount of time you've been in a fighting stance does nothing to add power. Motion creates power. This incldues forward momentum and hip twist.
i agree i hate the "power up" thing... like i dunno about u guys but when im going to hit something i dont get stronger by holding back my blow if anything u will get weaker
 

AlphaNut

FNG / Fresh Meat
Jul 30, 2006
265
0
0
There is a custom map of which I forgot the name. It is basically a snowy hill, with some old church ruins and a graveyard on top, and you can spawn with either a bolt-action semi, or a pistol.
It is very foggy, and bright thus visibility is limited, and enforces close proximity combat with bajo, stock and pistol. I thought it was great to learn melee and pistol whoopin in a live environment :)