Melee Locking the Patriarch in Multiplayer

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Ironfungus

FNG / Fresh Meat
Aug 14, 2011
14
5
0
Greetings, berserkers. I discovered the wonderful strategy of melee locking and how it could be used to even solo patty when the party dies. Problem is, this doesn't seem to be very reliable inside multiplayer. In solo mode, Hell on Earth difficulty with faked players, I can kill him easily enough without taking any damage at all. Now, what happens when I go into multiplayer HARD mode? He hits me. Often. The speed at which he travels in Hard is about 15% slower than Hell on Earth, so ... what the hell.

If I'm doing nothing else but back-peddling as he's charging me, it should be damn well impossible for him to hit me (frankly, if I'm moving away from him at all), because in HoE solo, when I'm, again, doing nothing but back-peddling waiting to dodge his charge, he never touches me. Although I have no footage uploaded to show, I've reviewed several instances of my games in solo, and my games in multiplayer when this happens.

In multiplayer, when I'm hit, the distance between me and him is FAR greater than in some occurrences in solo HoE where I can dodge his strike.

A crude illustration of what I mean:

X: Patty
---: Distance
>: Me

MULTIPLAYER (DIFFICULTY: HARD)
X ---- > (HIT)

SOLO (DIFFICULTY: HELL ON EARTH, FAKED PLAYERS: 6)
X -- > (DODGE)


Melee locking in multiplayer, for some reason, seems to work about 40% of the time while the rest of my team wails on him until dead. However, like mentioned above, I have absolutely no issues taking him out in solo HoE without taking any damage. So what the hell is going on? Does the patriarch have increased range and/or speed in multiplayer? Is the increased latency somehow GIVING patty more range somehow? Perhaps some bug I'm not aware of?
 

Splatpope

FNG / Fresh Meat
Jan 1, 2012
1,287
250
0
Belgium
I'd say you simply backpedal too soon cause he walks slower and doesn't have the time to get to you :v

Tried in multiplayer HoE ?
 

TheMutant

FNG / Fresh Meat
May 31, 2012
556
4
0
Germany
It is indeed harder in multiplay to melee lock the partiarch, but not on grounds of that multiplayer difficulty differs from solo difficulty.

This happens because of latency issues and sometimes the animations won't be played client-side for some reason (patty stands still and you have no idea what's going to happen next and you get hit without seeing any attack) or they are not played correctly (thus patriach sometimes insta-switches and shoots).
 

Colin248

FNG / Fresh Meat
Dec 7, 2011
55
4
0
the problem is your a solo artist scumbag. please use teamwork to take down the patty. not being a zerker and trying to take him down yourself. what you do in single player i dont care for. but trying that **** in multi pisses me off to no end.
 

Amber Glass

FNG / Fresh Meat
Dec 19, 2011
902
33
0
the problem is your a solo artist scumbag. please use teamwork to take down the patty. not being a zerker and trying to take him down yourself. what you do in single player i dont care for. but trying that **** in multi pisses me off to no end.

lol what? melee locking him keeps him in place for the entire team to unload on him, which the OP clearly stated, did you even read his post?

and yes melee locking him is much tougher in online games
 

Splatpope

FNG / Fresh Meat
Jan 1, 2012
1,287
250
0
Belgium
the problem is your a solo artist scumbag. please use teamwork to take down the patty. not being a zerker and trying to take him down yourself. what you do in single player i dont care for. but trying that **** in multi pisses me off to no end.

M99 FOR PATTY PLz I NED TEH ACHEVMENT !! PLZPLZPSLPZLSPLZ!!!1!!18
 

QuAArK

FNG / Fresh Meat
Aug 3, 2011
41
2
0
Yoshiro's Pit
Greetings, berserkers. I discovered the wonderful strategy of melee locking and how it could be used to even solo patty when the party dies. Problem is, this doesn't seem to be very reliable inside multiplayer. In solo mode, Hell on Earth difficulty with faked players, I can kill him easily enough without taking any damage at all. Now, what happens when I go into multiplayer HARD mode? He hits me. Often. The speed at which he travels in Hard is about 15% slower than Hell on Earth, so ... what the hell.

If I'm doing nothing else but back-peddling as he's charging me, it should be damn well impossible for him to hit me (frankly, if I'm moving away from him at all), because in HoE solo, when I'm, again, doing nothing but back-peddling waiting to dodge his charge, he never touches me. Although I have no footage uploaded to show, I've reviewed several instances of my games in solo, and my games in multiplayer when this happens.

In multiplayer, when I'm hit, the distance between me and him is FAR greater than in some occurrences in solo HoE where I can dodge his strike.

A crude illustration of what I mean:

X: Patty
---: Distance
>: Me

MULTIPLAYER (DIFFICULTY: HARD)
X ---- > (HIT)

SOLO (DIFFICULTY: HELL ON EARTH, FAKED PLAYERS: 6)
X -- > (DODGE)


Melee locking in multiplayer, for some reason, seems to work about 40% of the time while the rest of my team wails on him until dead. However, like mentioned above, I have absolutely no issues taking him out in solo HoE without taking any damage. So what the hell is going on? Does the patriarch have increased range and/or speed in multiplayer? Is the increased latency somehow GIVING patty more range somehow? Perhaps some bug I'm not aware of?

You might do it correctly both side, online and solo. But the diffrence is Latency and missing animations. Whenever you try to do it, he might hit you. You can see him not hitting, but for real that laggy animation caused to hit you. If you want your "melee locking" working on online game, i can show you direct way to know when to attack and timing online.
My steam name is: _Qu[AA]rK_ so you should be able to find me.
 

Ironfungus

FNG / Fresh Meat
Aug 14, 2011
14
5
0
You might do it correctly both side, online and solo. But the diffrence is Latency and missing animations. Whenever you try to do it, he might hit you. You can see him not hitting, but for real that laggy animation caused to hit you. If you want your "melee locking" working on online game, i can show you direct way to know when to attack and timing online.
My steam name is: _Qu[AA]rK_ so you should be able to find me.

Thanks, I might take you up on that offer. Though, the problem isn't when I'm in the melee locking process, but rather before that, when he's charging or moving. Usually I'll try to hide behind a corner and wait for him to walk around it to start the process, so he isn't running when I engage.
 

Colin248

FNG / Fresh Meat
Dec 7, 2011
55
4
0
M99 FOR PATTY PLz I NED TEH ACHEVMENT !! PLZPLZPSLPZLSPLZ!!!1!!18

M99 needs alot of balance. same for any class with a speed bonus. the only real advantage a specemine has on almost any class cept zerker and medic, is the fact the can catch up with you. take this away, you get solo artist scum on hell on earth and suicidal difficulty.
 

Ironfungus

FNG / Fresh Meat
Aug 14, 2011
14
5
0
take this away, you get solo artist scum on hell on earth and suicidal difficulty.

Only when the rest of my team doesn't do their job, leaving me to solo 100+ zeds. I stay close to my team and play the role of a berserker well, but if my team refuses to work together or is too incompetent for their chosen perk, then why shouldn't I take the role of a solo artist scum to keep the game going?

Firstly, the "solo artist scum" you refer to are of course those berserkers who abandon their team entirely to run off and do their own thing (not to be mistaken with berserkers who kite clots, bloats, and scrakes out in the open to relieve pressure on the rest of the team). Secondly, you don't know me, and have never played with me, so get off your goddamned high horse and control your hormones.
 

Colin248

FNG / Fresh Meat
Dec 7, 2011
55
4
0
Only when the rest of my team doesn't do their job, leaving me to solo 100+ zeds. I stay close to my team and play the role of a berserker well, but if my team refuses to work together or is too incompetent for their chosen perk, then why shouldn't I take the role of a solo artist scum to keep the game going?

Firstly, the "solo artist scum" you refer to are of course those berserkers who abandon their team entirely to run off and do their own thing (not to be mistaken with berserkers who kite clots, bloats, and scrakes out in the open to relieve pressure on the rest of the team). Secondly, you don't know me, and have never played with me, so get off your goddamned high horse and control your hormones.

let me apologise to you then in advance. if your a team playing zerker like me, more power to you. i just find it infurateing how the whole team can be standing there ground fighting, where as one zerker runs off on his own, able to kill anything thrown at him easy as piss. if you where not fast, you would be stuck, haveing to realy on your team, and being what you where meant to be. a meatshield, to keep the enemy back and at bay, and your team safe, and to make sure they cant cross a thin red line. i am just sick to death of joining a server with these scum running everwhere. it needs to be wiped out.
 

Ironfungus

FNG / Fresh Meat
Aug 14, 2011
14
5
0
let me apologise to you then in advance. if your a team playing zerker like me, more power to you. i just find it infurateing how the whole team can be standing there ground fighting, where as one zerker runs off on his own, able to kill anything thrown at him easy as piss. if you where not fast, you would be stuck, haveing to realy on your team, and being what you where meant to be. a meatshield, to keep the enemy back and at bay, and your team safe, and to make sure they cant cross a thin red line. i am just sick to death of joining a server with these scum running everwhere. it needs to be wiped out.

They are frustrating, but honestly I get those kinds of players with any kind of perk; berserker or not. Mostly I won't have too much of an issue finding a team that's willing to work together and communicate effectively, but e'vry once n' a while you'll find those who refuse to cooperate. Recently, I had a commando completely avoid the rest of the team in BellTolls, reasoning that 'he didn't want to fight over kills'.
 

Colin248

FNG / Fresh Meat
Dec 7, 2011
55
4
0
They are frustrating, but honestly I get those kinds of players with any kind of perk; berserker or not. Mostly I won't have too much of an issue finding a team that's willing to work together and communicate effectively, but e'vry once n' a while you'll find those who refuse to cooperate. Recently, I had a commando completely avoid the rest of the team in BellTolls, reasoning that 'he didn't want to fight over kills'.

eh with commando your limited by ammo, much like any other class. zerker pisses me off most because there is almost no stoping them. just wish there was some way to enforce co op, yet still be able to make it possible in single player. if your team dies and your the last one alive, you should have a very slim chance of being able to complete the wave, depending on the difficulty.
 

TheMutant

FNG / Fresh Meat
May 31, 2012
556
4
0
Germany
eh with commando your limited by ammo, much like any other class. zerker pisses me off most because there is almost no stoping them. just wish there was some way to enforce co op, yet still be able to make it possible in single player. if your team dies and your the last one alive, you should have a very slim chance of being able to complete the wave, depending on the difficulty.

As Ironfungus already said, playing solo does not only concern the zerker perk but it's the most common perk that performs solo play.
Anyway splitting the team might also be an advantage due to fewer zeds attacking the teams then.

BTT:
The melee lock can be done with every perk class afaik. But with zerker/medic you are more likely to survive mistakes and it's easier.

@Ironfungus, I can give you some advice. Don't hide you have to face the patriarch then it's more likely to get in the drill. When the patty runs towards you while being cloaked just also run towards him and start the drill. When he's uncloaked it's harder as he might move while attacking, so try to dodge away and initialize your drill afterwards.
 

Left 4 Dinner

FNG / Fresh Meat
Jun 11, 2012
723
12
0
let me apologise to you then in advance. if your a team playing zerker like me, more power to you. i just find it infurateing how the whole team can be standing there ground fighting, where as one zerker runs off on his own, able to kill anything thrown at him easy as piss. if you where not fast, you would be stuck, haveing to realy on your team, and being what you where meant to be. a meatshield, to keep the enemy back and at bay, and your team safe, and to make sure they cant cross a thin red line. i am just sick to death of joining a server with these scum running everwhere. it needs to be wiped out.


Ironfungus made a good point. Whenever i play as a zerk, I keep to one side of the team, and keep things from getting past me, and thus harming the team. On lower difficlties, I stay nearby, and help take out bigs things that I see approach the team. Also, if a small critter is digging at a teammate, I take it out. The only time Ill stray away from the team, is to pick off a few zeds that could be a threat if not dealt with early enough. Also, whenever I play on a team that just doesnt want to help each other (like heal others befre healing self, not working together, not helping players when in need, etc.) I tend to solo as a zerk since I can keep myself safe for the most part.


In fact, I get a kick out of seeing players who dont help, die and then leave the game. It just shows how impatient and rude they were when playing. But besides that, I always stick close, but not too close, to the team as a zerk.
 

EnigmaticRunner

FNG / Fresh Meat
Jul 13, 2012
4
0
0
Whenever I attempt to melee lock I usually take a test hit from the Patriarch to get the feel for my timing. It really is all about the latency/ping differences amongst servers, for me anyway. However, after the test hit, I usually will be able to lock him in place.

Although, my failure rate is guaranteed for pings above 100; I just can't do it in that situation.
 

Beefski

FNG / Fresh Meat
Jun 7, 2012
25
0
0
UK
I find that the problem with taking a hit from him can be that he slaps you far enough away to start chaingunning or piping you which can be very bad news if you're not near cover.

I swear the Patriarch has a lag switch attack whenever I play Berserker, as soon as it gets to wave 11 my ping miraculously rises to 150+ and I end up swinging like a lumberjack before finding out he's teleported halfway down the map.
 

Splatpope

FNG / Fresh Meat
Jan 1, 2012
1,287
250
0
Belgium
I find that the problem with taking a hit from him can be that he slaps you far enough away to start chaingunning or piping you which can be very bad news if you're not near cover.

But you can cancel the ranged attack with a melee strike :p