Greetings, berserkers. I discovered the wonderful strategy of melee locking and how it could be used to even solo patty when the party dies. Problem is, this doesn't seem to be very reliable inside multiplayer. In solo mode, Hell on Earth difficulty with faked players, I can kill him easily enough without taking any damage at all. Now, what happens when I go into multiplayer HARD mode? He hits me. Often. The speed at which he travels in Hard is about 15% slower than Hell on Earth, so ... what the hell.
If I'm doing nothing else but back-peddling as he's charging me, it should be damn well impossible for him to hit me (frankly, if I'm moving away from him at all), because in HoE solo, when I'm, again, doing nothing but back-peddling waiting to dodge his charge, he never touches me. Although I have no footage uploaded to show, I've reviewed several instances of my games in solo, and my games in multiplayer when this happens.
In multiplayer, when I'm hit, the distance between me and him is FAR greater than in some occurrences in solo HoE where I can dodge his strike.
A crude illustration of what I mean:
X: Patty
---: Distance
>: Me
MULTIPLAYER (DIFFICULTY: HARD)
X ---- > (HIT)
SOLO (DIFFICULTY: HELL ON EARTH, FAKED PLAYERS: 6)
X -- > (DODGE)
Melee locking in multiplayer, for some reason, seems to work about 40% of the time while the rest of my team wails on him until dead. However, like mentioned above, I have absolutely no issues taking him out in solo HoE without taking any damage. So what the hell is going on? Does the patriarch have increased range and/or speed in multiplayer? Is the increased latency somehow GIVING patty more range somehow? Perhaps some bug I'm not aware of?
If I'm doing nothing else but back-peddling as he's charging me, it should be damn well impossible for him to hit me (frankly, if I'm moving away from him at all), because in HoE solo, when I'm, again, doing nothing but back-peddling waiting to dodge his charge, he never touches me. Although I have no footage uploaded to show, I've reviewed several instances of my games in solo, and my games in multiplayer when this happens.
In multiplayer, when I'm hit, the distance between me and him is FAR greater than in some occurrences in solo HoE where I can dodge his strike.
A crude illustration of what I mean:
X: Patty
---: Distance
>: Me
MULTIPLAYER (DIFFICULTY: HARD)
X ---- > (HIT)
SOLO (DIFFICULTY: HELL ON EARTH, FAKED PLAYERS: 6)
X -- > (DODGE)
Melee locking in multiplayer, for some reason, seems to work about 40% of the time while the rest of my team wails on him until dead. However, like mentioned above, I have absolutely no issues taking him out in solo HoE without taking any damage. So what the hell is going on? Does the patriarch have increased range and/or speed in multiplayer? Is the increased latency somehow GIVING patty more range somehow? Perhaps some bug I'm not aware of?