Medic Update is Needed (Firebug and Beserker Weapons included within post.)

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

KoVash

FNG / Fresh Meat
Aug 1, 2010
8
6
0
So far, almost every class has over 3 weapons, I feel that the medic needs a new gun or equipment. Here are my suggestions:

MEDIC

~New Gun And Melee Weapon~

The P90M
-A modified sub-machine gun with the added ability to use a healing dart. (Much like the MP7M)
-Price is:
 
Last edited:
  • Like
Reactions: C_Gibby and HaTeMe

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
I'm all for adding a new gun to the medic but If you know me on these forums I HATE your choice of weapon for the medic. I'd like to see something like a Sterling :p. Damage close to AK screams overpowered. The Mp7 does what, half the damage of a 9mm pistol round? A new medic gun would be better balanced to deal, say a quarter less damage of the pistol--still a step above the Mp7 but doesn't make the medic head in the direction of yet another combat perk. This has been discussed already. Ammo - 30 combined with the medic perk doesn't work out. it would result in 60. The realistic base magazine capacity is 50 rounds, combine that with medic perk = 100. Yep, OP. :( Let the people with the advanced gun knowledge discuss this with a bit more depth.

Riot shield also has been discussed. If you're a good medic, the shield is just about pointless. The massive armor boost given to a medic should keep you protected extremely well to the point you're nearly immortal. The shield won't be useful because it weighs 10 blocks, costs money and then BREAKS. You won't protect anyone with it at all. To protect someone in KF you use your own body (take into account the medic armor) or with your gun. The fire axe is actually a heavily damaging weapon as-is so if the shield had a little less damage than the axe, it will still be quite powerful, but why spend more money and more blocks on THAT when you can just get the axe and go out as the immortal medizerker?

The brass knuckles would be fun to use, but also impractical and mainly cosmetic. No-one would want to use it since it deals a little more damage than an existing weapon that is totally useless. We don't want TWI to spend more time and effort on something useless. However, the best part of it is that it takes only 1 block. There are many, many instances where you only have 1 block free and you wish you had something to fill it with that isn't a pipebomb. That brings the idea of "1-block equipment" into our minds, which should be discussed in another thread. ;)

The fireball launcher has been discussed to some extent as the "husk cannon." It's not a bad idea, but it's a little wierd to some people. TWI are making something "new" for the firebug and they say it's something that has never been suggested before. :confused:

The flamethrower with 3x ammo and "burning hotter" is just a wrong. Simple physics says that red/yellow gas flames can't burn (like all flame-based weapons) hotter in oxygen but they can be spread over a wider range. Going all "level 2 flamer" is a bit silly, a little overpowered and holds no new tactical bits. Nothing new introduced to the playstyle. It's just boring. The only good suggestion for a new flamethrower was one that had a shorter range, had the same damage and spread fire in a short-range cone rather than one long blast.

The best part of your suggestion is bringing up "1-block extras."

Have an IS-2 :IS2:
 
  • Like
Reactions: KoVash and Rudo

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
A medic gets the most armor, can heal the fastest and generally runs the fastest.
So what's there to stop him?

A medic could have a syringe gun or an addition at level 3+ that allows him to buff players health up to 125, but after the effect has worn off (decreases slowely for 10-15 seconds), the players health would drop to 80-85.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
Why do people keep mentioning this antique abysmal crap of a weapon that also looks like crap...

You're probably confused with Sten and Sterling. The Sten-gun is pretty antique-like and as I'm ashamed to say, a bit ugly as well. The Sterling is pretty much the same in terms of style and function and britishness. It looks to me as if the Sterling is merely a modernisation and slight improvement to the Sten.

It's a bit like the M14 from ye olde 1950's which was then improved to the M14 EBR that is used today. The same sort of thing applies to the Sten.

(I could be totally wrong by the fact that the Sterling is just a copy of the sten from another gunsmith in the same company. Any WW2 historians around to help me here?)
 

KoVash

FNG / Fresh Meat
Aug 1, 2010
8
6
0
Let the people with the advanced gun knowledge discuss this with a bit more depth.
Know what, this is my first time posting, you don't need to be rude about it. Besides, its just an idea. I get that your saying it's to Over Powering (I assume that's what you meant by OP and not Original Poster.) The ammo can be changed, they do make clips smaller then 50, that's why I posted the Medic gets the bigger clips of 50 due to being a Medic. (Maybe not have 9 clips but 5. More damage but less ammo.) The AA12 is way over Powered but they fixed that by making it expensive and giving it 80 shells.

I'm all for adding a new gun to the medic but If you know me on these forums I HATE your choice of weapon for the medic. I'd like to see something like a Sterling :p.
I don't know you, and I'd RATHER see an MP5 or and UMP become a weapon for the medic then the Sterling. >_>
Hell, the MP7 is a German Made weapon, lets get him another.


The fire axe is actually a heavily damaging weapon as-is so if the shield had a little less damage than the axe, it will still be quite powerful, but why spend more money and more blocks on THAT when you can just get the axe and go out as the immortal medizerker?
Again, you do not need to be rude. I understand your point but your sarcasm is not needed. What I figured is that the shield could block flames from the Husk and with no damage done to the shield. Upgraded shied for the medic lasts 1.5x longer then normal body armour for all classes. Another idea just popped into my head: You can equipped your syringe Gun and use that on your teammates. You can also equip a pistol and when you hit iron sites, the shied moves out of the way so you can freely shoot at targets.


The brass knuckles would be fun to use, but also impractical and mainly cosmetic. No-one would want to use it since it deals a little more damage than an existing weapon that is totally useless. We don't want TWI to spend more time and effort on something useless. However, the best part of it is that it takes only 1 block. There are many, many instances where you only have 1 block free and you wish you had something to fill it with that isn't a pipebomb. That brings the idea of "1-block equipment" into our minds, which should be discussed in another thread. ;)
(Just a though and I doubt it would work.) - KoVash
I have no idea what you mean by TWI. It couldn't be Totally With It, or Texting While Intoxicated. Most likely Trip-Wire Interactive. The Machete is useless, but they incorporated that into the game when Killing Floor was first released. Now that I think about it, the power should be between the Machete and the Axe. (Brass Knuckles are illegal for a reason, but I'd rather be hit with a punching tool then an slicing weapon.) But then we get into the concept of Trip-Wire and the slicing weapons. Brass Knuckles break bone which can cause death sometime later, so the damage would have to be like fire or decapitation, it drains health. Though that is way to much work to do and is not needed. AND we come back to my first point, "Just a though and I doubt it would work."
~C4 or Claymores would be cool.~


The fireball launcher has been discussed to some extent as the "husk cannon." It's not a bad idea, but it's a little wierd to some people. TWI are making something "new" for the firebug and they say it's something that has never been suggested before. :confused:
Well I'm glad you filled me in on this because I was not aware of it at the time. (Maybe if the forums allowed yahoo mail accounts to register.) For what has come out of your impolite fingers, I can appreciate this.

The flamethrower with 3x ammo and "burning hotter" is just a wrong. The only good suggestion for a new flamethrower was one that had a shorter range, had the same damage and spread fire in a short-range cone rather than one long blast.
I'll just ignore the rest of your post and I welcome the shorter range flamethrower and cone idea.

The best part of your suggestion is bringing up "1-block extras."
I just love your sarcasm, it's just coming out of every orifice isn't it.




A medic gets the most armor, can heal the fastest and generally runs the fastest.
So what's there to stop him?

A medic could have a syringe gun or an addition at level 3+ that allows him to buff players health up to 125, but after the effect has worn off (decreases slowely for 10-15 seconds), the players health would drop to 80-85.
You can only run so far from a Flesh Pounder.
I like the idea of the buff. It's not bad.
 
Last edited:
  • Like
Reactions: C_Gibby and Rudo

Vaecrius

FNG / Fresh Meat
Aug 2, 2010
633
131
0
Burnaby, BC
members.shaw.ca
THIS! P90s are sooooooooo overrated!

Also agreed on the other points.

Since I'm posting... here's my own suggestion, on the other extreme: Dedicated medic gun. Twice as many shots as the normal medgun, uses primary fire, altfire makes you switch to your normal syringe and heal yourself, replaces the normal syringe in the weapon cycle otherwise. Takes up as many blocks as the normal medic gun (which isn't a lot to begin with), but considerably more expensive. Flatter profile and smaller sight make it easier to aim without raising the gun.

EDIT: I should mention one advantage of this over the current medgun: if the medic momentarily brainfarts on an FF server and twitches the wrong finger, you don't die horribly. 8D

And as an upgrade to that, super-dedicated medic gun: altfire launches healing grenades that blast everyone nearby with little syringes.
 
Last edited:
  • Like
Reactions: Rudo

KoVash

FNG / Fresh Meat
Aug 1, 2010
8
6
0
And as an upgrade to that, super-dedicated medic gun: altfire launches healing grenades that blast everyone nearby with little syringes.

Win, and made me giggle. Ridiculous non the less.
 
Last edited:
  • Like
Reactions: Rudo

Ratchet00

FNG / Fresh Meat
Jun 29, 2009
11
2
0
I personally think that the Medic should stick with small SMGs such as the MP5-K, Skorpion, MAC-11, and so on. Perhaps they should add a skill to level 6 Medics so that they can dual wield SMGs. Decreases accuracy, but gives the Medic a higher damage output with their weapons.
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
I personally think that the Medic should stick with small SMGs such as the MP5-K, Skorpion, MAC-11, and so on. Perhaps they should add a skill to level 6 Medics so that they can dual wield SMGs. Decreases accuracy, but gives the Medic a higher damage output with their weapons.

The weapons, maybe.
Dual wield, noty.

IMO the medic should be a specialist, in supporting his teammates, not dealing damage. There's many things that have been talked about, such as Poison darts.
 
  • Like
Reactions: brphoenix

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
The P90 is a fine weapon, with a high RPM (not RMP) and high magazine (not clip) capacity, is a bullpup format with fully ambidextrous usability. It features a red dot sight as standard and is chambered in the 5.7x28mm round which was designed to replace the 9x19mm parabellum used in almost all SMGs and pistols.

Though i believe it's a really good firearm with lots going for it, i believe something a little more obscure is what we need here.

The Sterling or Sten MkVI (they are not the same btw) would be good. Both are chambered in 9mm parabellum, and both are British weapons.

An idea that would appeal to at least one other person on the forums would be to move the L22 Bullpup to Medic, with maybe a medic attachment, and make or port in the L85 from Killing Floor UT2k4.
YoYoBatty already did this i think.
This would simplify the logistical, modelling and coding work for TWI to do as this would no doubt be an easy weapon to implement.
 
  • Like
Reactions: KoVash

xtom32

FNG / Fresh Meat
Mar 20, 2010
13
0
0
P90M costs 3500-4000?! It is impossible to buy even on normal, unless you aren't a medic. Also,medic is not a combat perk.
If you want to add P90, price 400-600 just okay.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
Sarcasm! Rude! Impolite!

Well, that's not the kind of reaction that any of us would expect for constructive negative criticism.

I guess I will intentionally be a little rude now.

The reason against P90 Mp5 and UMP is because they've been in SO MANY GAMES and they have been suggested a ton. Seriously, everytime someone suggests a weapon, it's "the one from CoD." It's just boring to have weapons from all these modern crapfare games.

I'm suggesting that the people with the advanced gun knowledge discuss this in more detail because they know much more than I do and they can help you work around your idea.

As for the shield bit, I'm taking what you already said in the way I received it. I thought it as some sort of invincibility mode that only lasts a while and costs a lot of money and weighs a lot. This would've been helped if you had already suggested the "off-hand" weapon like the 9mm and med syringe to be used whilst using the shield. But you didn't say it already, did you?

And you add onto the suggestion for the brass knuckles now? Well fine. Some sort of hit-and-run weapon that deals slow constant damage and maybe other effects could be interesting and worthwhile. But when you first advertise it as "a melee weapon that does a little more damage than the machete" you can't expect anyone to think of this health-draining effect for you, can you? It's your idea, so you say it yourself instead of waiting for someone to point out the negatives of it before you add any real positives.

For god's sake, put more detail into your ideas before you put them out for everyone to see. There's gonna be negative criticism, you're gonna have to learn to accept it. And you can avoid this by giving your idea a little originality. Weapon/shield combo, that's nice. Health-draining hit-and-run berzerker weapon, that's also nice. NOW you tell me.

As for the part with Yahoo accounts, I also have to say I appreciate your sarcasm.

Ignore the rest of my post and welcome the idea of short-ranged cone-shaped flame bursts? Hmmm, ok.

And WHAT IN THE NAME OF THE :IS2:!? :eek:

The "one-block-extra" is a good Idea! I said it was the best part of your thread! These "extra blocks" warrant little bits of equipment! You can pay a little money for a little bit more armor, ammo, nightvision, remote explosives instead of landmine-style pipebombs!

Some people just can't take any kind of criticism and see the positives in that criticism, can they? Obviously not, they have to think so highly of their idea that anyone who points out some negatives in a constructive way, they identify them as "rude" or "sarcastic" or "impolite."

It makes me sick.

If you found my posts so offensive wait till you get negative criticism from EvilSod or HaTeMe. :rolleyes:

wow, that's gotta be the first time I made a post like this!
 

Uk1t4k3

FNG / Fresh Meat
Oct 21, 2009
454
88
0
Singapore
By adding a new weapon for medic = spark bigger problem which causes chaos in forum resulting more new weapons for all other perks
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
MEDIC

The P90M

Riot Shield


Medic is a... well, medic. That means, it shouldnt be ridiculously powerful in combat. Currently its a VERY strong perk due its godly armor at lvl 6 making him unstoppable. Including quick healing. He doesnt need any more weapons, or actually he could have more weapons but they should all be about AS powerful AS the MP7, or weaker. Otherwise he would be way too powerful.

Same thing applies to the riot shield, which have also been suggested billion times before along with p90. Medic is already a tank, he doesnt need even more boost to his armor. If riot shield was to be added, it should be berserker only. Or maybe not berserker only, but medic should at least receive huge penalties from using it.


Fire Bug
-A flamethrower that can shoot fireballs twice as far as the regular flamethrower. (Eats up a lot of ammo.)
OR
-A flamethrower that has 3x as much ammo (Or something like that) burns twice as hot, but overheats due to the extreme heat.

Theyve already planned something for the firebug, and apparently its not going to be another flamethrower.


Berserker
-Brass Knuckles. (Just a though and I doubt it would work.)
-Weight: 1 Block
Power: Little more then Machete
Range: Melee
Speed: Faster then the Katana

Knuckles stronger than a machete? Not very realistic if you ask me. And no-one would use those anyway, theres no reason to have multiple melee weapons in the game which is a shame, and people would still stick to katana if these were added. They might use them simply because they are "new" and it would be funny to punch holes in specimens but other than that, no.

You might want to use the search function next time btw, cause all these have been suggested before.
 

K888

FNG / Fresh Meat
Aug 3, 2010
3
2
0
Hello every body i'm new here and since i didn't like to make a new theard i will post here. i have some ideas that i would like to say...frist idea about perks you know i think that would be really good that when ever some one reach the 6th lvl of every perk an special weapon unlock for that perk i thinked so much about weapons for example for spesial supporter in lvl 6 unlock a chain gun! i suggest M134 minigun
[URL="http://www.planxairsoftguns.com/image_manager/attributes/image/image_60/1097278910_4240125058.jpg"][url]http://www.planxairsoftguns.com/image_manager/attributes/image/image_60/1097278910_4240125058.jpg[/URL][/URL]
for demolition i suggest this M 202
[URL="http://world.guns.ru/grenade/m202a1_1.jpg"][url]http://world.guns.ru/grenade/m202a1_1.jpg[/URL][/URL]
for sharpshooter NTW-20
[URL="http://world.guns.ru/sniper/ntw20_1.jpg"][url]http://world.guns.ru/sniper/ntw20_1.jpg[/URL][/URL]
for fire bug i must say a double barrel flame thrower ( and also molotov )
for medic i suggest dual MP5 K is really good
[URL="http://www.brotherprice.com/ebphoto/Well%20G55%20MP5K%20GBB%20a.jpg"][url]http://www.brotherprice.com/ebphoto/Well%20G55%20MP5K%20GBB%20a.jpg[/URL][/URL]
for berserk i have no idea!
and for comando i Suggest M4A1 with M203
[URL="http://www.airsoftcanada.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=1703&g2_serialNumber=1"][url]http://www.airsoftcanada.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=1703&g2_serialNumber=1[/URL][/URL]

i have other suggestions i will write them later!