Is bloat bile so much a 'problem' that Medic needs that reduced? Medic already has great armor.
How often are Medics really getting hit it?? That seems pointless to me, so I guess we should remove it!
And what you call a "pointless addition" other people are calling an overpowered buff that will take medic Over 9000.
One faction saying it's pointless and another saying it's overpowering is absurd. OMG, maybe it's somewhere in-between!
You said you always carry a HC or AK so that's something other MP7... but if you mean a brand new medic weapon then how is that any different than what I'm after, other than potentially being more powerful, or more complicated? Lots of people here already are saying medic should do nothing more than be a heal-slave, so I seriously doubt those people would support a new medic weapon.
Unless you mean yet another way to heal people. Now THAT would be a "pointless addition".
Alright screw being polite.
Other people may think that a recoil reduction would make the medic overpowered. I on the otherhand am convinced that a recoil reduction is useless. Not one time in my KF career have I ever thought "You know what would be useful here? A recoil reduction". If you can't use weapons without a recoil reduction, your just poor at the game.
The only guns you may even argue that you need it for are the M14 or the Scar, and guess what, you as a Medic are NOT SUPPOSED TO USE THEM. Why do you think the cost is so high? Sure you can acquire them from other players or use perk changing to your advantage, but lets face it, if you need the damage of these weapons to survive you suck anyway.
All I wanted in terms of a new weapon is a gun I can actually conserve ammo on a little. Mp7 fires too fast. Recoil isn't a problem at all, its the simple fact I have to fire at least 2 or 3 bullets for each click. Damage can be the same for all I care, I would just like a little more control of how much ammo I'm burning through. I didn't go into detail because there has already been a huge discussion about potential new medic weapons so I wasn't going to derail this thread with it.
And finally Bloat bile is extremely dangerous to anyone without armour, and before the Mp7 the medic only had a med syringe meaning he was always in the thick of combat getting spat on alot. Proper medics use combinations of both the Mp7 and the syringe, as the syringe is simply more reliable for hit detection, and the bloat acid resistance is always in effect, whereas better armour is useless once its depleted. Therefore the resistance is still useful.
If you want to convince me that adding a recoil reduction to the medic is a good idea, give me 1 good reason why he should have it. I never needed it, no one else never needed it, and most good medics tend to pick any weapon they fancy, like flamethrowers, nade launchers, or even a LAW from time to time. This is because his primary role is to heal, so a medic can pick pretty much any back up weapon he likes. He is probably the only class people won't lay into if he is dicking about with another weapon.
Not a bad suggestion, bad attitude.
Last edited:
Upvote
0