Medic guns.

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Ratchet00

FNG / Fresh Meat
Jun 29, 2009
11
2
0
Trying to stick with the small SMG type weapons here.

MP5-K: German made compact version of the MP5. Has higher damage than the MP7, but has a lower magazine capacity and slower ROF (which could be a good thing).

Medic Level 0: Base damage, slightly above the MP7, 15 round magazine.

Medic Level 1: 10% more damage than level 0, 15 round magazine.

Medic Level 2: 15% more damage than Level 0, 20 round magazine.

Medic Level 3: 20% more damage than level 0, 20 round magazine.

Medic Level 4: 25% more damage than level 0, 25 round magazine.

Medic Level 5: 30% more damage than level 0, 25 round magazine.

Medic Level 6: 30% more damage than level 0, 30 round magazine.

And the max mags carried stays the same for each level, 9 mags.

Skorpion: Compact SMG produced in Yugoslavia. Acts more as a handgun than primary due to its low ammo capacity per magazine. Acts more as a quick spray down than a long term use weapon.

Medic Level 0: Base damage, on par with the 9MM handgun. 10 round mag.

Medic Level 1: 5% more damage than level 0. 10 round magazine.

Medic Level 2: 10% more damage than level 0, 15 round magazine.

Medic Level 3: 15% more damage than level 0, 15 round magazine.

Medic Level 4: 20% more damage than level 0, 20 round magazine.

Medic Level 4: 20% more damage than level 0, 20 round magazine.

Medic Level 5: 20% more damage than level 0, 20 round magazine.

Medic Level 6: 25% more damage than level 0, 25 round magazine.

Thoughts, changes, complete and total flaming of my ideas?
 
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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
Mp5k and Skorpion? Wow, they've never been suggested before! :eek:

Aside from that, you're doing something totally wrong. The medic doesn't get damage upgrades for any of his weapons. And medic shouldn't really get more weapons anyway, since it's not a combat perk.
 

Ratchet00

FNG / Fresh Meat
Jun 29, 2009
11
2
0
Well, my idea was to give them SOME kind of damage upgrade considering the MP7 is fairly weak. I pretty much thinking out loud with this post.
 

Selnath

FNG / Fresh Meat
Aug 5, 2010
30
4
0
I agree with the above, the Medic perk isn't about dealing damage. You have the ability to carry whatever backup weapon(s) you want, so for the few instances where you need damage you can afford to be ammo inefficient. However, I do endorse the idea of a utility gun (RE: darts).
 

Vaecrius

FNG / Fresh Meat
Aug 2, 2010
633
131
0
Burnaby, BC
members.shaw.ca
The only offensive perk the medic needs now is to be able to walk up to a group of zeds, pick one up by the ankle, and swing it around bashing everyone out of the way so the teammate in the middle can be healed.
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
Well, my idea was to give them SOME kind of damage upgrade considering the MP7 is fairly weak. I pretty much thinking out loud with this post.
They do already have a damage upgrade. It's called "Buy a stronger gun because the Medic Gun weighs next to nothing."
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
ive gotta say they got the MP7 all wrong, its my favorite weapon IRL but i hate it in killing floor
wat
They got the Medic gun spot on!
Medic doesn't deserve a weapon that can easily kill zeds, because they are medics. What they did deserve was something innovative that made healing teammates a lot easier/more interesting and that's what they recieved. The fact the Medic MP7 can even do damage to zeds is a massive favour TWI are doing for you.
What did the Medics do to defend themselves before the MP7 was released? Whatever the answer, there's sure as hell nothing stopping you doing exactly the same right now.
 
Last edited:

human_gs

FNG / Fresh Meat
Jun 14, 2010
109
9
0
They do already have a damage upgrade. It's called "Buy a stronger gun because the Medic Gun weighs next to nothing."

This
actually the m97 should be replaced my a dart gun, maybe with an adrenaline dart as secondary or something like that. Who uses it's main fire anyways?
 

Olivier

Grizzled Veteran
Jan 19, 2010
3,651
1,071
113
This
actually the m97 should be replaced my a dart gun, maybe with an adrenaline dart as secondary or something like that. Who uses it's main fire anyways?

I do. I kill weak zeds with it.

Tanks :IS2: :IS2: :IS2: :IS2: :IS2: :IS2: :IS2: :IS2: :IS2: :IS2:
 

Uk1t4k3

FNG / Fresh Meat
Oct 21, 2009
454
88
0
Singapore
Trying to stick with the small SMG type weapons here.

MP5-K: German made compact version of the MP5. Has higher damage than the MP7, but has a lower magazine capacity and slower ROF (which could be a good thing).

Medic Level 0: Base damage, slightly above the MP7, 15 round magazine.

Medic Level 1: 10% more damage than level 0, 15 round magazine.

Medic Level 2: 15% more damage than Level 0, 20 round magazine.

Medic Level 3: 20% more damage than level 0, 20 round magazine.

Medic Level 4: 25% more damage than level 0, 25 round magazine.

Medic Level 5: 30% more damage than level 0, 25 round magazine.

Medic Level 6: 30% more damage than level 0, 30 round magazine.

And the max mags carried stays the same for each level, 9 mags.

Skorpion: Compact SMG produced in Yugoslavia. Acts more as a handgun than primary due to its low ammo capacity per magazine. Acts more as a quick spray down than a long term use weapon.

Medic Level 0: Base damage, on par with the 9MM handgun. 10 round mag.

Medic Level 1: 5% more damage than level 0. 10 round magazine.

Medic Level 2: 10% more damage than level 0, 15 round magazine.

Medic Level 3: 15% more damage than level 0, 15 round magazine.

Medic Level 4: 20% more damage than level 0, 20 round magazine.

Medic Level 4: 20% more damage than level 0, 20 round magazine.

Medic Level 5: 20% more damage than level 0, 20 round magazine.

Medic Level 6: 25% more damage than level 0, 25 round magazine.

Thoughts, changes, complete and total flaming of my ideas?

No point giving medic SMG with the slightly higher damage and more mag. Medic don't use guns to kill zeds, they slice zeds up with katana.