Yeah, basically all the projectiles have a force value that they impart on a victim when they hit. It's pretty low for the bullets, but it's still high enough that you can sometimes see some slightly weird behaviour. They're leftovers from many, many years ago. We can look at reducing those numbers (you need something though), but it'll be closer to release.
Someone asked about enemy loadouts - the answer is no. No enemy loadouts.
And on jumping stamina, it still does drain stamina, but the amount it uses has been lowered. We didn't want to cripple people after 3 jumps, but we also didn't want people bunny hopping like idiots, so it's a fine line to walk. The CS method of lowering movement speed immediately after a jump is also even less realistic, so we opted not to do that.