Attention, rant ahead.
A sped up Battlefield again? Nothing to see here folks. Besides, the "special ops" theme is getting boring really quick. It reached it's singplayer potential with MW1 and then everybody who were busy making WW2 games screamed "DOSH!" and went right in. It's been really boring ever since.
The last game of this type I finished was MW2 and I barely kept myself playing just to finish it. Black Ops? I tried it for 15 minutes, it was beyond boring. If it weren't for the amazing multiplayer, BF3 is also in this category. Didn't touch the SP.
Seriously, the last "mainstream FPS" that I enjoyed going through it's singleplayer was the KZ3. Sure, it was the same old "blockbuster" fest with big explosions and other cliche, but deep background story combined with incredible art was what kept me going. Gameplay was also much more "deeper" than it's competitors, with weighty movement and satisfying gun handling. AI was challenging and every enemy type had it's unique AI behaviour, they wanted to survive. It would make an incredible PC game. I'm trying hard to think another FPS I loved playing through and the only one I remember is Bioshock, and that is a 2007 game.
The only way "modern combat" theme can appeal to me right now is more depth. Both in story and gameplay. Give me some time to get to know the characters and story. Don't dump me in an epic battle I don't care about after 2 minutes of intro. It seems in the pursuit of "epicness" the story telling has diminished totally. I've seen countless cities getting nuked, civilians getting murdered and I barely cared. It was all there for the "OMG now we'll just nuke their capital here, players will be shocked and think this was the most epic game they've played!" factor, there was nothing leading up to it that could make me care.
Also slower. A singleplayer doesn't have to be %100 action for 5 hours, add some kind of exploration/investigation in the mix. Let us interact, deepen the story meanwhile. During combat allow me to plan my fight, let me take cover. Let me try something new(again KZ2/3 allowed this).
It seems we're stuck between FPS' that we're essentially fed Michael Bay movies with a shovel and huge RPG/ FPS' that give infinite freedom but with limited storytelling intensity compared to traditional FPS'. No more Vietcong"s, Half-Life's, Bioshock's. Everybody is afraid to try something new and I hate it. Only consoles offer something new for the sake of "exclusivity" but as a mainly PC gamer, It's not enough.
Necessary TWI Bash: Just as I wanted something "slower", "tactical" and "deep" TWI managed to deliver something completely opposite. It's one of the reasons I'm really bitter with RO2.