[Game] Medal Of Honor (2010)

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Floyd

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Feb 19, 2006
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I don't know, DH for me feels even worse, I don't like most of the maps, or the animations. It has some things better than RO, but in general, its content is not as high quality/polished IMO.

I think the one that had the best feel was Mare Nostrum in the first release, before all the open maps, a pity they didn't focus on making more maps like Tobruk.

Still, when I play RO, and I find a gameplay obstacle like not being able to deploy the mg correctly, or not being able to see well an enemy that I should be seeing cause of FoV, or being unable to steady my weapon from a standing position, or simply not taking cover effectively... I can only think of how much I need HoS to be released.

Those handicaps have always been there, but I can't accept them anymore.

If the alternative is to play some random Terrorist/American/Modern bull****, then I'll just stay away from the FPS games until HoS is released (I think the only FPS I played this year was KF for a few weeks)
I'll admit I'm nit-picking and getting off topic, but I hope that "handicap" is still implemented in HoS. The way TW implemented that is one of those realism factors that made RO what it was. Sure there are gameplay glitches in RO, but imo that wasn't one of them.
 

Fedorov

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Dec 8, 2005
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being unable to ever hit ANYTHING from an standing position is realistic?

maybe I am superhuman or something, but I had successfully held my breath in real life to make the bullet hit where I wanted.

and the feature will be there in RO:HoS for what was seen in the video.

if you want the unrealistic swaying in old RO, well, bad for you, because, it has been fixed =)
 

Floyd

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Hmm. Interesting. It works fine for me in the game. The quicker the shot, the less sway. If you're tired, your gun wavers. The longer you hold your weapon up, the more it wavers. Just as it does on the range or in the battle field. Especially with the heavier Mosins and KAR's. I will concede that it is aggravating at those times that we don't have more control over the sway, but still it is not an unrealistic feature. But by resting a bit (catching one's breath) and/or lowering the weapon the sway returns to being minimal.

In RO does your weapon sway constantly? Even when you lower your weapon and raise it again?

And a gun is never still when shot from an unsupported position. One typically fires the weapon as it moves across the bullseye. That function is not unrealistic by any means. Typically, what is unrealistic is the whole breathing thing. While it is an attempt at portraying a trained rifleman controlling his breath, imo that is something that is NOT done very well in most games. If I've just run 50m and stop to shoot at a target, I'm not going to be able to magically control my breath and heart rate just because I've willed it so (simulated by pressing some button on a keyboard/keypad).

I really abhor the whole mindset that fps bullets magically go exactly where the shooter perceives his sights to be when he pulls the trigger. But that is for another topic......:cool:
 
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EvilAmericanMan

FNG / Fresh Meat
Nov 27, 2005
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Yea the holding breath thing is a little off. I always found it funny in CoD where I would see someone get shot up, and be almost dead, and hold their breath to snipe...and you could hear the guy gasping from air from the sound that plays when you get hit. Seems kind of an obvious thing to me, would have thought that was something that they could at least get rid of - make sniping a tiny bit more challenging by not letting you hold your breath when you're gasping for air when hit. But half the problem was the hitboxes anyway. Maybe IW figured that :p
 

ERK

FNG / Fresh Meat
Nov 22, 2005
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Texas
Downloaded the beta today. It just feels and plays cheap. Like one of those F2P Korean CoD rip offs.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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Hmm. Interesting. It works fine for me in the game. The quicker the shot, the less sway. If you're tired, your gun wavers. The longer you hold your weapon up, the more it wavers. Just as it does on the range or in the battle field. Especially with the heavier Mosins and KAR's. I will concede that it is aggravating at those times that we don't have more control over the sway, but still it is not an unrealistic feature. But by resting a bit (catching one's breath) and/or lowering the weapon the sway returns to being minimal.

In RO does your weapon sway constantly? Even when you lower your weapon and raise it again?

And a gun is never still when shot from an unsupported position. One typically fires the weapon as it moves across the bullseye. That function is not unrealistic by any means. Typically, what is unrealistic is the whole breathing thing. While it is an attempt at portraying a trained rifleman controlling his breath, imo that is something that is NOT done very well in most games. If I've just run 50m and stop to shoot at a target, I'm not going to be able to magically control my breath and heart rate just because I've willed it so (simulated by pressing some button on a keyboard/keypad).

I really abhor the whole mindset that fps bullets magically go exactly where the shooter perceives his sights to be when he pulls the trigger. But that is for another topic......:cool:

All I know is that in real life rifles don't sway like a damned roller coaster as they do in the game, and having to go in and out of IS just feels too clunky

and no, this is not what made RO what RO is, because RO at least for me, the real RO, was the UT2k4 mod, and the aiming was much better there. But they screw it up to force you to use the new weapon resting system. It was also very good when you prone, now is impossible to do anything unless you find some sort of object and then pray so you the game detects if the weapon rests or not.

For the features announced and what have been seen, HoS seems like the real successor to the RO mod, IMO, Ostfront is an inferior version, while everything is more polished in Ost and includes more features, it just failed to preserve the same fresh feeling (in both, maps, and gameplay).
 

O'Shannon

FNG / Fresh Meat
Oct 18, 2006
380
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Germany
Battlefield: Honor Duty Warfare...

i have watch some gameplay videos and i have to say WOW just WOW..

turn off the HUD and you will not se a difference between MW2, MOH and BFBC2

sure they differ a little bit .. "Destruction 2.0" "kill streaks"...

show gameplay videos to someone who doent know MOH2010 and MW2 and he will not be able to spot the differences.
 
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Zennousha

FNG / Fresh Meat
Mar 1, 2006
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Kelowna, British Columbia, Canada
All I know is that in real life rifles don't sway like a damned roller coaster as they do in the game, and having to go in and out of IS just feels too clunky

and no, this is not what made RO what RO is, because RO at least for me, the real RO, was the UT2k4 mod, and the aiming was much better there. But they screw it up to force you to use the new weapon resting system. It was also very good when you prone, now is impossible to do anything unless you find some sort of object and then pray so you the game detects if the weapon rests or not.

For the features announced and what have been seen, HoS seems like the real successor to the RO mod, IMO, Ostfront is an inferior version, while everything is more polished in Ost and includes more features, it just failed to preserve the same fresh feeling (in both, maps, and gameplay).

Protip: Don't run everywhere and crouch when needed for accuracy.
 

Floyd

FNG / Fresh Meat
Feb 19, 2006
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doesn't change the fact that it was much better in the ut2k4 version
Of course it goes without saying that that is your opinion.

In mine, I find the way sway is modeled in Ostfront to be very close to what happens irl. You should try some good old fashioned flintlock black powder shooting sometime. That'll show you what kind of skill is necessary to control the sway on long rifles...lol.

Sorry you found Ostfront to be such a monstrosity. I hope you didn't miss out on some good gaming pining for the old days. I certainly hope I don't find myself doing the same with HoS. If HoS turns out to have the same weapons handling characteristics of every other fps out there, I'll just quit. I'm gettin too old anyway...:( (Not that I'll be missed.)

Shoot more! If you're city bound, join a shooting club. Try shooting in a match or two. Its great fun and can be a sport for your lifetime.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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Sorry you found Ostfront to be such a monstrosity.

never said such a thing, Ostfront is the best FPS out there, but only because the UT2k4 version is not "out there" anymore.

And no, the weapon handling wasn't like in every other game, as it wont be in RO:HoS either.

quite a nice demagogy you got there.
 

EvilAmericanMan

FNG / Fresh Meat
Nov 27, 2005
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Palm Coast, FL
Somebody wanted to use that fancy new word they learned huh? Look guys, we know part of the problem with Ost was, for example, the kick on SMGs. It was way too high. We know now that TWI is getting real hands-on time with weapons, and they have stated that SMGs will have realistic recoil (maybe on par with DH's?) So if they're getting hands on time with weapons to lower recoil, can't we assume then that they are also going to be, in some way or another, studying weapon sway for each weapon? And then model it accurately in game. That's the mindset I have on this sway business...and I don't even have a problem with Ost's sway.

lol, I guess this thread goes to show you everyone's excitement about MoH - talking about Ostfront instead...
 
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Fedorov

FNG / Fresh Meat
Dec 8, 2005
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Somebody wanted to use that fancy new word they learned huh?

The word is far from new or fancy, and its the only one I can think that describes his "out of place" comment: "If HoS turns out to have the same weapons handling characteristics of every other fps out there, I'll just quit"

Look guys, we know part of the problem with Ost was, for example, the kick on SMGs. It was way too high. We know now that TWI is getting real hands-on time with weapons, and they have stated that SMGs will have realistic recoil (maybe on par with DH's?) So if they're getting hands on time with weapons to lower recoil, can't we assume then that they are also going to be, in some way or another, studying weapon sway for each weapon? And then model it accurately in game. That's the mindset I have on this sway business...

I agree

lol, I guess this thread goes to show you everyone's excitement about MoH - talking about Ostfront instead...

who cares about MoH anyway =P